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What could or should the next expansion be, fleshing out A4 to the level of the rest of the acts or a Brand new A6 or something else altogether?
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What could or should the next expansion be, fleshing out A4 to the level of the rest of the acts or a Brand new A6 or something else altogether?
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Druid Rework mayhaps
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A4 was a little rushed to make the Christmas season crunch!

This used to be a big deal for game studios before digital distribution was a thing. Your deadline was basically Summer for distribution to big box stores. Thus LOD basically completed the game about a year later as that content was already mostly designed and planned but just not ready for release initially. They kept patching and adding features even after Blizzard North was shutdown in mid 2000s but it slowed down a lot. That is until recently with D2R so who knows what might be next?

I would not expect it to be very fast after transitions from Condor (D1) -> Blizzard North (D2 & LoD) -> Blizzard (D3) -> Activision Blizzard (D4) -> Blizzard Albany (Vicarious Visions D2R) -> Microsoft (D2R: RotW) -> TBD? ... every M&A adds some amount of confusion into the mix!
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Rhaegar86 wrote: 6 days ago
What could or should the next expansion be, fleshing out A4 to the level of the rest of the acts or a Brand new A6 or something else altogether?
forums/next-expansion-t1856822.html sports games
I’d personally prefer a new Act 6 rather than expanding Act 4. A new area with its own atmosphere, bosses, quests and loot would feel much more substantial, while Act 4 could always get a few additional quests or zones as part of the same update.

That said, I’d be happy with anything that adds meaningful endgame content without messing too much with the classic feel of the game. A new act that actually feels as memorable as A2 or A3 would be pretty awesome.
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Rhaegar86 wrote: 6 days ago
What could or should the next expansion be, fleshing out A4 to the level of the rest of the acts or a Brand new A6 or something else altogether?
I think fleshing out Act 4 would be the bare minimum any full expansion should feature. It should have six more zones at least with a waypoint each, and three new quests (provided by Halbu and Jamella, or new NPCs), AND they could expand the Pandemonium Fortress too to make it feel more alive (it's the smallest 'town' and it feels the emptiest; but then again it's also not a mortal realm so they shouldn't go overboard either). The tileset alone is really nice but we don't see it beyond that town area. Hell they could make a dungeon out of that tileset and it would be cool. I'd also want a new class and an Act 6 (or equivalent) as well as a balance pass on existing classes and items. Revamping the mercenaries would also be sick. Give them a skill tree and more item slots for instance. They should feel more like adventuring companions imo.
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Stofsk wrote: 6 days ago
Rhaegar86 wrote: 6 days ago
What could or should the next expansion be, fleshing out A4 to the level of the rest of the acts or a Brand new A6 or something else altogether?
I think fleshing out Act 4 would be the bare minimum any full expansion should feature. It should have six more zones at least with a waypoint each, and three new quests (provided by Halbu and Jamella, or new NPCs), AND they could expand the Pandemonium Fortress too to make it feel more alive (it's the smallest 'town' and it feels the emptiest; but then again it's also not a mortal realm so they shouldn't go overboard either). The tileset alone is really nice but we don't see it beyond that town area. Hell they could make a dungeon out of that tileset and it would be cool. I'd also want a new class and an Act 6 (or equivalent) as well as a balance pass on existing classes and items. Revamping the mercenaries would also be sick. Give them a skill tree and more item slots for instance. They should feel more like adventuring companions imo.
Plot - Diablo originally intended to create a larger challenge in hell to stop the hero, but ran out of time when the St. Nikolas battles him and delays him while the hero is travelling towards hell.

A corrupted and obsessed follower of diablo and the prime evils gets a magic time Stone and runs time backwards to go back in time to when he was younger to create new challenges to prevent diablo from being defeated :)
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Some compensation for an assasin after Mosaic nerf (Lawbringer in claw weapon at least)
Druid:something, basically anything.
Poison damage calculations rebuild
A3 merc: also anything.
If A4 to be expanded - some reward for killing last monster in the given act. Repair one Charge or one durability potion (which works on Eth weapon/armor)
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User avatar

Schnorki 5597Moderator

RotW PC
dionisy_cn wrote: 9 hours ago
[..] one durability potion (which works on Eth weapon/armor)
I highly doubt we'll ever see that but I'd love it solely to finally undo that f'in "starts with less than full durability" bug when cube-upgrading Eth gear. ~~
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I would be happy to embrace any DLC content for the monumental game like this, really. 20+ years of playing it (not without couple hiatuses though) made RotW feel like a Brand new approach to the game.

But in terms of logic of events and Lore, what could possibly be right after the shattering of the worldstone, if the events of Diablo Immortal start 5 years after that? Just what events between the 2 games doesn't have a light shone upon yet?.. What I want to say is that the aura of the game still can be spoiled by mixing its vibes with those of next parts, which I wouldn't like to happen - I feel those less natural, then those of D2 (not a hater of the next parts, I swear). To come up with some new Lore instead of implementing the existing one can potentially change the game atmosphere drastically. But that's picky me sharing concerns
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User avatar

DasNarf 1104

RotW Europe PC
Only thing I wish for is a completed act 4 with three additional quests. The Story of D2 is finished with the victory over the Lord of Destruction. Please, no Act 6!

Act 4 just feels anticlimatic, and shards aren't worth much. I mean, this is the main antagonist's act, and you can finish it in 30 minutes.

The three quest rewards could be:

1. Granted by Tyrael: A Paladin/Warrior (Diablo 1) type mercenary with Armor, Helm, Shield and blunt weapon (Maces, Hammers) as dedicated tank companion.

2. Granted by Jamella: A quest that unlocks 3 inventory spaces for your merc on each difficulty, resulting in a 3x3 charm inventory in hell mode, so mercs could use sunders and skillers. No Hellfire Torch or Annihilus allowed.

3. Granted by Halbu: As reward Halbu removes one socket from a socketed item. Once per difficulty.

For low items I also accept: Perfect Amys, Ral, Hel, Tokens, Keys. Please don't offer runes lower than Pul (with the named exceptions).
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