maybe a godly amulet +2sk/20 fcr/60 poison res / whatever and a godly Caster Belt 10fcr/60 poison res/ 24 fhr/whatever could be bis for the build. but it's discretionary, +3 fire sk /whatever or mara's, and arachnid or Razortail or Credendum all work just fine
why do you include Shael in the Flickering Flame build? attack speed is maxed thanks to the horazon's.
Sorry, it wasn't that I counted Shael in the FF build, it was that I accidentally double-counted the ancient Stone in the HW build (when you can obviously only have one). So if you are getting IAS from another slot (gloves, Belt, ammy, etc) instead of Shael, it's -25 fireres for FF and -23 fireres for HW.
I think the 70PR from sandstorm easily clears the PLR on FF, especially since I can get PLR from CureHelm on merc. ES doesn't feel fun when your health orb only has a tiny green sliver at the bottom.
personally don't see need for Razortail, 95% dies on first explosion, 66% Pierce is enough imo
More damage is more damage. If you are killing 95% without Pierce then you can make a LOT of changes for more safety, more MF, etc.
I will concede that Hellwarden's is ugly AF though
why do you include Shael in the Flickering Flame build? attack speed is maxed thanks to the horazon's.
Sorry, it wasn't that I counted Shael in the FF build, it was that I accidentally double-counted the ancient Stone in the HW build (when you can obviously only have one). So if you are getting IAS from another slot (gloves, Belt, ammy, etc) instead of Shael, it's -25 fireres for FF and -23 fireres for HW.
I think the 70PR from sandstorm easily clears the PLR on FF, especially since I can get PLR from CureHelm on merc. ES doesn't feel fun when your health orb has a tiny green sliver at the bottom.
personally don't see need for Razortail, 95% dies on first explosion, 66% Pierce is enough imo
More damage is more damage. If you are killing 95% without Pierce then you can make a LOT of changes for more safety, more MF, etc.
I will concede that Hellwarden's is ugly AF though
It's worth mentioning that all of these are great options and it's really just season-to-taste.
I personally don't really like running CoH because it feels like I'm wasting 195 fire/cold/light res when I really just need the poison res. Instead of getting +2 allskills and a bunch of resists I don't need, I could get +1 allskills and a ton of MF from Skullder's. CoH just doesn't feel nice on this build (and I REALLY don't like running Enigma on sorc).
80% of dmg goes to Energy Shield (will rise to 85-90, not sure where to stop), and health/mana currently (lvl 80) at 1k/2k
so I wouldn't say res are completely irrelevant because a portion of dmg still goes to health and more importantly, if shield ever gets breached, I'd rather not take 1.5x fire or lightning dmg..
It's worth mentioning that all of these are great options and it's really just season-to-taste.
I personally don't really like running CoH because it feels like I'm wasting 195 fire/cold/light res when I really just need the poison res. Instead of getting +2 allskills and a bunch of resists I don't need, I could get +1 allskills and a ton of MF from Skullder's. CoH just doesn't feel nice on this build (and I REALLY don't like running Enigma on sorc).
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ganseng
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