Feel free to:
- proof me wrong and/or correct me
- provide hard facts (I'm not competent enough to extract infos from the game files)
- suggest more questions
- provide (subjective) answers
Terrorzones switch every 30 min. Monsters there also have another ability in addition.
Q: What are the abilities Monsters have in TZ?
A: Lightning, fire or cold enchanted, extra strong, extra fast, mana burn, Stone skin, spectral hit and cursed. The elemental enchantments do not have the same on hit/death effect as on uniques, like emitting Charged Bolt on lightning enchanted, for example. They only add resistances and elemental damage on hit. This may be a bug or intended.
All monsters are able to drop shards. These may be used for crafting the new sunder charms or to terrorize a whole act corresponding to the shard you use.
Q: How long does terrorized last?
A: If terrorized through consuming a shard, as long as the game lasts. If "public" TZ switch, the corresponding areas also get terrorized in your game
Q: What are the chances for a shard to drop?
A: I don't know
Q: Are all shards of the same rarity?
A: IDK
After killing a champion, unique, superunique or act boss, there is a chance that the message "You draw the ire of a herald" appears.
Q: What is the chance that the message appears?
A: IDK
After the message appears, another message spawns after a certain time,...
Q: After what time? Is there another trigger?
A: It seems to be rather random. I'm only sure that standing still and waiting does not trigger it. You have to keep moving in tz and kill some stuff, but spawning also happens when you're just walking. So if you get the initial message and have no TZ-area left to farm, consider terrorizing an act to ensure herald may spawn.
...telling you that a herald hunts you in your current area.
Q: Can you manipulate in what area the herald spawns?
A: Yes, by switching to another terrorized area after the first message spawns
The herald then spawns with a pack of monsters, about two screens away from your position after the message appears.
Q: What type of monster the herald and its pack has?
A: A monster type is choosen that spawns in the area
Q: Are there restrictions?
A: I have never seen Flayer- and Fallen Shamans, so maybe yes
The herald always provides an aura.
Q: What are the Herald's Auras?
A: Thorns, Concentration or Vigor
The herald has good drops.
Q: How is the herald's drop calculated?
A: IDK
You can continue getting messages and heralds by continuing killing monsters that may trigger the herald. Further heralds are stronger.
Q: What means "stronger"?
A: More life and damage, as far as i could witness
Q: Is there a limit for their tier?
There are five tiers:
- Herald of Fright
- Herald of Dread
- Herald of Fear
- Herald of Horror
- Herald of Terror
Heralds coming after the fifth are always Heralds of Terror. I can't say the seventh is stronger than the fifth, for example
Q: Do higher tier heralds got better drops?
A: As far as i can tell, yes
Q: What means better in this context?
A: Higher chance of items being unique, as far as i can tell. Exact numbers would be highly appreciated
Q: Does magic find influence the herald's drops?
A: IDK, but had better results (more uniques) with 200 vs 0% mf
Q: Is the tier of the heralds bound to the game or to the character?
What i tested so far and works is: Spawn Herald. Switch char. Kill with other char. Tier does not get resetted, so heralds seem to be bound to the game.
Q: Can you hork heralds?
A: YESSS
Heralds are the only source for sundering charms now.
Q: What are the chances to drop a charm?
A: IDK
Q: Is the rarity of charms similar to the old system, with fire being the most common and magic the least?
A: IDK
They spawn as »latent« with the worst possible minus resistance roll and may be upgraded to get better.
Q: With what ability can upgraded charms spawn?
A: xxx Resist -90-70%
+5-15% to xxx Skill Damage or -5-10% to Enemy xxx Resistance
+14-25% Better Chance of Getting Magic Items or +20-55% Extra Gold from Monsters
+10-65 to Life or +10-75 to Mana
+5-10% Faster Run/Walk or +12-24% Faster Hit Recovery or +3-8 to All Attributes
Magic Damage Reduced by 5-10 or Damage Reduced by 5-10
Q: Can you apply the recipe multiple times to make the charm better?
A: IDK
Q: If yes, how often is it possible?
A: IDK
Q: Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?
A: No, they stay the same
Q: Can existing Sunders be used with the recipe?
A: No, only new ones
You use Perfect Gems, runes and shard to upgrade.
Q: What are the recipes?
A: look here:
Recipe pages can be found below:
Recipe: Renewed Black Cleft
Recipe: Renewed Bone Break
Recipe: Renewed Cold Rupture
Recipe: Renewed Rotting Fissure
Recipe: Renewed Flame Rift
Recipe: Renewed Crack of the Heavens
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