with Enigma, my ratio is
fire 2:1
light 3:1
cold 3:1
which isn't that bad
besides, I like the synergies from higher mana pool (Flickering Flame, Spirit, 2x soj), mana regen (26+ Warmth, Magefist, oculus), and the fact the rejuv potions top up both orbs
vued wrote: 12 hours agoWith only 3 Telekinesis ES is not worth it imho. Elemental damage costs you ~7 mana instead of 1 hp.ganseng wrote: 22 hours agoOkay, found this beauty and respecced for the final journey to 99
55 hard points in str, 205 vita, 295 energy
1 point Frozen Armor, 3 Telekinesis, 1 Teleport, fire tree all the rest. final goal to max Hydra to lvl 20 at 99
with +3 light Diadem and+3 light amulet + a couple light skillers get to lvl 24 Energy Shield and 79% dmg red. would be 82% with cta and a perfect Memory
at 26+ total points in Warmth mana regens kinda fast.
got perfect -15 Flickering Flame, just got perfect -10 sundy, and have a perfect 10/10 jewel in chest.. wonder whether to stick it into my good old ethereal occy?
eschuta will only give a marginal dmg boost and a noticeable survivibility handicap (important on the road to 99!), and i'll prly reitre before i get a perfect 3/3/3/20 orb with 2 sockets.. right?
rogue with Ice helps a lot with cc.. don't feel i need Infinity
and the numbers are bonkers guys.. only disconnect can stop her now (okay i cheated it's with a skiller shrine but still..)
Fireball @51 24.6-26.5k
Hydra @50 5.7-6.3k (i normally say that a single Hydra is as strong as an Exploding Arrow zon.. but actually Hydra is 2x stronger..)
Going full vita without ES provides better defense than the vita/energy mix.
ganseng
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