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74 replies   13893 views
2

Description

5

Can be used to make Runewords:

7
OP
understand, but 7:1 ratio only holds true at max res, which you can achieve only with coh, then u lose mf, speed and smoothness of Enigma

with Enigma, my ratio is

fire 2:1
light 3:1
cold 3:1

which isn't that bad

besides, I like the synergies from higher mana pool (Flickering Flame, Spirit, 2x soj), mana regen (26+
Warmth
,
Magefist
, oculus), and the fact the rejuv potions top up both orbs :)

vued wrote: 1 week ago
ganseng wrote: 1 week ago
Okay, found this beauty and respecced for the final journey to 99

55 hard points in str, 205 vita, 295 energy

1 point
Frozen Armor
, 3
Telekinesis
, 1
Teleport
, fire tree all the rest. final goal to max
Hydra
to lvl 20 at 99

with +3 light
Diadem
and+3 light amulet + a couple light skillers get to lvl 24
Energy Shield
and 79% dmg red. would be 82% with cta and a perfect Memory

at 26+ total points in
Warmth
mana regens kinda fast.

got perfect -15 Flickering Flame, just got perfect -10 sundy, and have a perfect 10/10 jewel in chest.. wonder whether to stick it into my good old ethereal occy?

eschuta will only give a marginal dmg boost and a noticeable survivibility handicap (important on the road to 99!), and i'll prly reitre before i get a perfect 3/3/3/20 orb with 2 sockets.. right?

rogue with Ice helps a lot with cc.. don't feel i need Infinity

and the numbers are bonkers guys.. only disconnect can stop her now (okay i cheated it's with a skiller shrine but still..)

Fireball
@51 24.6-26.5k
Hydra
@50 5.7-6.3k (i normally say that a single
Hydra
is as strong as an
Exploding Arrow
zon.. but actually
Hydra
is 2x stronger..)
With only 3
Telekinesis
ES is not worth it imho. Elemental damage costs you ~7 mana instead of 1 hp.
Going full vita without ES provides better defense than the vita/energy mix.
7
User avatar

vued 1466

Resurrected Sorceress Europe PC
ganseng wrote: 1 week ago
understand, but 7:1 ratio only holds true at max res, which you can achieve only with coh, then u lose mf, speed and smoothness of Enigma

with Enigma, my ratio is

fire 2:1
light 3:1
cold 3:1

which isn't that bad

besides, I like the synergies from higher mana pool (Flickering Flame, Spirit, 2x soj), mana regen (26+
Warmth
,
Magefist
, oculus), and the fact the rejuv potions top up both orbs :)

vued wrote: 1 week ago
ganseng wrote: 1 week ago
Okay, found this beauty and respecced for the final journey to 99

55 hard points in str, 205 vita, 295 energy

1 point
Frozen Armor
, 3
Telekinesis
, 1
Teleport
, fire tree all the rest. final goal to max
Hydra
to lvl 20 at 99

with +3 light
Diadem
and+3 light amulet + a couple light skillers get to lvl 24
Energy Shield
and 79% dmg red. would be 82% with cta and a perfect Memory

at 26+ total points in
Warmth
mana regens kinda fast.

got perfect -15 Flickering Flame, just got perfect -10 sundy, and have a perfect 10/10 jewel in chest.. wonder whether to stick it into my good old ethereal occy?

eschuta will only give a marginal dmg boost and a noticeable survivibility handicap (important on the road to 99!), and i'll prly reitre before i get a perfect 3/3/3/20 orb with 2 sockets.. right?

rogue with Ice helps a lot with cc.. don't feel i need Infinity

and the numbers are bonkers guys.. only disconnect can stop her now (okay i cheated it's with a skiller shrine but still..)

Fireball
@51 24.6-26.5k
Hydra
@50 5.7-6.3k (i normally say that a single
Hydra
is as strong as an
Exploding Arrow
zon.. but actually
Hydra
is 2x stronger..)
With only 3
Telekinesis
ES is not worth it imho. Elemental damage costs you ~7 mana instead of 1 hp.
Going full vita without ES provides better defense than the vita/energy mix.
All valid Points 👍
I was in fact assuming max resistance (HC player).

But with all those mana boosting items and regen, you still have to put a lot of points into energy.

My (lvl 96) FB sorc uses neither ES nor
Hydra
. I put the left over skills in
Enchant
to boost my Merc and occasionally party members.
I might switch to
Hydra
or ES. But I wouldn't try to squeeze in both.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro

Iron Man (Paladin): Nightmare A1
7
OP
after some consideration..

Hydra
is indispensable imo in a fire build, even more so on HC, because of its standoff effect and because it doubles your dps against tough targets

And if you max out full fire tree, you have exactly 5 points left

1tk,1tp mandatory, 1 Ice armor conventional Wisdom

i think it's only rational to add the remaining 2 points (3 if you can find a prebuffer with both es and Ice armor) into tk, and use
Energy Shield


my sorc has ~1.4k life and ~2.5k mana after cta; if you tilt it say to 2k/1.5k, and discount the mana by a factor of 7 due to resistances, it's still >200 life or >10% extra, and it regenerates very fast, and gets fully restored together with your life by the rejuv potions

don't presume to recommend anything to HC heroes, but I think it's a clear survivability boost. my sorc only dies to a disconnect or to an exceptional coincidence of my stupidity and her bad luck

PS. Resistances and discount factor on
Energy Shield
only apply to the elemental dmg; physical and magic are 1:1 - or even reversed if
Amplify Damage
is active?

vued wrote: 1 week ago
ganseng wrote: 1 week ago
understand, but 7:1 ratio only holds true at max res, which you can achieve only with coh, then u lose mf, speed and smoothness of Enigma

with Enigma, my ratio is

fire 2:1
light 3:1
cold 3:1

which isn't that bad

besides, I like the synergies from higher mana pool (Flickering Flame, Spirit, 2x soj), mana regen (26+
Warmth
,
Magefist
, oculus), and the fact the rejuv potions top up both orbs :)

vued wrote: 1 week ago


With only 3
Telekinesis
ES is not worth it imho. Elemental damage costs you ~7 mana instead of 1 hp.
Going full vita without ES provides better defense than the vita/energy mix.
All valid Points 👍
I was in fact assuming max resistance (HC player).

But with all those mana boosting items and regen, you still have to put a lot of points into energy.

My (lvl 96) FB sorc uses neither ES nor
Hydra
. I put the left over skills in
Enchant
to boost my Merc and occasionally party members.
I might switch to
Hydra
or ES. But I wouldn't try to squeeze in both.
7
OP
Did some
Herald
hunting today, a couple dozen maybe. don't know how it would have been possible without
Hydra
and
Energy Shield
. excellent firepower, but really missed the safety of the
Valkyrie
:)
a little annoying to recast es every 10 minutes in town but one can live with it
earned some 3% exp on the way to 99
was absent minded towards the end and let t5
Herald
brute get close, he almost one shot het, survived with 0 mana and ~200 life. would have died without the shield
7
OP
hmm just saw a mention of the socketed magic weapon recipe (magic weapon + 3 flawless gems)

is it a viable way to get a 3 fire sk/3 fire mast/3
Fireball
/20 fcr/2os Dream orb? what are the odds? shall i reroll the same orb multiple times or each only once? is there an orb type that has the best chances?
7
OP
nah that would prly not work due to the item level..

however i have a new idea of a yellow orb..

prefixes
archangel's +2 sorc skills
blazing +2 fire skills
artisan's 2 sockets

suffixes
magus 20fcr
wizardry 20 energy
sun +5 light radius, most important

and the orb bonuses
+3
Fireball

+3
Fire Mastery

+3
Hydra


would that be possible?
truly a lifetime achievement...
7
ganseng wrote: 11 hours ago
hmm just saw a mention of the socketed magic weapon recipe (magic weapon + 3 flawless gems)

is it a viable way to get a 3 fire sk/3 fire mast/3
Fireball
/20 fcr/2os Dream orb? what are the odds? shall i reroll the same orb multiple times or each only once? is there an orb type that has the best chances?
Too low ilvl from this recipe (30).
+3 Fire Skills (Volcanic) prefix requires affix level (alvl) 60. So you need either an orb with item level (ilvl) or quality level (qlvl) 59 (due to orbs having magic level 1). The latter can be fulfilled with
Heavenly Stone
or higher orb.
However,
Fire Mastery
is a tier 6 skill, and it requires ilvl 37.

But you can roll one with
Recipe: Random Magic Item of Same Type
, if you use an orb with sufficiently high lvl (and several billions of pgms).

ganseng wrote: 10 hours ago
prefixes
archangel's +2 sorc skills
blazing +2 fire skills
Same affix group - not possible.
7
OP
thx, that explains why i never saw this combination on a yellow orb..

and a blue orb, can i pick any elite blue item and keep rerolling it until the judgement day?

and by extension, it doesn't make sense to pick up non-elite blue orbs if i'm hunting for a 3/3/3/2/20?
Trang Oul wrote: 10 hours ago
ganseng wrote: 11 hours ago
hmm just saw a mention of the socketed magic weapon recipe (magic weapon + 3 flawless gems)

is it a viable way to get a 3 fire sk/3 fire mast/3
Fireball
/20 fcr/2os Dream orb? what are the odds? shall i reroll the same orb multiple times or each only once? is there an orb type that has the best chances?
Too low ilvl from this recipe (30).
+3 Fire Skills (Volcanic) prefix requires affix level (alvl) 60. So you need either an orb with item level (ilvl) or quality level (qlvl) 59 (due to orbs having magic level 1). The latter can be fulfilled with
Heavenly Stone
or higher orb.
However,
Fire Mastery
is a tier 6 skill, and it requires ilvl 37.

But you can roll one with
Recipe: Random Magic Item of Same Type
, if you use an orb with sufficiently high lvl (and several billions of pgms).

ganseng wrote: 10 hours ago
prefixes
archangel's +2 sorc skills
blazing +2 fire skills
Same affix group - not possible.
7
User avatar

ShadowHeart 6322Moderator

RotW Paladin Europe PC Playstation
ganseng wrote: 7 hours ago
and a blue orb, can i pick any elite blue item and keep rerolling it until the judgement day?
As far as I know, yes.

ganseng wrote: 7 hours ago
and by extension, it doesn't make sense to pick up non-elite blue orbs if i'm hunting for a 3/3/3/2/20?
Only elite. The highest qlvl of any exceptional orb is 50 (i.e., too low for this purpose).

EDIT: my answer was based on the assumption that the question was about using flawless gems, which sets the output ilvl = 30, not
Perfect Gems
(if using
Perfect Gems
then you can use any orb, as long as it has high enough ilvl)

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
ShadowHeart wrote: 6 hours ago
ganseng wrote: 7 hours ago
and by extension, it doesn't make sense to pick up non-elite blue orbs if i'm hunting for a 3/3/3/2/20?
Only elite. The highest qlvl of any exceptional orb is 50 (i.e., too low for this purpose).
Why only elite? If the ilvl is high enough (such as dropped from Hell TZs), normal and exceptional orbs are also eligible.
https://www.theamazonbasin.com/wiki/ind ... el_formula
https://www.purediablo.com/diablo-2/ite ... _selection
7
User avatar

ShadowHeart 6322Moderator

RotW Paladin Europe PC Playstation
Trang Oul wrote: 5 hours ago
Why only elite? If the ilvl is high enough (such as dropped from Hell TZs), normal and exceptional orbs are also eligible.
I assumed we were talking about the Recipe: Socketed Magic Weapon ilvl 30 using flawless gems, which sets ilvl = 30, meaning only elite items have high enough qlvl to enable the desired affixes.

If we're talking about Recipe: Random Magic Item of Same Type (with perfect gems), then yes, of course any orb works as long as the ilvl is high enough.

Sorry.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
OP
thanks.. i'm still not certain i understood it correctly. say, i pick up an elite blue orb in tz 90+. then i can reroll it indefinitely with flawless gems, and theoretically get the desired 3/3/3/2/20. and it's the most rational way, since flawless gems are 3x more abundant, you don't need to cube them, and you spare the visit to
Larzuk
. correct?
7
ShadowHeart wrote: 5 hours ago
I assumed we were talking about the Recipe: Socketed Magic Weapon ilvl 30 using flawless gems, which sets ilvl = 30, meaning only elite items have high enough qlvl to enable the desired affixes.
If I read the online sources (1, 2) correctly, staffmods explicitly require ilvl, not qlvl. So, for
Fire Mastery
, a tier 6 skill, you'd need ilvl 37, higher than the recipe with flawless gems.

This recipe is from Classic, and like similar old recipes, it seems to be suitable for leveling only, not for endgame gear. I'd pretend it doesn't exist.
7
OP
thanks.. no luck improving 1 in n billion chance by 3x then :(

and a little off topic, what is the best possible + fire dmg roll on a skiller? i guess i have one fletcher's with 1-2 fire dmg (thx for nothing). if it rolled 9-20 would be an alternative to vita for an enchantress or
Exploding Arrow
zon?
7
User avatar

vued 1466

Resurrected Sorceress Europe PC
Trang Oul wrote: 4 hours ago
ShadowHeart wrote: 5 hours ago
I assumed we were talking about the Recipe: Socketed Magic Weapon ilvl 30 using flawless gems, which sets ilvl = 30, meaning only elite items have high enough qlvl to enable the desired affixes.
If I read the online sources (1, 2) correctly, staffmods explicitly require ilvl, not qlvl. So, for
Fire Mastery
, a tier 6 skill, you'd need ilvl 37, higher than the recipe with flawless gems.

This recipe is from Classic, and like similar old recipes, it seems to be suitable for leveling only, not for endgame gear. I'd pretend it doesn't exist.
For the properties (+3 to random skill) you need the iLvl. But for affixes (20 fcr, +3 to tree skills) on this item, the quality level can have an impact, as described here: https://diablo2resurgence.fandom.com/wiki/Affixes

That means, when using cube recipes on elite items, you can get better a better pre- and suffix. But qLvl does not effect the properties ("1-3 to random skill") afaik.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro

Iron Man (Paladin): Nightmare A1
9

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