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Can be used to make Runewords:
You will end up with the same average damage.
2 x Sol => 29-19 => 19-29 => 24 avg
2 x Ith => 11-37 => 24 avg
1 each => 20-28 => 24 avg
2 x Sol => 29-19 => 19-29 => 24 avg
2 x Ith => 11-37 => 24 avg
1 each => 20-28 => 24 avg
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
OP
I checked the averages but something about a 29-19 roll just doesn't gel! The Countess will drop a couple of Ith but as far as I know Sol isn't supposed to drop in 1.14 d normal, which means I would have to so some cubing to get one. Then again a Dol dropped in Halls of Pain normal so there's that.

Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
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ShadowHeart, LOD 1.14d offline single player is one Hardcore run you haven't done yet.

Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
Lol you're right about thatmhlg wrote: 1 week agoShadowHeart, LOD 1.14d offline single player is one Hardcore run you haven't done yet.![]()

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
I'd pick the one with the lowest variance. While the setup with maximum maximum

OP
Right now anything using a Sol is not in the running since I haven't had one drop and there are too many iterations to cube for one. I'd forgotten what a grind it is to farm LOD 1.14d. So far I've found a single pair of 20% IAS gloves. I killed Diablo with an Ichorsting! LOL I had to catch him in the east wing of Chaos at his turn back point and then repeatedly attack him, and amazingly I did it with a single Death. Hey but then there's that Iceblink that dropped in the Halls of Vaught. ;dTrang Oul wrote: 1 week agoI'd pick the one with the lowest variance. While the setup with maximum maximumdamage may be tempting because of high "crits", overkill damage is wasted and low rolls are universally bad. Stable DPS is better.
Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
ShadowHeart wrote: 1 week agoThe actual damage should be the inverse - i.e., 19-29. Via Amazon Basin's article on Minimum Damage, I found a link to the Amazon Basin forums with the following info:
https://www.theamazonbasin.com/forums/i ... nt-1505332For ranged physical attack damage, if minimum damage = maximum damage then min = max; if min > max, then min becomes max and max becomes min. So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 4-12 (12-4) is actually applied.
I was sure i had read somewhere that if you raise min damage above max, then max just becomes same as minimum?
Or was that some special case?
Yes, but that's not to say that the result is of equal value.
Having a high minimum means you will never end up with a string of low rolls that lets monsters easily get close to you, and that's worth a lot to a bow user.
I would absolutely not go with the 2 Ith one, that's for sure.
Yes, it does work like that for melee attacks. But not for ranged attacks. If you open the forum link the post does describe both situations.FULCRUM75 wrote: 1 week agoI was sure i had read somewhere that if you raise min damage above max, then max just becomes same as minimum?
Or was that some special case?
Here's the full quote (I left out the part about melee attacks in my earlier post):
For ranged physical attack damage, if minimum damage = maximum damage then min = max; if min > max, then min becomes max and max becomes min. So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 4-12 (12-4) is actually applied.
For melee physical attack damage, if min >= max then max = min+1 before % Damage is applied (the character screen applies this condition after % Damage is applied). So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 12-14 is actually applied.
Integer non-physical damage behaves like ranged physical damage (min = max --> min = max; min > max --> min = max, max = min), although this should only be an issue with level >36 Poison Javelin.
And yes, you're right about the following part of course;
FULCRUM75 wrote: 1 week agoYes, but that's not to say that the result is of equal value.
Having a high minimum means you will never end up with a string of low rolls that lets monsters easily get close to you, and that's worth a lot to a bow user.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Then go with the dual Ort, while they wont get you all the way or anywhere close, they should still let you get somewhere decent in NM.mhlg wrote: 1 week ago
A Dol from the Halls of Pain is now my top rune drop. I thought about adding a couple of Ith for +9 maximum damage but I would prefer to bring up the bottom. The other issue is attack speed. Through all 5 acts so far all I've found was a single pair of Sanders Taboo 20% ias and a pair of Sanders Riprap 40% run speed. The ancients is all that's left but that'll have to wait. Unless it rains some more? I don't have two P Rubbies but i do have two Ort which I've been eyeballing but not quite ready to jump.
Or you can go with an Ith and an Ort, phys damage is better as it is dynamic, but having low minimum is bad, with adding the Ort means you will generally do acceptable damage totals.
I DID look at the link, but i didn't realise THAT was the difference.ShadowHeart wrote: 1 week agoYes, it does work like that for melee attacks. But not for ranged attacks. If you open the forum link the post does describe both situations.FULCRUM75 wrote: 1 week agoI was sure i had read somewhere that if you raise min damage above max, then max just becomes same as minimum?
Or was that some special case?
Here's the full quote (I left out the part about melee attacks in my earlier post):
For ranged physical attack damage, if minimum damage = maximum damage then min = max; if min > max, then min becomes max and max becomes min. So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 4-12 (12-4) is actually applied.
For melee physical attack damage, if min >= max then max = min+1 before % Damage is applied (the character screen applies this condition after % Damage is applied). So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 12-14 is actually applied.
Integer non-physical damage behaves like ranged physical damage (min = max --> min = max; min > max --> min = max, max = min), although this should only be an issue with level >36 Poison Javelin.
Man, that's a weird distinction... The melee way is clearly better.
Yeah, less good than i was expecting, because of the different way of handling it between melee and ranged.Snakecharmed wrote: 1 week agoSo now I'm curious what would actually happen with the damage output because I've personally never done this before on a low level weapon with a tight damage range or even thought to look up examples of other people doing this. Two Sol runes plus the +2 min damage that's on mhlg's Anya reward produces this in D2Planner:
Untitled-1.jpg

Very weird how Ith+ Sol actually gives a better result.
I am just built around the PC. I've been playing D2 that way since pre-expan. Also, when it comes to value & cost, I know I spent less on any travel PC than a switch. I've had hotel staff "lose" things before, so I try to fly light.Trang Oul wrote: 1 week ago
If you want a portable device for D2 (other than a laptop), why not Nintendo Switch? You'd be independent from external screens and even temporarily from power sources.
I just got back from my last 3 month roadtrip for work and everything still fits in the trunk of a compact car. It still needs unpacked, and it's in there tighter than my shared stash in d2.
Make any offer whatsoever of any runes, tokens, keys essences.
ISO: Caduceus with any combos of Redemption/ Conversion/ Conviction -
ISO: Pally Combat, Pally Offensive Aura GC, Black Cleft, 3os Sup PB
ISO: Caduceus with any combos of Redemption/ Conversion/ Conviction -
ISO: Pally Combat, Pally Offensive Aura GC, Black Cleft, 3os Sup PB
OP
Update: I just found a Shael, which means I've found a Thul, Amn, Shael, and Dol, but no Sol. Go figure!
Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
OP
The discussed bow was surprisingly sufficient to get me through to Nightmare, before I did I dumped the Rogue Merc, and replaced her with an Act 2 Offensive Merc. Nihlathak drpped a Kelpie Snare in normal. Then I farmed Nhilathak for a couple more runs to level before taking on the ancients and he dropped an Undead Crown with LL.
A thought: There doesn't appear to be any synergies in LOD 1.14d so adding extra skill points to synergies such as Magic Arrow, and mulitshot seems to be a waste of points since they add nothing to Strafe damage total.
A thought: There doesn't appear to be any synergies in LOD 1.14d so adding extra skill points to synergies such as Magic Arrow, and mulitshot seems to be a waste of points since they add nothing to Strafe damage total.
Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
There are synergies, but they added/changed several of those in D2R(greatly to the better), one of which being the MS, GA, Strafe ones...
Kelpie Snare is such a great leveling merc weapon. If your merc is able to get in a hit, it breaks Baal. If the rest of its stats were better, it could have had more potential as a higher end merc weapon option instead of being a niche item.

PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)

EPOCH FAIL
OP
There are some synergies such as Decoy and Valc, but the bow synergies are sadly non existent.
Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
ethereal, upgraded w/ 40/15 jewelSnakecharmed wrote: 1 week agoKelpie Snare is such a great leveling merc weapon. If your merc is able to get in a hit, it breaks Baal. If the rest of its stats were better, it could have had more potential as a higher end merc weapon option instead of being a niche item.

Yeah Kelpie Snare is highly underrated. On a Holy Freeze merc, pretty much any single target becomes inert. My all-time favorite combo is Holy Freeze merc with Kelpie Snare, Blackhorn's Face and Treachery on a Blizzard sorc. Very survivable and cheap setup for Hardcore.
-- Snorkels --
2 P. Skulls. Put your Amn in the cube and craft a Blood Amulet to get 10% Faster Run/Walk. Dol isn't terribly exciting for your build. Guided/ Strafe is still a good build in 1.14. Max Valk and shamelessly learn to spam Decoy and Slow Missiles every 5 steps. You can craft some Blood Gloves for Crushing Blow or Hit Power Gloves for Knockback at anytime. Sure sure, Bowzon in 1.14 has some shortfalls but not every character has to have potential for godly dominion over everything in the game. Bowzon is FUN! pewpewpew!

-- Snorkels --
OP
Thanks for your input!OTS_D2_Snorkeler wrote: 1 week ago2 P. Skulls. Put your Amn in the cube and craft a Blood Amulet to get 10% Faster Run/Walk. Dol isn't terribly exciting for your build. Guided/ Strafe is still a good build in 1.14. Max Valk and shamelessly learn to spam Decoy and Slow Missiles every 5 steps. You can craft some Blood Gloves for Crushing Blow or Hit Power Gloves for Knockback at anytime. Sure sure, Bowzon in 1.14 has some shortfalls but not every character has to have potential for godly dominion over everything in the game. Bowzon is FUN! pewpewpew!![]()
i currently have 65% R/W which is fine for now. Melee attacks have a 25% chance to reduce a normal monster's health by 1/4 and a 12.5% reduction for bosses. Strafe has a "next hit delay" of 4 frames, meaning only a fraction of the Arrows will actually trigger CB. If your CB is high enough then CB will work but on 5% to 10% it's not worth it at this time. My focus for now is on damage, IAS, and life and Mana leech. I found a 7% Manald Heal, and I added an Amn to the bow i'm currently using. I've been hoping that a unique exceptional bow will drop with a preference toward Witchwild String. That being said a Kuko Shakaku just dropped and I'll take it.
Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
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