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Description

Description by mhlg
5

Can be used to make Runewords:

7
User avatar

ShadowHeart 4216Moderator

Paladin Europe PC Playstation
You will end up with the same average damage.

2 x
Sol
=> 29-19 => 19-29 => 24 avg
2 x
Ith
=> 11-37 => 24 avg
1 each => 20-28 => 24 avg

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
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User avatar

mhlg 2056

Americas PC
ShadowHeart wrote:
You will end up with the same average damage.

2 x
Sol
=> 29-19 => 19-29 => 24 avg
2 x
Ith
=> 11-37 => 24 avg
1 each => 20-28 => 24 avg
I checked the averages but something about a 29-19 roll just doesn't gel!
The Countess
will drop a couple of
Ith
but as far as I know
Sol
isn't supposed to drop in 1.14 d normal, which means I would have to so some cubing to get one. Then again a
Dol
dropped in
Halls of Pain
normal so there's that. :D

Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
7
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User avatar

mhlg 2056

Americas PC
ShadowHeart wrote: 1 week ago
You will end up with the same average damage.

2 x
Sol
=> 29-19 => 19-29 => 24 avg
2 x
Ith
=> 11-37 => 24 avg
1 each => 20-28 => 24 avg
ShadowHeart, LOD 1.14d offline single player is one Hardcore run you haven't done yet. :D

Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
7
User avatar

ShadowHeart 4216Moderator

Paladin Europe PC Playstation
mhlg wrote: 1 week ago
ShadowHeart, LOD 1.14d offline single player is one Hardcore run you haven't done yet. :D
Lol you're right about that :P

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
ShadowHeart wrote: 1 week ago
You will end up with the same average damage.

2 x
Sol
=> 29-19 => 19-29 => 24 avg
2 x
Ith
=> 11-37 => 24 avg
1 each => 20-28 => 24 avg
I'd pick the one with the lowest variance. While the setup with maximum maximum ;) damage may be tempting because of high "crits", overkill damage is wasted and low rolls are universally bad. Stable DPS is better.
7
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User avatar

mhlg 2056

Americas PC
Trang Oul wrote: 1 week ago
ShadowHeart wrote: 1 week ago
You will end up with the same average damage.

2 x
Sol
=> 29-19 => 19-29 => 24 avg
2 x
Ith
=> 11-37 => 24 avg
1 each => 20-28 => 24 avg
I'd pick the one with the lowest variance. While the setup with maximum maximum ;) damage may be tempting because of high "crits", overkill damage is wasted and low rolls are universally bad. Stable DPS is better.
Right now anything using a
Sol
is not in the running since I haven't had one drop and there are too many iterations to cube for one. I'd forgotten what a grind it is to farm LOD 1.14d. So far I've found a single pair of 20% IAS gloves. I killed Diablo with an
Ichorsting
! LOL I had to catch him in the east wing of Chaos at his turn back point and then repeatedly attack him, and amazingly I did it with a single Death. Hey but then there's that
Iceblink
that dropped in the
Halls of Vaught
. ;d

Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
7
ShadowHeart wrote: 1 week ago
The actual damage should be the inverse - i.e., 19-29. Via Amazon Basin's article on Minimum Damage, I found a link to the Amazon Basin forums with the following info:
For ranged physical attack damage, if minimum damage = maximum damage then min = max; if min > max, then min becomes max and max becomes min. So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 4-12 (12-4) is actually applied.
https://www.theamazonbasin.com/forums/i ... nt-1505332

I was sure i had read somewhere that if you raise min damage above max, then max just becomes same as minimum?
Or was that some special case?
You will end up with the same average damage.

2 x
Sol
=> 29-19 => 19-29 => 24 avg
2 x
Ith
=> 11-37 => 24 avg
1 each => 20-28 => 24 avg
Yes, but that's not to say that the result is of equal value.
Having a high minimum means you will never end up with a string of low rolls that lets monsters easily get close to you, and that's worth a lot to a bow user.

I would absolutely not go with the 2
Ith
one, that's for sure.
7
User avatar

ShadowHeart 4216Moderator

Paladin Europe PC Playstation
FULCRUM75 wrote: 1 week ago
I was sure i had read somewhere that if you raise min damage above max, then max just becomes same as minimum?
Or was that some special case?
Yes, it does work like that for melee attacks. But not for ranged attacks. If you open the forum link the post does describe both situations.

Here's the full quote (I left out the part about melee attacks in my earlier post):
For ranged physical attack damage, if minimum damage = maximum damage then min = max; if min > max, then min becomes max and max becomes min. So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 4-12 (12-4) is actually applied.

For melee physical attack damage, if min >= max then max = min+1 before % Damage is applied (the character screen applies this condition after % Damage is applied). So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 12-14 is actually applied.

Integer non-physical damage behaves like ranged physical damage (min = max --> min = max; min > max --> min = max, max = min), although this should only be an issue with level >36
Poison Javelin
.

And yes, you're right about the following part of course;
FULCRUM75 wrote: 1 week ago
Yes, but that's not to say that the result is of equal value.
Having a high minimum means you will never end up with a string of low rolls that lets monsters easily get close to you, and that's worth a lot to a bow user.

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
7
mhlg wrote: 1 week ago


A
Dol
from the
Halls of Pain
is now my top rune drop. I thought about adding a couple of
Ith
for +9 maximum damage but I would prefer to bring up the bottom. The other issue is attack speed. Through all 5 acts so far all I've found was a single pair of Sanders Taboo 20% ias and a pair of Sanders Riprap 40% run speed. The ancients is all that's left but that'll have to wait. Unless it rains some more? I don't have two P Rubbies but i do have two
Ort
which I've been eyeballing but not quite ready to jump.
Then go with the dual
Ort
, while they wont get you all the way or anywhere close, they should still let you get somewhere decent in NM.
Or you can go with an
Ith
and an
Ort
, phys damage is better as it is dynamic, but having low minimum is bad, with adding the
Ort
means you will generally do acceptable damage totals.
7
ShadowHeart wrote: 1 week ago
FULCRUM75 wrote: 1 week ago
I was sure i had read somewhere that if you raise min damage above max, then max just becomes same as minimum?
Or was that some special case?
Yes, it does work like that for melee attacks. But not for ranged attacks. If you open the forum link the post does describe both situations.

Here's the full quote (I left out the part about melee attacks in my earlier post):
For ranged physical attack damage, if minimum damage = maximum damage then min = max; if min > max, then min becomes max and max becomes min. So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 4-12 (12-4) is actually applied.

For melee physical attack damage, if min >= max then max = min+1 before % Damage is applied (the character screen applies this condition after % Damage is applied). So 1-2 physical damage with +5 Minimum Damage and +100% Damage will display 12-13, but 12-14 is actually applied.

Integer non-physical damage behaves like ranged physical damage (min = max --> min = max; min > max --> min = max, max = min), although this should only be an issue with level >36
Poison Javelin
.
I DID look at the link, but i didn't realise THAT was the difference.
Man, that's a weird distinction... The melee way is clearly better.
7
Snakecharmed wrote: 1 week ago
FULCRUM75 wrote: 1 week ago
Two
Sol
might work well...
Gives you really reliably high damage level.
Just a pity it wasn't a ED% overall instead of just undead.
So now I'm curious what would actually happen with the damage output because I've personally never done this before on a low level weapon with a tight damage range or even thought to look up examples of other people doing this. Two
Sol
runes plus the +2 min damage that's on mhlg's
Anya
reward produces this in D2Planner:

Untitled-1.jpg
Yeah, less good than i was expecting, because of the different way of handling it between melee and ranged. :(
Very weird how
Ith
+
Sol
actually gives a better result.
7
Trang Oul wrote: 1 week ago


If you want a portable device for D2 (other than a laptop), why not Nintendo Switch? You'd be independent from external screens and even temporarily from power sources.

I am just built around the PC. I've been playing D2 that way since pre-expan. Also, when it comes to value & cost, I know I spent less on any travel PC than a switch. I've had hotel staff "lose" things before, so I try to fly light.

I just got back from my last 3 month roadtrip for work and everything still fits in the trunk of a compact car. It still needs unpacked, and it's in there tighter than my shared stash in d2.

Make any offer whatsoever of any runes, tokens, keys essences.
ISO:
Caduceus
with any combos of
Redemption
/
Conversion
/
Conviction
-
ISO: Pally Combat, Pally Offensive Aura GC,
Black Cleft
, 3os Sup PB
7
OP
User avatar

mhlg 2056

Americas PC
Update: I just found a
Shael
, which means I've found a
Thul
,
Amn
,
Shael
, and
Dol
, but no
Sol
. Go figure!

Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
7
OP
User avatar

mhlg 2056

Americas PC
The discussed bow was surprisingly sufficient to get me through to Nightmare, before I did I dumped the Rogue Merc, and replaced her with an Act 2 Offensive Merc.
Nihlathak
drpped a
Kelpie Snare
in normal. Then I farmed Nhilathak for a couple more runs to level before taking on the ancients and he dropped an
Undead Crown
with LL.

A thought: There doesn't appear to be any synergies in LOD 1.14d so adding extra skill points to synergies such as
Magic Arrow
, and mulitshot seems to be a waste of points since they add nothing to
Strafe
damage total.

Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
7
There are synergies, but they added/changed several of those in D2R(greatly to the better), one of which being the MS, GA,
Strafe
ones...
7
Kelpie Snare
is such a great leveling merc weapon. If your merc is able to get in a hit, it breaks
Baal
. If the rest of its stats were better, it could have had more potential as a higher end merc weapon option instead of being a niche item.

Image
PC | Softcore Non-Ladder | US Eastern Time (UTC-4)
Expansion Ladder Season 1 Level 99 (#115 Amazon, #584 Overall)

Image
EPOCH FAIL
7
OP
User avatar

mhlg 2056

Americas PC
FULCRUM75 wrote: 1 week ago
There are synergies, but they added/changed several of those in D2R(greatly to the better), one of which being the MS, GA,
Strafe
ones...
There are some synergies such as
Decoy
and Valc, but the bow synergies are sadly non existent.

Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
7
Snakecharmed wrote: 1 week ago
Kelpie Snare
is such a great leveling merc weapon. If your merc is able to get in a hit, it breaks
Baal
. If the rest of its stats were better, it could have had more potential as a higher end merc weapon option instead of being a niche item.
ethereal, upgraded w/ 40/15 jewel ;)

Yeah
Kelpie Snare
is highly underrated. On a
Holy Freeze
merc, pretty much any single target becomes inert. My all-time favorite combo is
Holy Freeze
merc with
Kelpie Snare
,
Blackhorn's Face
and Treachery on a Blizzard sorc. Very survivable and cheap setup for Hardcore.

-- Snorkels --
7
mhlg wrote: 1 week ago
Act 5, Normal
Anya
dropped this which won' t have you all blushing with envy but it should be enough to get me through normal. Now what to put in its sockets? Remember this is Single player LOD patch 1.14D.

normal.jpg
2 P. Skulls. Put your
Amn
in the cube and craft a
Blood Amulet
to get 10% Faster Run/Walk.
Dol
isn't terribly exciting for your build. Guided/
Strafe
is still a good build in 1.14. Max Valk and shamelessly learn to spam
Decoy
and
Slow Missiles
every 5 steps. You can craft some
Blood Gloves
for Crushing Blow or
Hit Power Gloves
for Knockback at anytime. Sure sure, Bowzon in 1.14 has some shortfalls but not every character has to have potential for godly dominion over everything in the game. Bowzon is FUN! pewpewpew! ;)

-- Snorkels --
7
OP
User avatar

mhlg 2056

Americas PC
OTS_D2_Snorkeler wrote: 1 week ago
mhlg wrote: 1 week ago
Act 5, Normal
Anya
dropped this which won' t have you all blushing with envy but it should be enough to get me through normal. Now what to put in its sockets? Remember this is Single player LOD patch 1.14D.

normal.jpg
2 P. Skulls. Put your
Amn
in the cube and craft a
Blood Amulet
to get 10% Faster Run/Walk.
Dol
isn't terribly exciting for your build. Guided/
Strafe
is still a good build in 1.14. Max Valk and shamelessly learn to spam
Decoy
and
Slow Missiles
every 5 steps. You can craft some
Blood Gloves
for Crushing Blow or
Hit Power Gloves
for Knockback at anytime. Sure sure, Bowzon in 1.14 has some shortfalls but not every character has to have potential for godly dominion over everything in the game. Bowzon is FUN! pewpewpew! ;)
Thanks for your input!

i currently have 65% R/W which is fine for now. Melee attacks have a 25% chance to reduce a normal monster's health by 1/4 and a 12.5% reduction for bosses.
Strafe
has a "next hit delay" of 4 frames, meaning only a fraction of the
Arrows
will actually trigger CB. If your CB is high enough then CB will work but on 5% to 10% it's not worth it at this time. My focus for now is on damage, IAS, and life and Mana leech. I found a 7%
Manald Heal
, and I added an
Amn
to the bow i'm currently using. I've been hoping that a unique exceptional bow will drop with a preference toward
Witchwild String
. That being said a
Kuko Shakaku
just dropped and I'll take it.

Please post offer in item trade before adding me on Bnet, and no please no direct messages with offers. I'm in EST time zone. (E Coast U.S)
9

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