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2 comments   3873 views
2

Description

Charge
into battle and attack an enemy.

Although
Charge
is after
Smite
on the Skill Tree,
Charge
does not require a shield. You can
Charge
without a shield with a two-handed weapon.

You can also use
Charge
on the Left Action Button while having Auras active at the same time. When maxed,
Charge
offers more damage than
Sacrifice
. Consider getting Mana Stealing Items when using
Charge
to offset its mana cost.

You can only use
Charge
on a Monster if you are already not in melee range. This is the one drawback when compared to
Sacrifice
. You will have to back away or select another monster that is further away.

May be used to flee from fights or even dodge (outrun) projectiles (such as Diablo's Fire Nova or
Oblivion Knight
's
Bone Spirit
). May also be used to (very) rapidly traverse land.

Sometimes
Charge
skill may stun yourself (you cannot attack and move but can drink potions) when attacking. This may continue very long until to your death. You can fix this by pressing the "W" key to swap weapons which should exit you from the stun.
Description by Trang Oul
5

Lore

In showing fear, a Paladin displays his lack of faith, and a faithless Paladin is less than a man - let alone a knight.

This is vital in that when all else fails, it is faith that will carry the Paladin through to victory.

Warriors of faith never shirk from combat, but rush forward with heads down and shields up, allowing their glory to carry them into the thick of battle to deliver the first blow.
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
Charge
into battle and attack an enemy.

Although
Charge
is after
Smite
on the Skill Tree,
Charge
does not require a shield. You can
Charge
without a shield with a two-handed weapon.

You can also use
Charge
on the Left Action Button while having Auras active at the same time. When maxed,
Charge
offers more damage than
Sacrifice
. Consider getting Mana Stealing Items when using
Charge
to offset its mana cost.

You can only use
Charge
on a Monster if you are already not in melee range. This is the one drawback when compared to
Sacrifice
. You will have to back away or select another monster that is further away.

May be used to flee from fights or even dodge (outrun) projectiles (such as Diablo's Fire Nova or
Oblivion Knight
's
Bone Spirit
). May also be used to (very) rapidly traverse land.

Sometimes
Charge
skill may stun yourself (you cannot attack and move but can drink potions) when attacking. This may continue very long until to your death. You can fix this by pressing the "W" key to swap weapons which should exit you from the stun.
7
Image
7
Charge
is a useful mobility tool for Paladins of every kind before
Teleport
becomes readily available via Enigma.
9

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