Description
This does NOT convert the item to the Elite Unique version of the Unique item. So you cannot, for example, use this formula to transform The Spirit Shroud into Ormus' Robes. Unique item bonuses remain the same; only the item it's based on is upgraded. This can also be used to upgrade Ethereal items.
Socketed items will remain socketed after upgrading.
Armor refers to any sort of armor, including helms, boots, belts, gloves and shields.
Can be used to make Runewords:
This does NOT convert the item to the Elite Unique version of the Unique item. So you cannot, for example, use this formula to transform The Spirit Shroud into Ormus' Robes. Unique item bonuses remain the same; only the item it's based on is upgraded. This can also be used to upgrade Ethereal items.
Socketed items will remain socketed after upgrading.
Armor refers to any sort of armor, including helms, boots, belts, gloves and shields.
Upgrading from normal to exceptional: +5 levels to base req
Upgrading from exceptional to elite: +7 levels to base req
Upgrading from normal to elite: +12 levels to base req
If anything increases the Level Req. to something higher than base req, the +5/7/12 are calculated off the higher req. For ex:
Socketing a Rune or Jewel that has a higher Level Req. than the base item? Then calculation is based on the socketed item.
Does an affix force the Level Req. to be higher than the base item? Then calculation is based on the affix.
Does the item being upgraded have a Level Req. higher than the base item? Then calculation is based on the item’s Level Req.
An example for this is Arreat's Face. The exceptional base has 121 base def (max 120 from Slayer Guard +1) but the upgraded elite base can have 117-168 base def. With perfect 200% ed you have 363 def before the upgrade and 351-504 after upgrading.
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