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4 replies   1990 views
2

Description

Forum Participants,

I had made this comment on a Mr. Llama SC video and wanted expand the coverage of the idea.

"Mosaic being rebuilt to
Mal
-
Gul
-
Sur
would change the curve for ease and timing of access, especially when needing two of them. Two
Sur
's would make you choose between investing in Mosaics or having
Ber
equivalent value, and not allow hellforge farming to get you this runeword.
Sur
gives a weapon "Hits Blinds Target" which is a perfect mod for the retina destroying display. Additionally, dialing down the +skills to only +1, returns some balance of tradeoffs between item options that makes the itemization in D2R great. Lastly, a more modest range on the +elemental skill damage to something like 2-7% still gives you a roll range that has a rewarding high roll, but is less offensive when paired with the +skills reduction. Just a long thought worth considering."

Expanding on the idea further but referencing what has already been said, the increased rune cost will hopefully slow down the acquisition in ladder, preventing assassins being so prolific at the top of ladders. The friendly competition between classes is nice. The reduction in skills and skill damage will be necessary with the increased skill cost. It is okay for items to be very powerful, as long as they come at a cost that make them work grinding for, and ideally when they still make you consider the tradeoffs with other gear options. The topic of OP items is often centered around the premise that one something exists all other options are worthless.

The unfortunate thing with MA skills and charges is that without maintaining charges or having to manage the charges builds can feel slow and clunky. This was the main reason to make something like Mosaic in the first place. This leaves the necessary evil to this runeword and something that makes it unique is the chance to consume charges. It seems to be something that should stay as is. If further balancing is needed it may need to be at the skill tree scaling level, or even a skill mechanics level.

Let me know what you think.

Sincerely,

MuttQB
5

Can be used to make Runewords:

7
Forum Participants,

I had made this comment on a Mr. Llama SC video and wanted expand the coverage of the idea.

"Mosaic being rebuilt to
Mal
-
Gul
-
Sur
would change the curve for ease and timing of access, especially when needing two of them. Two
Sur
's would make you choose between investing in Mosaics or having
Ber
equivalent value, and not allow hellforge farming to get you this runeword.
Sur
gives a weapon "Hits Blinds Target" which is a perfect mod for the retina destroying display. Additionally, dialing down the +skills to only +1, returns some balance of tradeoffs between item options that makes the itemization in D2R great. Lastly, a more modest range on the +elemental skill damage to something like 2-7% still gives you a roll range that has a rewarding high roll, but is less offensive when paired with the +skills reduction. Just a long thought worth considering."

Expanding on the idea further but referencing what has already been said, the increased rune cost will hopefully slow down the acquisition in ladder, preventing assassins being so prolific at the top of ladders. The friendly competition between classes is nice. The reduction in skills and skill damage will be necessary with the increased skill cost. It is okay for items to be very powerful, as long as they come at a cost that make them work grinding for, and ideally when they still make you consider the tradeoffs with other gear options. The topic of OP items is often centered around the premise that one something exists all other options are worthless.

The unfortunate thing with MA skills and charges is that without maintaining charges or having to manage the charges builds can feel slow and clunky. This was the main reason to make something like Mosaic in the first place. This leaves the necessary evil to this runeword and something that makes it unique is the chance to consume charges. It seems to be something that should stay as is. If further balancing is needed it may need to be at the skill tree scaling level, or even a skill mechanics level.

Let me know what you think.

Sincerely,

MuttQB
7
User avatar

leox 165

Paladin Asia PC
It sounds reasonable but this one is also in non-ladder. And from enginner perspective of view, it is no to have something different in ladder / nl , not mention how to treat exist Mosaic. (cost adjustment thinking is not work)

They will make it slightly weaker to trap so that people will play trap. Likely, something like 10% chance of not consume
Charge
. easy implement and balance the strength between trap and ma.

We will see that(nerf) soon in china server.
And it is only china server, I think it is possible only china.

===
I was plan to buy one pair, this news come out in time and I decide to watch how nerf goes.

Favor
Perfect Amethyst
over
Perfect Skull
...
These days, I don't need that much
Perfect Skull
, it is less encourage to pay in
Perfect Skull
but it will treat slightly better than
Perfect Gems
.
7
User avatar

Schnorki 4067Moderator

PC
If you change Mosaic to JahJahJah and remove every single stat on it except for the 50% to not lose charges, it will still be the only choice for MA sins and they will remain just as OP.

All a significant rune change would do, realistically, is shift the ladder-win to those who abuse either their streamer fame for farming support or their RMT-trading bank account.
Those who just play normally would stand even less of a chance to compete in the ladder race.

The only real way to ever properly balance Mosaic without rendering it completely useless again as it was on the PTR would be to not balance Mosaic itself but to balance Assassin finishers so the impact of it is still there but not as severe, such as by adding a 2-3-howevermany seconds cooldown before a finisher/
Charge
consumption can be triggered again.

_____
Please don't add me without reaching out here first. Random friend requests will be declined.
7
Maybe another idea? Leave Mosaic to be Mosaic and build just one other runeword for Assassin exploration in this capacity. No nerf required but give just one opportunity to tease out another option. Leave the retina blinders to it and give us one more option even if it's at online status only (might bring some back to play Ladder again...)

Someone once told me... "Never go full Sigon's"..... Sage advice!

Always available for help/trade and maybe some freebies along the way depending on what I have and what you need
7
User avatar

ShadowHeart 4915Moderator

Paladin Europe PC Playstation
One idea I've been thinking of for a while, is what if the Mosaic effect would only affected at most one charge type, chosen at random if you have multiple - ie, if you
Charge
up multiple different charges, 2 x Mosaic would only guarantee keeping one of them (say
Phoenix Strike
) whereas the extra ones are consumed as if you didn't have Mosaic equipped. That would certainly leave Mosaic builds still very strong, but not nearly as OP as now (in practice you wouldn't be able to stack
Phoenix Strike
+
Claws of Thunder
+
Blades of Ice
+
Tiger Strike
+
Cobra Strike
at the same time, only one of them).
Dragon Talon
still means you can spam the one charge type rapidly, but not multiple different elemental effects. You'd be single element, and have no infinite leach.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
9

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