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Description

A level 1 character should be able to mule more than one Annihilus, Gheed's Fortune, Hellfire Torch, and any Renewed Sunder Charm, as a level 1 character cannot use any of those items. It is annoying having to use shared stash space for these things! I know nothing about game code but I assume this would be possible, but who knows. I'm just rambling at this point.

Oh and totally unrelated, but does anyone know if they are ever going to fix the namelock bug that started happening when RotW dropped? (can't namelock enemies when show items is toggled on) It's quite annoying!
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A level 1 character should be able to mule more than one Annihilus, Gheed's Fortune, Hellfire Torch, and any Renewed Sunder Charm, as a level 1 character cannot use any of those items. It is annoying having to use shared stash space for these things! I know nothing about game code but I assume this would be possible, but who knows. I'm just rambling at this point.

Oh and totally unrelated, but does anyone know if they are ever going to fix the namelock bug that started happening when RotW dropped? (can't namelock enemies when show items is toggled on) It's quite annoying!

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But what would happen when this character hits level 70 and he has all this stuff in his stash or iventory?
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justinman114 wrote: 1 day ago
A level 1 character should be able to mule more than one Annihilus, Gheed's Fortune, Hellfire Torch, and any Renewed Sunder Charm, as a level 1 character cannot use any of those items. It is annoying having to use shared stash space for these things! I know nothing about game code but I assume this would be possible, but who knows. I'm just rambling at this point.

Oh and totally unrelated, but does anyone know if they are ever going to fix the namelock bug that started happening when RotW dropped? (can't namelock enemies when show items is toggled on) It's quite annoying!
Or just remove the restriction on multiple of these being in the personal inventory, so long as it's not on the character. Restriction off the character is pointless.

I have a bunch of fire sunders I want to roll, but one reason I've delayed is, then I will have to move all the rolls I don't want to the shared stash. At which point most will be impossible to trade, but feel wasteful to throw out, and too time consuming to give away unless is just in a random FREEE game, where they could get picked up or could disappear.
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Maybe I'll just roll them and then list them for giveaway here in one single post, and toss any not claimed in a couple days.
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varangium wrote: 23 hours ago
Restriction off the character is pointless.
Agreed.
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OP
mikelessar wrote: 1 day ago
But what would happen when this character hits level 70 and he has all this stuff in his stash or iventory?
All but one would have to be rendered useless, similar to how items stay equipped but do nothing if you remove Anni/Torch from inventory, lowering stats below requirements. Seems complicated I guess.

All trades are negotiable within reason :)
Check out my "Free Stuff" tab for...FREE STUFF!
I can help with DClone/Ubers/Ancients/Socket Rushes, just ask!
Please only add me on bnet if you contact me here first.
7
OP
varangium wrote: 23 hours ago
justinman114 wrote: 1 day ago
A level 1 character should be able to mule more than one Annihilus, Gheed's Fortune, Hellfire Torch, and any Renewed Sunder Charm, as a level 1 character cannot use any of those items. It is annoying having to use shared stash space for these things! I know nothing about game code but I assume this would be possible, but who knows. I'm just rambling at this point.

Oh and totally unrelated, but does anyone know if they are ever going to fix the namelock bug that started happening when RotW dropped? (can't namelock enemies when show items is toggled on) It's quite annoying!
Or just remove the restriction on multiple of these being in the personal inventory, so long as it's not on the character. Restriction off the character is pointless.

I have a bunch of fire sunders I want to roll, but one reason I've delayed is, then I will have to move all the rolls I don't want to the shared stash. At which point most will be impossible to trade, but feel wasteful to throw out, and too time consuming to give away unless is just in a random FREEE game, where they could get picked up or could disappear.
Yes, this makes more sense lmao

All trades are negotiable within reason :)
Check out my "Free Stuff" tab for...FREE STUFF!
I can help with DClone/Ubers/Ancients/Socket Rushes, just ask!
Please only add me on bnet if you contact me here first.
7
varangium wrote: 23 hours ago
I have a bunch of fire sunders I want to roll, but one reason I've delayed is, then I will have to move all the rolls I don't want to the shared stash. At which point most will be impossible to trade, but feel wasteful to throw out, and too time consuming to give away unless is just in a random FREEE game, where they could get picked up or could disappear.
This is probably also a reason why these items are shared stash only. Blizz wants to prevent that people fill up 20 mules with torches and sunders. Now every account has a maximum of 5 shared stash tabs plus one of these items per character. Still quite a lot, but not enough for certain whales to create a monopoly.
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mikelessar wrote: 23 hours ago
varangium wrote: 23 hours ago
I have a bunch of fire sunders I want to roll, but one reason I've delayed is, then I will have to move all the rolls I don't want to the shared stash. At which point most will be impossible to trade, but feel wasteful to throw out, and too time consuming to give away unless is just in a random FREEE game, where they could get picked up or could disappear.
This is probably also a reason why these items are shared stash only. Blizz wants to prevent that people fill up 20 mules with torches and sunders. Now every account has a maximum of 5 shared stash tabs plus one of these items per character. Still quite a lot, but not enough for certain whales to create a monopoly.
It’s an annoying setting that’s for sure.

For carrying on the person, I think using the ‘ Conviction aura’ solution could be something that Blizzard adopts to avoid the same character getting the benefit of more than one sunder. So some sort of table where the game determines which sunder is strongest (-10 or +15, life vs mana etc). All remaining sunders on that person have no effect whilst the strongest is being carried. Or they could be nasty and have all additional sunders apply the -70 penalty without the benefits - as well as being a waste of space. Might be nice if they have a recognisable aura for those carrying a sunder too :-)

Not sure what alternative solution to the million torch mule conundrum could be however..

I provide my bnet details after I have accepted your offer/ you accept mine.

Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
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AardvarksAdvance wrote: 1 hour ago
Or they could be nasty and have all additional sunders apply the -70 penalty without the benefits - as well as being a waste of space. Might be nice if they have a recognisable aura for those carrying a sunder too :-)
This was actually the case with the old sunders. The -res of several sunders was added up.
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mikelessar wrote: 56 minutes ago
AardvarksAdvance wrote: 1 hour ago
Or they could be nasty and have all additional sunders apply the -70 penalty without the benefits - as well as being a waste of space. Might be nice if they have a recognisable aura for those carrying a sunder too :-)
This was actually the case with the old sunders. The -res of several sunders was added up.
Yes, quite right! Although as there was only ever one benefit to carrying an old sunder, not many would intentionally carry 2+. Accidentally - that’s a different story - I’m certain that the accidental carrying of multiple old sunders may have contributed to the deaths of many heroes in Travincal, CS or WSK…

I provide my bnet details after I have accepted your offer/ you accept mine.

Flexible but mostly trade is UTC+1 evenings. Note timezone differences: several hours ahead of US / behind Asia. Prompt but don't expect instant. This ain't Traderie.
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