I have an button for that, that i use for the town portal Tome. But it isnt work when i thrown the Tome away.
Must i have to reassign the skill? Or ther is another for the case of the ring?
TP from Tome and TP from Sling ring are 2 different skills. You have to bind the correct one and it should work.
You can lower to -100% but not further.Schinzilord wrote: 2 days agoQuestion on Nova Sorc: damage scales with increase in Lightning damage (adding to the passive skill, e.g. Sling with +4 lightning damage atrribute increases Nova damage only marginally, since passive skill already increases by couple of hundred percent and any further marginal increase is relatively low.
On minus lightning res: what is the maximum amount enemy lightning resistance can be lowered? -100%?
If I calculate now:
Griffons with perfect jewel: -30% res
Infinity self-wield: -50%
Infinity Aura: -85% / -15% for lightning immune
Renewed crack: sets enemy res to 95% and then either -10% res or plus damage
Case A: lightning immune monsters:
So to add up: 95 base resistance -30-50-15 =-95 equals 0 total resistance. Minimum resistance is -100%, so -res on sunder lowers resistance further to negativ 10. correct?
This means: I can further accumulate -res (e.g. -55% Infinity or additional -5 jewel) and increase my net damage output on lightning immune monsters.
For non immune monsters (e.g. base resistance 50%):
50 -50-30-85=-115%, so it is capped by -100% and further reduction does not matter. So for non-immune a sunder charm with + damage is more meaningful, and a -55% Infinity would not add any benefit.
Are my calculations correct?
There was a stoned guy who played with maximum zoom. Maybe he played without minimap as well.
The Union of A2 mercs under the leadership of Emilio went on strike. Blizzard bowed to their demand and ensured that Emilio and his friends' jobs are protected from immigrant demons who wanted to steal their jobs.ganseng wrote: 1 day agoApocalypse max dmg would be about 40k at slvl 55+ right? -55-60 efr from gear, -20 from Consume.. every 1.8s. doesn't sound that great compared to other top builds.
now the question is, why did the have to remove Conviction from the bound demons?
Yes, they are very rare.R0b0yt0 wrote: 4 hours agoimage.png
https://diablo.fandom.com/wiki/An_Evil_Force Apparently one of the rarest spawns in the game.
Neato!mikelessar wrote: 3 hours agoYes, they are very rare.R0b0yt0 wrote: 4 hours agoimage.png
https://diablo.fandom.com/wiki/An_Evil_Force Apparently one of the rarest spawns in the game.
Fun fact: If you break them with a melee attack, you suffer a few HP of damage. If your life was very, very low (just 1, 2 or 3 HP), they can even kill you!
Yes - if you for example socket Sol runes into a weapon so min becomes greater than max, then max is changed to min+1. But the rule comes in after weapon ED%, so you couldn’t make it apply to Rune Master (the gap between min and max is too large post-ED%), but you could make it apply to a base Ettin Axe.R0b0yt0 wrote: 1 hour agoIf you increase minimum damage on a weapon beyond maximum, the damage range between min/max is only 1?
I.E. Ettin Axe / Rune Master with (5) 10 min damage jewels would have a base damage range of 83-84?
Oooh. Interesting.ShadowHeart wrote: 1 hour agoYes - if you for example socket Sol runes into a weapon so min becomes greater than max, then max is changed to min+1. But the rule comes in after weapon ED%, so you couldn’t make it apply to Rune Master (the gap between min and max is too large post-ED%), but you could make it apply to a base Ettin Axe.R0b0yt0 wrote: 1 hour agoIf you increase minimum damage on a weapon beyond maximum, the damage range between min/max is only 1?
I.E. Ettin Axe / Rune Master with (5) 10 min damage jewels would have a base damage range of 83-84?
Do note however that the character screen misrepresents this. The rule applies on the weapon itself (after weapon ED% but before any modifiers from skills or other gear), but the character screen instead applies the rule after things like off-weapon ED%.
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