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not a sorc player so....
with my leftover points should i:
1 point Energy Shield rest in Telekinesis
or
all in Energy Shield
merc has Insight/Cure/ Prayer....
with my leftover points should i:
1 point Energy Shield rest in Telekinesis
or
all in Energy Shield
merc has Insight/Cure/ Prayer....
Can be used to make Runewords:
not a sorc player so....
with my leftover points should i:
1 point Energy Shield rest in Telekinesis
or
all in Energy Shield
merc has Insight/Cure/ Prayer....
with my leftover points should i:
1 point Energy Shield rest in Telekinesis
or
all in Energy Shield
merc has Insight/Cure/ Prayer....
HC RotW
ES isn't a must have. You can safely play without if you have 65+ all res with vita maxed.
With some magic damage reduction and a an A5 tank with Plague, you're safe.
That's my Frozen Orb build.
With some magic damage reduction and a an A5 tank with Plague, you're safe.
That's my Frozen Orb build.
My timezone is CET/UTC+1.
put the rest into Telekinesis. annoying to recast the es in town with gear but extra dmg reduction is worth it
Energy Shield helps a lot with survivability, I tell you that after leveling Fireball + Hydra to 99
Energy Shield helps a lot with survivability, I tell you that after leveling Fireball + Hydra to 99
If you want to use ES, 20 hard points in Telekinesis are a must imho.krathkor wrote: 19 hours agonot a sorc player so....
with my leftover points should i:
1 point Energy Shield rest in Telekinesis
or
all in Energy Shield
merc has Insight/Cure/ Prayer....
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
OP
thnx guys
HC RotW
I wouldn't use ES on a fire sorc, but that's just me. I'd dump extra points into Static Field for the longer range.
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I can help with DClone/Ubers/Ancients/Socket Rushes, just ask!
Please only add me on bnet if you contact me here first.
Even hell Mephisto dies from 3 fireballs. With sunders and enough -efr, I don't think Static Field is needed on a fire sorc. And even 1 pt is enough if you want to bring down tough targets like Ubers.justinman114 wrote: 13 hours agoI wouldn't use ES on a fire sorc, but that's just me. I'd dump extra points into Static Field for the longer range.
I agree though that ES is not needed and on hardcore I'm too afraid to use it. A single bad mana burn situation or refresh not working and you are toast. In theory ES sorc is super tanky but in practice, there are those situations where your ES just fails.
I think you benefit more from Hydras for safe killing of nasty heralds.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
My Fire Sorc has no spare points for ES. Energy Shield is useless without maxed synergy, that's 24 additional skill points I don't have.
I maxed Fireball, Hydra, Fire Bolt, Warmth and Fire Mastery. Remaining points into Meteor. One pointers: Telekinesis, Teleport, Frozen Armor and Static Field.
After BO I am close to 2K life with maxed resists. Merc is standard Infinity guy. My gear is gg stuff (CoH, jeweled Eschuta's, Phoenix, Flickering, renewed Sunder, 6 skillers etc.)
Thing is, if you are playing /p1, you don't need ES. My FB does 19k damage, so anything just dies after 1-2 hits. Even 10k is more than enough. A room filled with Hydras is cleared in seconds.
If you are playing /p8, you need a maxed Fireball, the Hydras alone don't do the trick. Even with my setup and when I throw everything I have on them at once, it takes a while to bring down strong Heralds, so there's no room for investing in ES.
The only way I see is to go Fireball/ Meteor only. But then you lose the ability to safely fight dangerous enemies offscreen. It's a trade-off, as always.
I maxed Fireball, Hydra, Fire Bolt, Warmth and Fire Mastery. Remaining points into Meteor. One pointers: Telekinesis, Teleport, Frozen Armor and Static Field.
After BO I am close to 2K life with maxed resists. Merc is standard Infinity guy. My gear is gg stuff (CoH, jeweled Eschuta's, Phoenix, Flickering, renewed Sunder, 6 skillers etc.)
Thing is, if you are playing /p1, you don't need ES. My FB does 19k damage, so anything just dies after 1-2 hits. Even 10k is more than enough. A room filled with Hydras is cleared in seconds.
If you are playing /p8, you need a maxed Fireball, the Hydras alone don't do the trick. Even with my setup and when I throw everything I have on them at once, it takes a while to bring down strong Heralds, so there's no room for investing in ES.
The only way I see is to go Fireball/ Meteor only. But then you lose the ability to safely fight dangerous enemies offscreen. It's a trade-off, as always.
I'd max Meteor before Warmth. For me, Fireball is the main skill and Hydra only secondary.DasNarf wrote: 7 hours agoMy Fire Sorc has no spare points for ES. Energy Shield is useless without maxed synergy, that's 24 additional skill points I don't have.
I maxed Fireball, Hydra, Fire Bolt, Warmth and Fire Mastery. Remaining points into Meteor. One pointers: Telekinesis, Teleport, Frozen Armor and Static Field.
After BO I am close to 2K life with maxed resists. Merc is standard Infinity guy. My gear is gg stuff (CoH, jeweled Eschuta's, Phoenix, Flickering, renewed Sunder, 6 skillers etc.)
Thing is, if you are playing /p1, you don't need ES. My FB does 19k damage, so anything just dies after 1-2 hits. Even 10k is more than enough. A room filled with Hydras is cleared in seconds.
If you are playing /p8, you need a maxed Fireball, the Hydras alone don't do the trick. Even with my setup and when I throw everything I have on them at once, it takes a while to bring down strong Heralds, so there's no room for investing in ES.
The only way I see is to go Fireball/ Meteor only. But then you lose the ability to safely fight dangerous enemies offscreen. It's a trade-off, as always.![]()
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
I'd prefer to have maximum mana regen, but I guess both ways are viable. My main skill is Hydra, I always summon all six and then start spamming Fireballs and Meteors. I do /p8 most of my time, and this rotation seems to deal maximum damage.
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