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Description
The rare item's quality is upgraded to the next level. Its base defense value, strength requirement, and durability maximum will change to that of the elite version of the rare armor's base item type. This recipe functions with any exceptional base item time that inherently posesses a defense value.
Upon being upgraded, the item will take on a random base defense value from within the ranges available to the elite base item type. Because items with enhanced defense typically have the maximum base defense value for their item type, this can result in the upgraded item having a lower defense value than might otherwise be expected (an in rare circumstances, lower than the defense value of the un-upgraded version.
This recipe will increase the item's clvl requirement by 7, or will set it to the exceptional base item's clvl requirement plus 7, whichever is higher. If the item has also undergone Recipe: Exceptional Version of Rare Armor, it will be the greater of the rare item's clvl requirement plus 7 or the elite base item's clvl requirement plus 12.
Description by Aelanwyr
Upon being upgraded, the item will take on a random base defense value from within the ranges available to the elite base item type. Because items with enhanced defense typically have the maximum base defense value for their item type, this can result in the upgraded item having a lower defense value than might otherwise be expected (an in rare circumstances, lower than the defense value of the un-upgraded version.
This recipe will increase the item's clvl requirement by 7, or will set it to the exceptional base item's clvl requirement plus 7, whichever is higher. If the item has also undergone Recipe: Exceptional Version of Rare Armor, it will be the greater of the rare item's clvl requirement plus 7 or the elite base item's clvl requirement plus 12.
Can be used to make Runewords:
The rare item's quality is upgraded to the next level. Its base defense value, strength requirement, and durability maximum will change to that of the elite version of the rare armor's base item type. This recipe functions with any exceptional base item time that inherently posesses a defense value.
Upon being upgraded, the item will take on a random base defense value from within the ranges available to the elite base item type. Because items with enhanced defense typically have the maximum base defense value for their item type, this can result in the upgraded item having a lower defense value than might otherwise be expected (an in rare circumstances, lower than the defense value of the un-upgraded version.
This recipe will increase the item's clvl requirement by 7, or will set it to the exceptional base item's clvl requirement plus 7, whichever is higher. If the item has also undergone Recipe: Exceptional Version of Rare Armor, it will be the greater of the rare item's clvl requirement plus 7 or the elite base item's clvl requirement plus 12.
Upon being upgraded, the item will take on a random base defense value from within the ranges available to the elite base item type. Because items with enhanced defense typically have the maximum base defense value for their item type, this can result in the upgraded item having a lower defense value than might otherwise be expected (an in rare circumstances, lower than the defense value of the un-upgraded version.
This recipe will increase the item's clvl requirement by 7, or will set it to the exceptional base item's clvl requirement plus 7, whichever is higher. If the item has also undergone Recipe: Exceptional Version of Rare Armor, it will be the greater of the rare item's clvl requirement plus 7 or the elite base item's clvl requirement plus 12.
How to calculate level requirements when upgrading your rare/set/unique items:
Upgrading from normal to exceptional: +5 levels to base req
Upgrading from exceptional to elite: +7 levels to base req
Upgrading from normal to elite: +12 levels to base req
If anything increases the Level Req. to something higher than base req, the +5/7/12 are calculated off the higher req. For ex:
Socketing a Rune or Jewel that has a higher Level Req. than the base item? Then calculation is based on the socketed item.
Does an affix force the Level Req. to be higher than the base item? Then calculation is based on the affix.
Does the item being upgraded have a Level Req. higher than the base item? Then calculation is based on the item’s Level Req.
Upgrading from normal to exceptional: +5 levels to base req
Upgrading from exceptional to elite: +7 levels to base req
Upgrading from normal to elite: +12 levels to base req
If anything increases the Level Req. to something higher than base req, the +5/7/12 are calculated off the higher req. For ex:
Socketing a Rune or Jewel that has a higher Level Req. than the base item? Then calculation is based on the socketed item.
Does an affix force the Level Req. to be higher than the base item? Then calculation is based on the affix.
Does the item being upgraded have a Level Req. higher than the base item? Then calculation is based on the item’s Level Req.
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