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Is there som general percentage to get Unique and set items with 0% MF and P1 for:
White Mobs
Champions
Uniques
Wanted to do some calculations for runspeed vs drops on CS/Pit/tomb etc.
Or if there is someone already done some Excel sheets where you ad runspeed/mf/players and can compare efficieny .(ideal also with Unique drop chances from different treasure classes)
So for example IF i do pits in 2 minuters it Will yeld 20 uniques per hour, x from tc87 and IF i do AT in 1minutes it Will yeld 27 uniques per hour and x from tc87.
Thanks.
White Mobs
Champions
Uniques
Wanted to do some calculations for runspeed vs drops on CS/Pit/tomb etc.
Or if there is someone already done some Excel sheets where you ad runspeed/mf/players and can compare efficieny .(ideal also with Unique drop chances from different treasure classes)
So for example IF i do pits in 2 minuters it Will yeld 20 uniques per hour, x from tc87 and IF i do AT in 1minutes it Will yeld 27 uniques per hour and x from tc87.
Thanks.
Can be used to make Runewords:
Is there som general percentage to get Unique and set items with 0% MF and P1 for:
White Mobs
Champions
Uniques
Wanted to do some calculations for runspeed vs drops on CS/Pit/tomb etc.
Or if there is someone already done some Excel sheets where you ad runspeed/mf/players and can compare efficieny .(ideal also with Unique drop chances from different treasure classes)
So for example IF i do pits in 2 minuters it Will yeld 20 uniques per hour, x from tc87 and IF i do AT in 1minutes it Will yeld 27 uniques per hour and x from tc87.
Thanks.
White Mobs
Champions
Uniques
Wanted to do some calculations for runspeed vs drops on CS/Pit/tomb etc.
Or if there is someone already done some Excel sheets where you ad runspeed/mf/players and can compare efficieny .(ideal also with Unique drop chances from different treasure classes)
So for example IF i do pits in 2 minuters it Will yeld 20 uniques per hour, x from tc87 and IF i do AT in 1minutes it Will yeld 27 uniques per hour and x from tc87.
Thanks.
Answeredby Khegan • 2 years ago•Go to post
I'm a bit confused about what's being asked because the rest of the thread is referring to calculators that tell you your final odds after all modifiers, but the title seems to ask for the base chances. Actual base drop chance is simple:
Unique: 1 in 400
Unique class-specific: 1 in 240
Set: 1 in 160
Set class-specific: 1 in 120
As defined in itemratio.txt . "Uber" values refer to both exceptional and elite items.
Edit: Corrected base odds for Set items.
Unique: 1 in 400
Unique class-specific: 1 in 240
Set: 1 in 160
Set class-specific: 1 in 120
As defined in itemratio.txt . "Uber" values refer to both exceptional and elite items.
Edit: Corrected base odds for Set items.
pm me here (d2. Io) for trade
any reason people link that site on these forums more than
https://d2.maxroll.gg/d2-drop-calculator
just wondering honestly, for me maxroll seems easier to use and much nicer to look at
https://d2.maxroll.gg/d2-drop-calculator
just wondering honestly, for me maxroll seems easier to use and much nicer to look at
OP
But thats for a specific items right if im notb missing something?
You cant see THE chansen to drop an Unique item from for example THE skeletons in pits?
their damage calculator is crap because wrong, so I have no reason to use any other calculators on the page.Sevrence wrote: 2 years ago any reason people link that site on these forums more than
https://d2.maxroll.gg/d2-drop-calculator
just wondering honestly, for me maxroll seems easier to use and much nicer to look at
OP
Probably becouse silos been out longer?Sevrence wrote: 2 years ago any reason people link that site on these forums more than
https://d2.maxroll.gg/d2-drop-calculator
just wondering honestly, for me maxroll seems easier to use and much nicer to look at
So you know IF you can see THE percentage of a mob dropping just an Unique? (not a specific uniqe just a unique item of Any sort)
on max it will list all the items with the % for unique in the far right column, the % chance fluctuates a bit but should give u good idea for what your looking for
choose monsters -> normal monster -> Pit Level 1 -> monstername etc
choose monsters -> normal monster -> Pit Level 1 -> monstername etc
Yes, for a specific item from a specific monster.moffa wrote: 2 years ago But thats for a specific items right if im notb missing something?
You cant see THE chansen to drop an Unique item from for example THE skeletons in pits?
It is hard to estimate the drop rate from a specific area (except Cow Level).
It depends also on your killing style: how many % of monster is killed each run, the Wraith must be slain over solid Ground to be able to drop anything, etc.
pm me here (d2. Io) for trade
I'm a bit confused about what's being asked because the rest of the thread is referring to calculators that tell you your final odds after all modifiers, but the title seems to ask for the base chances. Actual base drop chance is simple:
Unique: 1 in 400
Unique class-specific: 1 in 240
Set: 1 in 160
Set class-specific: 1 in 120
As defined in itemratio.txt . "Uber" values refer to both exceptional and elite items.
Edit: Corrected base odds for Set items.
This post was marked as the best answer.Unique: 1 in 400
Unique class-specific: 1 in 240
Set: 1 in 160
Set class-specific: 1 in 120
As defined in itemratio.txt . "Uber" values refer to both exceptional and elite items.
Edit: Corrected base odds for Set items.
OP
So this is White Mobs? How does this change for Unique/champions?Khegan wrote: 2 years ago I'm a bit confused about what's being asked because the rest of the thread is referring to calculators that tell you your final odds after all modifiers, but the title seems to ask for the base chances. Actual base drop chance is simple:
Unique: 1 in 400
Unique class-specific: 1 in 240
Set: 1 in 192
As defined in itemratio.txt . "Uber" values refer to both exceptional and elite items.
And is this 1 out of 400 mobs or 1 out of 400 drops that can roll Unique?
Never really did get into drop calculations before . So sorry if im a bit "slow"
And IF its THE case is that its 1 out of 400 loot. Then is there Any general Numbers om how many Mobs to kill to get Said item?
No, the chances aren't for any particular type of mob. Monster drop bonus comes later in the procedure. What you see here are the universal chances that are adjusted afterwards by other modifiers. As for your second question, it's 1 in 400 chances that unique rarity is selected.moffa wrote: 2 years ago So this is White Mobs? How does this change for Unique/champions?
And is this 1 out of 400 mobs or 1 out of 400 drops that can roll Unique?
Never really did get into drop calculations before . So sorry if im a bit "slow"
And IF its THE case is that its 1 out of 400 loot. Then is there Any general Numbers om how many Mobs to kill to get Said item?
There's an order of calculations to follow if you wanted to know your actual chance of dropping a specific item rarity from a target.
For example, Tyrant Club (qLvl 57) drops at 167% MF (100% effective MF) from a unique in Hell Pits:
Base unique chance: 400
Chance adjusted by iLvl - qLvl / divisor: 400 - (88 - 57 = 31) / 1 = 369
Precision multiplier: 369 × 128 = 47232
Apply Effective MF: 47232 × 100 / (100 + 100) = 23616
Apply UniqueMin chance of 6400. 23616 > 6400, so no change
Monster bonus: 23616 - (23616 × 800 (<-- TC unique bonus) / 1024) = (23616 - 18450) 5166
Final modified chance: 128 / 5166 = 2.4%
Hope that helps.
OP
Thanks. That really helped to understand THE drop mechanics.Khegan wrote: 2 years agoNo, the chances aren't for any particular type of mob. Monster drop bonus comes later in the procedure. What you see here are the universal chances that are adjusted afterwards by other modifiers. As for your second question, it's 1 in 400 chances that unique rarity is selected.moffa wrote: 2 years ago So this is White Mobs? How does this change for Unique/champions?
And is this 1 out of 400 mobs or 1 out of 400 drops that can roll Unique?
Never really did get into drop calculations before . So sorry if im a bit "slow"
And IF its THE case is that its 1 out of 400 loot. Then is there Any general Numbers om how many Mobs to kill to get Said item?
There's an order of calculations to follow if you wanted to know your actual chance of dropping a specific item rarity from a target.
For example, Tyrant Club (qLvl 57) drops at 167% MF (100% effective MF) from a unique in Hell Pits:
Base unique chance: 400
Chance adjusted by iLvl - qLvl / divisor: 400 - (88 - 67 = 21) / 1 = 379
Precision multiplier: 379 × 128 = 48512
Apply Effective MF: 48512 × 100 / (100 + 100) = 24256
Apply UniqueMin chance of 6400. 24256 > 6400, so no change
Monster bonus: 24256 - (24256 × 800 (<-- TC unique bonus) / 1024) = (24256 - 18950) 5306
Final modified chance: 128 / 5306 = 2.4%
Hope that helps.
So i Guess what in After in THE thread question. Is an avarage based on monsters in a specific area, what they drop and THE Unique drop percentage.
Sounds like quite some work though.
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