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36 replies   1373 views
2

Description

5

Can be used to make Runewords:

7
OP
only alternative i can think of is arkaine valor.. meaning you lose
Teleport

Baudolino wrote: 1 day ago
mikelessar wrote: 1 day ago
Yes, Spirit shield is insanely strong. Speaking of way too strong: Phoenix. Even without the -28 enemy fire res, this shield is actually great for a Javazon in need of mana.
Redemption
and 14% mana leech. In Cow level, where resistances are not needed and you probably don't need the life leech since you don't get hit, Phoenix is BiS in my opinion.
Never actually thought of that, but it's a GREAT idea. I already have a Phoenix with my paladin, but will have to make another for the chronicle... maybe it's worth a try. However, the mystery remains: where to slot a
Guardian's Thunder
? Should I destroy my facet?
7
mikelessar wrote: 1 day ago
Yes, Spirit shield is insanely strong. Speaking of way too strong: Phoenix. Even without the -28 enemy fire res, this shield is actually great for a Javazon in need of mana.
Redemption
and 14% mana leech. In Cow level, where resistances are not needed and you probably don't need the life leech since you don't get hit, Phoenix is BiS in my opinion.
Phoenix can be (arguably) justified by requiring 4 HRs. But Spirit, a BiS
Caster Shield
requires only Normal runes!
7
Unique amulets could almost all use a buff.
7
User avatar

kerph 144

RotW Americas PC
departure wrote: 23 hours ago
Unique amulets could almost all use a buff.
I'm saying give
The Rising Sun
+4 fire skills!

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=22
Ber
/
Zod
=20
Sur
=10
Cham
=9
Lo
=6.4
Ohm
=3.6
Vex
=2
Gul
=1.2
Ist
/20
Perfect Amethyst
=1
Mal
=0.6
Um
=0.4
Pul
=0.33
Lem
=0.2

Feel free to add me on discord @kerph for a quick reply 😊
7
departure wrote: 23 hours ago
Unique amulets could almost all use a buff.
Maras and Highlords are BIS in many builds.

Metalgrid
has uses. Eye of eltich is great for low levels.

Atmas is underrated, it's amazing if you don't have a sunder.
7
kerph wrote: 23 hours ago
departure wrote: 23 hours ago
Unique amulets could almost all use a buff.
I'm saying give
The Rising Sun
+4 fire skills!
Some slight buffs would be nice to make some of the items more competitive.

Add +1 all skills to metal grid and atmas
Make rising sun +3 fire skills with 10 resist all, or +4 fire skills
7
OP
kerph wrote: 23 hours ago
departure wrote: 23 hours ago
Unique amulets could almost all use a buff.
I'm saying give
The Rising Sun
+4 fire skills!
+3, let alone +4 will make it bis for all fire builds, which is too much imo. i would rather suggest doubling +fire dmg and making
Meteor
proc on striking rather than being struck. that way it will be a niche bis solution for some builds like enchantress or
Exploding Arrow
zon
7
OP
Atma
's is fine imo

Metalgrid
certainly needs a rework, and +1 skills won't fix it imo

i would suggest making the
Iron Golem
an oskill instead of charges, then it will benefit from the +skills on other gear. and prly add some +oskills to
Golem Mastery
and
Summon Resist
.

not sure it will be enough to fix the survivability issues, but if yes it will be just the right alternative to
Atma
's if made out of
Dreadfang
for example

Iron Maiden
charges don't have a use and should be removed imo
varangium wrote: 19 hours ago
kerph wrote: 23 hours ago
departure wrote: 23 hours ago
Unique amulets could almost all use a buff.
I'm saying give
The Rising Sun
+4 fire skills!
Some slight buffs would be nice to make some of the items more competitive.

Add +1 all skills to metal grid and atmas
Make rising sun +3 fire skills with 10 resist all, or +4 fire skills
7
User avatar

kerph 144

RotW Americas PC
ganseng wrote: 17 hours ago
+3, let alone +4 will make it bis for all fire builds, which is too much imo
I think if this were the case, every fire build would be using a +3 magic amulet which is not the case. I think with +3 fire skills there would be not much reason to use it over a nice magic amulet which also buffs all skills in that tree, not just fire ones

But also I think an amulet called "
The Rising Sun
" should be allowed to be bis for.some fire builds ^^

♥♥♥ SC ladder & non-ladder ♥♥♥

Ladder equivalence *

Jah
=22
Ber
/
Zod
=20
Sur
=10
Cham
=9
Lo
=6.4
Ohm
=3.6
Vex
=2
Gul
=1.2
Ist
/20
Perfect Amethyst
=1
Mal
=0.6
Um
=0.4
Pul
=0.33
Lem
=0.2

Feel free to add me on discord @kerph for a quick reply 😊
7
OP
i use +3 magic amulet on my fire sorc, pretty sure it's bis :-)

Energy Shield
is prebuffed with different gear for ~12 mins, and effect of a couple more points on cta is marginal.. 105 fcr breakpoint is reached without the amulet

and we do agree that the amulet should be bis for some fire builds, it holds true for enchantress and fire zon!
kerph wrote: 15 hours ago
ganseng wrote: 17 hours ago
+3, let alone +4 will make it bis for all fire builds, which is too much imo
I think if this were the case, every fire build would be using a +3 magic amulet which is not the case. I think with +3 fire skills there would be not much reason to use it over a nice magic amulet which also buffs all skills in that tree, not just fire ones

But also I think an amulet called "
The Rising Sun
" should be allowed to be bis for.some fire builds ^^
7
Lemzodistber wrote: 22 hours ago
Maras and Highlords are BIS in many builds.
Highlords maybe. Mara's? That one I struggle to see as BiS. It's really solid for a lot of builds, but usually there's something better.

That being said, Mara's is not one I'd be quick to change. I'm fine with it being very good but not best. Because it's fun when there's some blue or yellow (or orange) out there that can technically beat it. Blue amulets being amazing is really intriguing.

I only use a unique amulet in one build, which is my bowazon, and maybe there's something better for that as well. I don't care about finding them, they have so little impact on the game. Unique rings? That one has an impact. Amulets could be better.
7
departure wrote: 7 hours ago
Lemzodistber wrote: 22 hours ago
Maras and Highlords are BIS in many builds.
Highlords maybe. Mara's? That one I struggle to see as BiS. It's really solid for a lot of builds, but usually there's something better.

That being said, Mara's is not one I'd be quick to change. I'm fine with it being very good but not best. Because it's fun when there's some blue or yellow (or orange) out there that can technically beat it. Blue amulets being amazing is really intriguing.

I only use a unique amulet in one build, which is my bowazon, and maybe there's something better for that as well. I don't care about finding them, they have so little impact on the game. Unique rings? That one has an impact. Amulets could be better.
Pretty much every slot has some hypothetical magic or rare that's better, but 99.9% of players will never have a 2/20/20res amulet or jmod or whatever
7
Agreed with most of this. The problem imo is that unique items could very well hold a scaling function. Like BIS options exist sure, but the Uniques could be 'useful' for leveling up and niche builds. At this point, the vast majority of uniques are completely pointless.
wulfen777 wrote: 1 day ago
I strongly second what ganseng says.

Most uniques are quite obsolete in this game as their usefulness is well-nigh zero.
Therefore they do fail to generate even the slightest spark of glee or anticipation when they drop.

At least when you are not absolutely new to the game and know what dropped when you read what base the unique has.
That would be ok for a game like Diablo 3, where they drop like candy left and right, but not in a game where they are rather scarce.

Also, IF done well, new or overworked uniques could well broaden the alternatives in build-craft.
Not just by replacing the BiS-piece of armor or weapon but by giving more choices depending what your focus is on.

For example having a weapon that is almost as good as Grief damage-wise, but not quite as good but also giving a good chunk of faster-run-walk.
That way those who can't afford Enigma would have an alternative that might not be just as strong as the Grief Runeword, but they trade that in for better mobility and the option to socket the weapon with something useful.
If that weapon had a drop-rate like, for example,
Shako
it would be something realistic to farm for.
7
As mentioned in my earlier post I tried to come up with an alternative for Grief and came up with something I would like to reveal for discussion.
Let me introduce:

Demon's Sorrow (a.k.a. Grief's little Brother ;-)
Crystal Sword

Lvl-Req.: 57

Indestructible
+30-40% Increased Attack Speed (varies)
Damage +300-340 (varies)
Ignore Target's Defense
+100-150 Damage to Demons
20% Deadly Strike
+40% Faster Run/Walk
Fire Absorb 15%

I think this weapon would be weaker than Grief damagewise, but therefor offers more mobility (for those who do not have Enigma for example).
Crystal Sword
, because there is no Unique
Crystal Sword
at the moment. It could be upgraded twice to Phaseblade, which would bring it on par with the standard Grief-Phaseblade in regards of speed.
Indestructible, so that it can not drop ethereal and outshine Grief when being upgraded twice (Phaseblades do not have durability).

What do you lot say? Is this viable? A Grief-alternative? Am I missing something or am I completely brain-rotten? :-D
Feel free to fire away.
7
I would not touch old uniq items but rather ad few new to compite somewhat reliable with runewords . And the reason for that is you dont need equil items during casual ssf playthrow ( which is the most common way to play this game ) . The Spirit of this game is gambling , and there is no satisfaction if you always gamble equil items and have no “unluck” situation . Some items should be week . In my opinion
7
OP
it may be a good weapon but i really don't get why do we need more uniques if we have dozens useless already? why not buff grandfather,
Azurewrath
or
Doombringer
instead?
wulfen777 wrote: 6 hours ago
As mentioned in my earlier post I tried to come up with an alternative for Grief and came up with something I would like to reveal for discussion.
Let me introduce:

Demon's Sorrow (a.k.a. Grief's little Brother ;-)
Crystal Sword

Lvl-Req.: 57

Indestructible
+30-40% Increased Attack Speed (varies)
Damage +300-340 (varies)
Ignore Target's Defense
+100-150 Damage to Demons
20% Deadly Strike
+40% Faster Run/Walk
Fire Absorb 15%

I think this weapon would be weaker than Grief damagewise, but therefor offers more mobility (for those who do not have Enigma for example).
Crystal Sword
, because there is no Unique
Crystal Sword
at the moment. It could be upgraded twice to Phaseblade, which would bring it on par with the standard Grief-Phaseblade in regards of speed.
Indestructible, so that it can not drop ethereal and outshine Grief when being upgraded twice (Phaseblades do not have durability).

What do you lot say? Is this viable? A Grief-alternative? Am I missing something or am I completely brain-rotten? :-D
Feel free to fire away.
7
Who says we can only do one or the other?
I would do new Uniques, at best with bases that do not have a Unique at the moment AND buff existing Uniques.

Not all of them, mind, because there need to be Uniques that are good for the leveling part and I also would not mind if some Uniques remain kind of crappy.
That way it is not ALWAYS time to cheer when you spot something golden on the Ground...

But, yes, I agree, the focus definitely should be reworking EXISTING Uniques.
9

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