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So this build is still a lot of fun to play, but what I found I don’t like is that there seems to be a hard Cap on how strong it can be.
- There’s no way for me to raise my Aura above Level 30.
- Conviction doesn’t lower resists more after Level 25, so that’s pointless too.
- Since only hard points matter for synergies, getting more +skills doesn’t make my aura hit harder.
- Because my shield and Helm slot have to be runewords, and the BiS weapon is also a runeword, there is only one place for an RBF, which is the armor, and even that’s not possible if you choose to run with Enigma or Fortitude.
Speaking of that, I think I’m going to buy a Fortitude and make a low MF version to see if I can hold my own on 8 player cows - but this version is going to lean on melee a lot more than the aura.
- There’s no way for me to raise my Aura above Level 30.
- Conviction doesn’t lower resists more after Level 25, so that’s pointless too.
- Since only hard points matter for synergies, getting more +skills doesn’t make my aura hit harder.
- Because my shield and Helm slot have to be runewords, and the BiS weapon is also a runeword, there is only one place for an RBF, which is the armor, and even that’s not possible if you choose to run with Enigma or Fortitude.
Speaking of that, I think I’m going to buy a Fortitude and make a low MF version to see if I can hold my own on 8 player cows - but this version is going to lean on melee a lot more than the aura.
I converted to Tesladin from hammers a couple weeks ago and didn't look back. I can stomp Trav, Chaos, and all 3 WSK levels without a sweat. The best thing about the build, to me, is that clear time really isn't all that bad. Full clear of Chaos and all 3 WSK levels takes maybe 15-20 minutes going at a fairly leisurely pace. I'm running 250+% MF with a Fortitude, Goldwrap, War Traveler, and some 7% MF small charms. Damage is amazing and hardly any worry of dying, even without using a CTA. Here's my setup:
Helm and Shield: Dream
Weapon: Grief
Chest: Fortitude
Belt: Goldwrap
Boots: War Traveler
Gloves: Laying of Hands
Amulet: Highlord's Wrath
Ring 1: Raven Frost
Ring 2: 5% dual leech ring with 20 light res and 30 poison res that I found
Charms: Gheed's Fortune, 3xMax Dmg + AR Grand Charms, Anni, Pally Torch, and the rest 7%MF small charms
Merc: Act 1 merc w/ a Faith, Eth Fortitude, and non- Eth Andy's w/ a Ral socket
That's what I'm currently running with that I like. Some decent MF and high damage and safety.
Some discussion:
-Besides the weapon, shield, and Helm, most things can be changed around as you like. Enigma is fine for some extra MF and to TP to reposition merc.
-I've done some offline testing with a Last Wish and it didn't make much of a difference to me. The Life Tap and might aura are ok and do well for Ubers to be extra safe if that's your goal
- Raven Frost is pretty much mandatory for cannot be frozen. Ring 2 you can use anything else really, Nagel, dual leech ring, soj, whatever you want.
- Amulet can be switch. Highlord's is my default for IAS and light res and +skills. Although The Rising Sun is nice for the fire absorb in Trav and Chaos which ends up healing you, not much different
- Can trade some damage for MF and get rid of grand charms etc., beside Gheed's, for 7%MF small charms which will put me over 300%MF
- Gloves/ Boots/ Belt can be anything as well. LoH is good for IAS and %dmg to demons on physical, Drac's are good. War Travs, Treks, Goblin Toes, Gore Riders all good. String of Ears, Verdungos, etc. are good.
All in all the Tesladin is a pretty solid build and the versatility is a big plus. It's a nice change of pace from TPing around to bosses/elites. You wont be as fast or efficient as other builds, but hey, sometimes you just want to sit and back and relax.
Helm and Shield: Dream
Weapon: Grief
Chest: Fortitude
Belt: Goldwrap
Boots: War Traveler
Gloves: Laying of Hands
Amulet: Highlord's Wrath
Ring 1: Raven Frost
Ring 2: 5% dual leech ring with 20 light res and 30 poison res that I found
Charms: Gheed's Fortune, 3xMax Dmg + AR Grand Charms, Anni, Pally Torch, and the rest 7%MF small charms
Merc: Act 1 merc w/ a Faith, Eth Fortitude, and non- Eth Andy's w/ a Ral socket
That's what I'm currently running with that I like. Some decent MF and high damage and safety.
Some discussion:
-Besides the weapon, shield, and Helm, most things can be changed around as you like. Enigma is fine for some extra MF and to TP to reposition merc.
-I've done some offline testing with a Last Wish and it didn't make much of a difference to me. The Life Tap and might aura are ok and do well for Ubers to be extra safe if that's your goal
- Raven Frost is pretty much mandatory for cannot be frozen. Ring 2 you can use anything else really, Nagel, dual leech ring, soj, whatever you want.
- Amulet can be switch. Highlord's is my default for IAS and light res and +skills. Although The Rising Sun is nice for the fire absorb in Trav and Chaos which ends up healing you, not much different
- Can trade some damage for MF and get rid of grand charms etc., beside Gheed's, for 7%MF small charms which will put me over 300%MF
- Gloves/ Boots/ Belt can be anything as well. LoH is good for IAS and %dmg to demons on physical, Drac's are good. War Travs, Treks, Goblin Toes, Gore Riders all good. String of Ears, Verdungos, etc. are good.
All in all the Tesladin is a pretty solid build and the versatility is a big plus. It's a nice change of pace from TPing around to bosses/elites. You wont be as fast or efficient as other builds, but hey, sometimes you just want to sit and back and relax.
Why would you prefer a Diadem over the Bone Visage? Because of strength req?sonnytai331 wrote: 3 years agoI think I would prefer a Diadem as well, but I didn’t make the helmet, I bought it. I made the shield myself though.Asha wrote: 3 years ago If I'll be ever raisin such build, I'll rather prefer Dream Diadem instead of Skull-like headgear, and either Guardian Angel chest (which is great to even look upon), or perhaps even Hand of Justice + Dragon armor to diversify the damage output. I wouldn't hunt high MF numbers - got tired of browsin green/gold items already. Aside from that - this sort of pala is rather strong, and easy to navigate indeed.
I still get a psychological thrill from green and gold drops. I think farming for just runes would be really really dry to me.
I was just walking through Durance Level 2 zapping everything and Bul Kathos Colossus Sword just dropped! Yeah it’s not that strong anymore, but still cool to see an item that was highly valued back in the day.
Looks like the Tesladin evolved to his new form on PTR!
(No idea if it's actually better but still impressive)
(No idea if it's actually better but still impressive)
You look fabulous in that purple
Stay a while and listen!
I feel like the issue with this is what people actually think a Tesladin is, and the build setup to be.
People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful Lightning Mastery. It's the highest damage Aura build in the game.
A Tesladin is a Zealer with AOE, and needs to be treated like a zealer first and Conviction run to support the HS Pulses and give you minus enemy defense on your physical attacks.
If you want Teleport, Zap then build a Dream Sorc or a FoHdin - who has huge MF potential.
In response to the person complaining about Magic find - you have soo much stash space for 7% SC and a Gheeds - you could have over 230 from this alone.
Don't get me wrong tho - this build still Zaps and drops bodies hard. Running through Frigid Highlands you don't even need to swing, but my point is just don't expect the pulse to do it all and you sub-out damage dealing gear for 100% MF.
People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful Lightning Mastery. It's the highest damage Aura build in the game.
A Tesladin is a Zealer with AOE, and needs to be treated like a zealer first and Conviction run to support the HS Pulses and give you minus enemy defense on your physical attacks.
If you want Teleport, Zap then build a Dream Sorc or a FoHdin - who has huge MF potential.
In response to the person complaining about Magic find - you have soo much stash space for 7% SC and a Gheeds - you could have over 230 from this alone.
Don't get me wrong tho - this build still Zaps and drops bodies hard. Running through Frigid Highlands you don't even need to swing, but my point is just don't expect the pulse to do it all and you sub-out damage dealing gear for 100% MF.
Sorry, but I have to correct you: The strongest aura build is a Dragondin. Nobody beats an item-based level 44 Holy Fire supported by a level 25 Conviction aura.D369 wrote: 6 days ago People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful Lightning Mastery. It's the highest damage Aura build in the game.
The Holy Fire from three items deals 3x damage per tick. Dragondin gains +620% synergy bonus. The sorceress would need a level 50 Lightning Mastery to come even close, which is absolutely impossible to achieve. Dragondin has a maximum of -35% item resistance (Flickering Flame+Hand of Justice).
Level 30 Holy Shock emerged by a dual Dream deals 2x damage per tick. Take into account that Sorceress only has access to a Level 12 Conviction. In terms of -item resistance, she is on par with the Paladin when using a Crescent Moon Runeword.
I tested both, and the Sorc is inferior. Her aura deals about half the damage!
But she can make this up a bit by using Static Field and she's got Teleport. Her melee damage is indeed incredibly high, up to 50k raw damage per hit! But her melee ability is clunky even when using Passion and extremely dangerous. She easily gets slashed by a handful of cows or burning souls.
At the end of the day, Dream-Sorc is a fun but very squishy trophy build. In fact, she is just a bad Tesladin with higher melee damage. Dragondin is serious business, who solo walks WST and can challenge any boss in melee, including ubers.
Hi DasNarf,
I've played with you online before. You're from Germany right and play sometimes with your Wife? Mostly SSF.
You had a Dream Sorc then but it was me who showed you the GG version with Thunderstorm. I even gave you a decent Thunderstorm Orb for pre-buffing, and showed you the build many times which you were impressed with. I ran my Tesladin with you guys in some Ubers too.
At this point I wouldn't assume you would have built it up and placed 4x Lightning Facets in a Chest piece and pre-buffed it, which I highly recommend. But yes you don't need to test this part out on my behalf.
I think you misunderstand Lightning Mastery and the double-dipping mechanics - level 50 isn't required. You also forget about Static Field and how much this rips down health - it's the main 'attack' for the Dream Sorc. You also forget that a Sorc can be a Dragondin or Dual Dream Dragon too with Fire Mastery which is much more powerful than Paladin synergies.
The level 12 Conviction is actually -85% Res, and combined with 4x Facets in the Chest -20%, and a Crescent Moon for example -35% this all equals -140%. Combining this with a strong Static Field, and Thunderstorm doing 11K+ damage pulses every second - whilst teleporting with high FCR and Telestomping the Merc this is insanely more deadly and faster. A Paladin stuck with Dragon on their chest running to targets cannot compete.
In response to you getting smashed in Cows with your Sorc I can tell you your build does not sound right at all. Mine carves through Cows really fast I think 2 Ticks with Static Field and TS, so that's clearly different to your build and experience. Also 'Swing Damage' for the Dream Sorc can go higher than 50K more like 60K but that doesn't really matter since AR is soo low and min damage is soo low too. Although after exhausting Static Field while you wait for TS and HS to kill a boss - a swing or two actually can drop them and is all you need - so it's actually huge and useful in those moments.
Check this out, which I know you've seen already:
https://us.forums.blizzard.com/en/d2r/t ... etc/156954
Also do you have your Tesladin and Dragondin on Maxroll Character Planner? I'd love to see some stats of your Aura damage. You hover over 'Attack Damage' on the right panel and your Aura damage will be there.
I've played with you online before. You're from Germany right and play sometimes with your Wife? Mostly SSF.
You had a Dream Sorc then but it was me who showed you the GG version with Thunderstorm. I even gave you a decent Thunderstorm Orb for pre-buffing, and showed you the build many times which you were impressed with. I ran my Tesladin with you guys in some Ubers too.
At this point I wouldn't assume you would have built it up and placed 4x Lightning Facets in a Chest piece and pre-buffed it, which I highly recommend. But yes you don't need to test this part out on my behalf.
I think you misunderstand Lightning Mastery and the double-dipping mechanics - level 50 isn't required. You also forget about Static Field and how much this rips down health - it's the main 'attack' for the Dream Sorc. You also forget that a Sorc can be a Dragondin or Dual Dream Dragon too with Fire Mastery which is much more powerful than Paladin synergies.
The level 12 Conviction is actually -85% Res, and combined with 4x Facets in the Chest -20%, and a Crescent Moon for example -35% this all equals -140%. Combining this with a strong Static Field, and Thunderstorm doing 11K+ damage pulses every second - whilst teleporting with high FCR and Telestomping the Merc this is insanely more deadly and faster. A Paladin stuck with Dragon on their chest running to targets cannot compete.
In response to you getting smashed in Cows with your Sorc I can tell you your build does not sound right at all. Mine carves through Cows really fast I think 2 Ticks with Static Field and TS, so that's clearly different to your build and experience. Also 'Swing Damage' for the Dream Sorc can go higher than 50K more like 60K but that doesn't really matter since AR is soo low and min damage is soo low too. Although after exhausting Static Field while you wait for TS and HS to kill a boss - a swing or two actually can drop them and is all you need - so it's actually huge and useful in those moments.
Check this out, which I know you've seen already:
https://us.forums.blizzard.com/en/d2r/t ... etc/156954
Also do you have your Tesladin and Dragondin on Maxroll Character Planner? I'd love to see some stats of your Aura damage. You hover over 'Attack Damage' on the right panel and your Aura damage will be there.
DasNarf wrote: 5 days agoSorry, but I have to correct you: The strongest aura build is a Dragondin. Nobody beats an item-based level 44 Holy Fire supported by a level 25 Conviction aura.D369 wrote: 6 days ago People think it's an Auradin or Aura based damage build where you Zap from a distance and stay ranged and then pump your Magic Find since you don't need to deal physical. This is what a Dream Sorceress is with the powerful Lightning Mastery. It's the highest damage Aura build in the game.
The Holy Fire from three items deals 3x damage per tick. Dragondin gains +620% synergy bonus. The sorceress would need a level 50 Lightning Mastery to come even close, which is absolutely impossible to achieve. Dragondin has a maximum of -35% item resistance (Flickering Flame+Hand of Justice).
Level 30 Holy Shock emerged by a dual Dream deals 2x damage per tick. Take into account that Sorceress only has access to a Level 12 Conviction. In terms of -item resistance, she is on par with the Paladin when using a Crescent Moon Runeword.
I tested both, and the Sorc is inferior. Her aura deals about half the damage!
But she can make this up a bit by using Static Field and she's got Teleport. Her melee damage is indeed incredibly high, up to 50k raw damage per hit! But her melee ability is clunky even when using Passion and extremely dangerous. She easily gets slashed by a handful of cows or burning souls.
At the end of the day, Dream-Sorc is a fun but very squishy trophy build. In fact, she is just a bad Tesladin with higher melee damage. Dragondin is serious business, who solo walks WST and can challenge any boss in melee, including ubers.
Yeah, that's me. I remember you.D369 wrote: 5 days ago Hi DasNarf,
I've played with you online before. You're from Germany right and play sometimes with your Wife? Mostly SSF.

How are you doing?
This was quite a while ago. In meantime, I made a Dragondin (and tried others like Omnidin and Tesla) and fell in love with him.

Thing is, I don't want to invest 4 perfect RBF for this. Damage bonus is neglectable, because it is just added to the bonus of Lightning Mastery. -20% hard resist is very good of course, but in the end, you just close the gap to the Dragondin and lose everything else your chest slot has to offer.D369 wrote: 5 days ago At this point I wouldn't assume you would have built it up and placed 4x Lightning Facets in a Chest piece and pre-buffed it, which I highly recommend. But yes you don't need to test this part out on my behalf.
I tried your build, but the Sorc is way to squishy compared to my Dragondin. I don't remember having fun with her hunting souls in WST like I do with the Paladin. This guy is an excellent Baalwalk or CS leader, softening the crowd and convicting them for Javas and other hard hitting elemental classes following me.
I don't think i misunderstood that part. As far as I know, the double-dipping mechanic only works for your melee damage. We were talking aura damage here! And I mentioned Static Field in my comment. Static shines in a full multiplayer game, because all auras lose a lot of impact there.D369 wrote: 5 days ago I think you misunderstand Lightning Mastery and the double-dipping mechanics - level 50 isn't required. You also forget about Static Field and how much this rips down health - it's the main 'attack' for the Dream Sorc. You also forget that a Sorc can be a Dragondin or Dual Dream Dragon too with Fire Mastery which is much more powerful than Paladin synergies.
Did you get the fact that Dragondin aura ticks 3x per 2 seconds while dual Dream only ticks 2 times and has a lower level?
In my view, there are two ways to play a Dream Sorceress: Either focused on aura damage (Crescent Moon Runeword or full RBF CS, cranking up lightning damage) or focused on melee damage (Passion with more emphasis on defense mechanics). Both have their disadvantages over the Dragondin, because he excels at BOTH!
Dual Dream Dragon+Hoj sounds interesting tho, never tested that one on a Sorceress. My Omnidin (all 3 auras) is weaker than my Dragon.
I bet with Charge I am not much slower in areas like Cow or WST.D369 wrote: 5 days ago The level 12 Conviction is actually -85% Res, and combined with 4x Facets in the Chest -20%, and a Crescent Moon for example -35% this all equals -140%. Combining this with a strong Static Field, and Thunderstorm doing 11K+ damage pulses every second - whilst teleporting with high FCR and Telestomping the Merc this is insanely more deadly and faster. A Paladin stuck with Dragon on their chest running to targets cannot compete.

And sorry, Thunderstorm isn't that impressive in my view. But it looks and sounds amazing. Huge style bonus!

The sorc is definitely faster in killing bosses.D369 wrote: 5 days ago In response to you getting smashed in Cows with your Sorc I can tell you your build does not sound right at all. Mine carves through Cows really fast I think 2 Ticks with Static Field and TS, so that's clearly different to your build and experience. Also 'Swing Damage' for the Dream Sorc can go higher than 50K more like 60K but that doesn't really matter since AR is soo low and min damage is soo low too. Although after exhausting Static Field while you wait for TS and HS to kill a boss - a swing or two actually can drop them and is all you need - so it's actually huge and useful in those moments.
Holy Fire has a huge range, spreading widely over your screen and beyond. If I remember right I need two ticks in a solo cow. This sounds more powerful to me. But I will double-check this later before telling nonsense.
This guy is wrong. 6135-7302 is much better than 6-8458. I have no idea why he puts Tesladin on first place. Holy Fire has more average damage and higher range. Damage doubles at close range, so a higher range means this bonus increases as well.D369 wrote: 5 days ago Check this out, which I know you've seen already:
https://us.forums.blizzard.com/en/d2r/t ... etc/156954
No, but I can show you ingame if you are interested. There's not much variation on a Dragondin, because there are limited options to improve Holy Fire damage once you have maxed the synergies and got your gear. Most notably the helm slot. Popular choices are CoA with 2x RBF or Flickering Flame. I am using Flickering for the nifty aura and higher -resist, and because I don't want to look like a dildo. FF makes you and all party members almost immune to fire (95%).D369 wrote: 5 days ago Also do you have your Tesladin and Dragondin on Maxroll Character Planner? I'd love to see some stats of your Aura damage. You hover over 'Attack Damage' on the right panel and your Aura damage will be there.
A quick check on maxroll yields 1778–2117 aura damage for my build. Multiplied with 3 this is 5334-6351 raw damage per tick. I think these numbers are correct, in Act 1 everything dies by 1 tick. Nothing there has more than 5k life.
Regards
I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
As far as the numbers go- that link I sent you is far more accurate. You're confused why they put the Tesla variant on the top? It's because the Aura damage at over 8400 is the highest and above everything else, It's pretty straightforward. 6351 is decent and having a high average is cool and overall great. Is it higher than what a Tesla can reach? No it's not. here's my Maxroll snapshot - I use normal runeword weapons, and dual Dream.
https://imgur. com/RNRlKjA
You're also commenting on Thunderstorm -saying it's not impressive yet I've actually played with you with Level 54 TS and you were impressed then. You also have no actual way to get your TS up that high so I'm not sure how you can comment. It absolutely kills! (that was also on P2, and I could only show P1 via video)
You mentioning that overall damage is better though is you simply agreeing with me on the Dream Sorc. She does better "overall" damage having 130FCR and placing her and the Merc right in the center of mobs, and bypassing all walls, swinging at 50k+. More bodies more fast equals higher damage overall. Busy running down a hallway while Cleansing curses off yourself cannot compete.
I am a Paladin fan first, it's my Class of choice. To ignore the power of the Mastery Synergies is just naive though. 3 Ticks is huge tho I don't discount this, and I'm happy you're enjoying it so much! I remember you used Sorc quite a bit previously, so this is great news.
Should we try do a little video clearing a few areas and see how it goes?
As far as the numbers go- that link I sent you is far more accurate. You're confused why they put the Tesla variant on the top? It's because the Aura damage at over 8400 is the highest and above everything else, It's pretty straightforward. 6351 is decent and having a high average is cool and overall great. Is it higher than what a Tesla can reach? No it's not. here's my Maxroll snapshot - I use normal runeword weapons, and dual Dream.
https://imgur. com/RNRlKjA
You're also commenting on Thunderstorm -saying it's not impressive yet I've actually played with you with Level 54 TS and you were impressed then. You also have no actual way to get your TS up that high so I'm not sure how you can comment. It absolutely kills! (that was also on P2, and I could only show P1 via video)
You mentioning that overall damage is better though is you simply agreeing with me on the Dream Sorc. She does better "overall" damage having 130FCR and placing her and the Merc right in the center of mobs, and bypassing all walls, swinging at 50k+. More bodies more fast equals higher damage overall. Busy running down a hallway while Cleansing curses off yourself cannot compete.
I am a Paladin fan first, it's my Class of choice. To ignore the power of the Mastery Synergies is just naive though. 3 Ticks is huge tho I don't discount this, and I'm happy you're enjoying it so much! I remember you used Sorc quite a bit previously, so this is great news.
Should we try do a little video clearing a few areas and see how it goes?
I think you have a totally different exceptations.. I fall in love with my dragondin because the only thing I should care about is "what should I to pick up"?D369 wrote: 5 days ago I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
I hate my Nova sorc (I know we do not speak about it, I am mentioning it only because it is really very effective build) because she is too fast for me - I do not care about teleporting wherever I want and kill everything in a second. I believe your Dream sorc is effective, but you have to do much more than just walking for it - these are totally different ways how to play.
I might be wrong and it is not what your friend tries to explain to you - but when I am reading you I have the same feeling as before few days when somebody tried to explain me how bad my dragondin is. And then I found out that all his builds are so fast that I would be sick even from watching it for a longer time, I would never want to play them.
I am in agreeance with you regarding play styles.
You must have missed my comment at the bottom regarding classes - I am a Paladin first and always. I also never use Enigma on my Melee Paladins. I Charge everywhere and absolutely love it! I rip into other players who mindlessly use Enigma on those builds because they have to make sacrifices for FCR and Mana to make it work, when they could be prioritizing Damage or anything else. Every build in the game would use Enigma then - soo boring. They also are not experiencing Charge and allowing another play style, which as a somewhat Paladin purist, I don't understand.
My point and response was about overall damage, and being faster to the demon means killing it faster, and therefore more deaths per minute. This is all, nothing more.
You must have missed my comment at the bottom regarding classes - I am a Paladin first and always. I also never use Enigma on my Melee Paladins. I Charge everywhere and absolutely love it! I rip into other players who mindlessly use Enigma on those builds because they have to make sacrifices for FCR and Mana to make it work, when they could be prioritizing Damage or anything else. Every build in the game would use Enigma then - soo boring. They also are not experiencing Charge and allowing another play style, which as a somewhat Paladin purist, I don't understand.
My point and response was about overall damage, and being faster to the demon means killing it faster, and therefore more deaths per minute. This is all, nothing more.
frakira wrote: 5 days agoI think you have a totally different exceptations.. I fall in love with my dragondin because the only thing I should care about is "what should I to pick up"?D369 wrote: 5 days ago I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
I hate my Nova sorc (I know we do not speak about it, I am mentioning it only because it is really very effective build) because she is too fast for me - I do not care about teleporting wherever I want and kill everything in a second. I believe your Dream sorc is effective, but you have to do much more than just walking for it - these are totally different ways how to play.
I might be wrong and it is not what your friend tries to explain to you - but when I am reading you I have the same feeling as before few days when somebody tried to explain me how bad my dragondin is. And then I found out that all his builds are so fast that I would be sick even from watching it for a longer time, I would never want to play them.
Numbers don't lie. Level 44 HF beats level 30 HS with comparable -resist. See here why:D369 wrote: 5 days ago I must say it's quite difficult having a conversation when you have not played this setup and then make claims about what's worth it and then attempt to judge it against and below your build. How can you do that when you haven't ever played a Dream Sorc with -140%? You just can't.
He could have it put at the bottom as well, because minimum damage is ....6.D369 wrote: 5 days ago As far as the numbers go- that link I sent you is far more accurate. You're confused why they put the Tesla variant on the top? It's because the Aura damage at over 8400 is the highest and above everything else, It's pretty straightforward. 6351 is decent and having a high average is cool and overall great. Is it higher than what a Tesla can reach? No it's not. here's my Maxroll snapshot - I use normal runeword weapons, and dual Dream.

Sorry, very bad argument.
Having a higher average means more damage per second. Easy math my friend. And the difference between 4200 average and over 6000 is clearly noticeable. Add to this the 50% higher range and there is no more discussion.
This is my actual build. Keep in mind that this is not min-maxed stuff like your sorc! I don't even use a perfect Flickering Flame and the charms are just there to have a stuffed inventory because... I don't need better gear. I could improve this even more, but this guy is doing serious killing already.
There are 20 other heroes that want my love, too.

I think we need to define what the hell we are actually both talking about as this has gotten completely off-track.
I originally said that the Dream Sorc is the highest damage aura build in the game. I did not say the Aura level numer is the highest - it still sits at 30. I think for someone to not understand that they clearly don't know how to read.
I also wanted to show that the Aura damage is HIGHER than a Dragondin even though the Min is low. A Dream Sorc is higher, and my Tesladin is higher than all of them in the game. Does it pulse as often? No. Does it do an average that's higher? No. Can it project pulses higher than a Dragondin which caps out around 6K? Yes, It can go 2.4K higher. This is all I'm saying.
Everything else the Dream Sorc has at her disposal she is dealing more damage overall and as you like to say "higher average". If this wasn't the case then the clear speed would be slower than a Dragondin, and it is not. She gets to targets faster, Static fields down immediately and tele-stomps Conviction + -Enemy Lightning Res at -140%, and Thunderstorm pulses each second at 11K. She also can swing for over 50K damage on the hand albeit slowly, but to swing that high is huge when it hits - it stings bosses as you will see. It's also very easy to implement once you know how to play the character and not stand in the line of fire for too long and die like you mentioned happening to you.
I saw you run through Chaos and I noticed that any Demon or Undead that had legs (not floating creatures) - you hit with your Sword. Every single one besides I counted 1 or 2. This is not higher overall damage at all - and the aura with it's 3 pulses was doing not alot. On P1 I expected you to Aura Pulse everything but it's just not possible - and this is where the argument is getting blurry.
If we go back to my original statement I deem the Dream Sorc as an Aura-based damage-dealer to be the strongest, and that's without swinging a weapon (as you did to every target that had legs, and I mean every target). You seem to blend Aura damage and Physical damage together with what that clear speed is - and deem that to be the the power. If that's the case then we need to do the same for the Dream Sorceress and combine it all - as I originally intended to do.
The exception for clear speed here is Cows - the Holy Fire pulses were great and one pulse is enough generally. Very easy Cow runs, albeit very slow mobility.
I will make a video for the Dream Sorc and I'll make one for the Tesladin also as you so kindly offered yours up. I don't think I'll run cows tho as I think this is mostly a win for the Dragondin but I will time my run with all Cows dead and various chests open to match your type of run, and see if it's useful to include.
I originally said that the Dream Sorc is the highest damage aura build in the game. I did not say the Aura level numer is the highest - it still sits at 30. I think for someone to not understand that they clearly don't know how to read.
I also wanted to show that the Aura damage is HIGHER than a Dragondin even though the Min is low. A Dream Sorc is higher, and my Tesladin is higher than all of them in the game. Does it pulse as often? No. Does it do an average that's higher? No. Can it project pulses higher than a Dragondin which caps out around 6K? Yes, It can go 2.4K higher. This is all I'm saying.
Everything else the Dream Sorc has at her disposal she is dealing more damage overall and as you like to say "higher average". If this wasn't the case then the clear speed would be slower than a Dragondin, and it is not. She gets to targets faster, Static fields down immediately and tele-stomps Conviction + -Enemy Lightning Res at -140%, and Thunderstorm pulses each second at 11K. She also can swing for over 50K damage on the hand albeit slowly, but to swing that high is huge when it hits - it stings bosses as you will see. It's also very easy to implement once you know how to play the character and not stand in the line of fire for too long and die like you mentioned happening to you.
I saw you run through Chaos and I noticed that any Demon or Undead that had legs (not floating creatures) - you hit with your Sword. Every single one besides I counted 1 or 2. This is not higher overall damage at all - and the aura with it's 3 pulses was doing not alot. On P1 I expected you to Aura Pulse everything but it's just not possible - and this is where the argument is getting blurry.
If we go back to my original statement I deem the Dream Sorc as an Aura-based damage-dealer to be the strongest, and that's without swinging a weapon (as you did to every target that had legs, and I mean every target). You seem to blend Aura damage and Physical damage together with what that clear speed is - and deem that to be the the power. If that's the case then we need to do the same for the Dream Sorceress and combine it all - as I originally intended to do.
The exception for clear speed here is Cows - the Holy Fire pulses were great and one pulse is enough generally. Very easy Cow runs, albeit very slow mobility.
I will make a video for the Dream Sorc and I'll make one for the Tesladin also as you so kindly offered yours up. I don't think I'll run cows tho as I think this is mostly a win for the Dragondin but I will time my run with all Cows dead and various chests open to match your type of run, and see if it's useful to include.
The topic is about "fun and chill" aura farming. Of course you can telestomp and spam Static Field if you feel this to be chilled gameplay.D369 wrote: 4 days ago I think we need to define what the hell we are actually both talking about as this has gotten completely off-track.
My god, really? I explained to you, that the level 44 aura made of 3 items is stronger than your level 30 aura made of two, due to the game mechanic of every item giving one FULL DAMAGE tick leading to a more powerful average damage.
Who cares about that? I could also argue, that your aura damage is extremely low for every fourth or fifth tick...D369 wrote: 4 days ago I also wanted to show that the Aura damage is HIGHER than a Dragondin even though the Min is low. A Dream Sorc is higher, and my Tesladin is higher than all of them in the game. Does it pulse as often? No. Does it do an average that's higher? No. Can it project pulses higher than a Dragondin which caps out around 6K? Yes, It can go 2.4K higher. This is all I'm saying.
In terms of pure aura DPS, average damage and range is ALL THAT COUNTS. I showed to you in theory, in practice and in numbers. Not my problem when you can't do the math.
This is, by the way, the biggest strength of the Dragondin. He not only has the highest average pulse damage, there is literally no variation in damage rolls. You can count on to have killed anything on screen after 3 ticks. This speeds up your run enormously. Holy Shock as well as your melee attack may do no damage AT ALL. Thunder Storm is your only reliable damage source, and its a single attack skill.
What physical damage are you talking about??? Dragondin melee attack is 90% fire damage. Charge is used to be fast moving, and since I am playing with controller, it aims for the next enemy automatically. Sorc has Teleport, Paladin has Charge.D369 wrote: 4 days ago If we go back to my original statement I deem the Dream Sorc as an Aura-based damage-dealer to be the strongest, and that's without swinging a weapon (as you did to every target that had legs, and I mean every target). You seem to blend Aura damage and Physical damage together with what that clear speed is - and deem that to be the the power. If that's the case then we need to do the same for the Dream Sorceress and combine it all - as I originally intended to do.
Aura damage increases with lower distance, so I naturally strive for being in close combat. Blame me for using my sword to trigger Life Tap...
Cows is not the exception.
IN FACT, The Secret Cow Level is the BEST place in the whole game to objectively compare raw elemental damage.
No boundaries, many enemies with big life pool, no natural immunities, all 3 elemental resists evenly spread (50%).
There is no better place, period.
This is why Javazon, Mosaicsin, Necromancer and Novasorc are rocking that area. These are S-Tier elemental builds.
This is why all cold-based builds suck there... because they suck in general.
What leads us to this:
Chaos Sanctuary is an UPHILL-BATTLE for any fire based elemental build, because 2/3 enemies are fire immune and Venom Lords have very high HP. This is why I have it included in my showcase video. Nevertheless, the Dragondin can kill anything with a 1-3 pulses and a few hits with the sword. Name a fire based build that is faster in clearing. My WoF Assassin comes close. Enchantress is slower. Armageddon Druid is slower, not to mention FB Sorc or Magezon...D369 wrote: 4 days ago I saw you run through Chaos and I noticed that any Demon or Undead that had legs (not floating creatures) - you hit with your Sword. Every single one besides I counted 1 or 2. This is not higher overall damage at all - and the aura with it's 3 pulses was doing not alot. On P1 I expected you to Aura Pulse everything but it's just not possible - and this is where the argument is getting blurry.
There is no aura build in this game which can one-hit anything. Not a single one.
And besides, you are arguing with the Static Field and complaining that I use my sword on immunes? C'mon...
But I think I will end this here and now. I am sick of those internet ping-pong discussions, which lead to nowhere and I leave it to the audience to judge of whoever is right. My last advice is: Make your own personal experience. Nothing may beat that. There are reasons no one is playing a Dream Sorc online, but I see many Auradins around, and it's not because all of those guys are dumb, it's because Dream Sorc is a somewhat cool build, but it sucks in many places.
Regards
There is nothing you need to explain to me, I have a Dragondin setup, I have been playing Aura Paladins for a long time, I have every gear piece you have. I understand how tick damage works. You have 'corrected' me from the beginning on basic mechanics to the game which I already know. I didn't invite you to tell me this - I've been discussing Auradins for too long. I know the range of the Aura, I know how each piece combines and pulses a level 44x3. Like can you shut up about this already? We all know this, so please know that I know. My point is none of that.
Your build isn't impressive at all, besides Cows. Your swing damage is lacklustre to say the least and everybody knows this about Dragondins. especially in higher players games - you never see them for this reason. I understand Chaos and the issue with Fire, I've always known. It was your video, so talking about 6300 tick damage being stronger than 1-8400 when you can't even kill anything without a swing in the main farming area Chaos Sanctuary - is you shooting yourself in the foot. Your 'higher average damage' makes my 1-8400 look really really good in comparison there - as I don't have to hit every demon or undead.
"Who cares about higher aura damage"? Can I remind you that YOU came to my post with this and started going off about it. I made a point before you got here, so yeah I care and don't give a slight toss if you do or not - but my point has always been the same whether you deem it pointless or not is no concern. You can have your "average damage" and enjoy your day. The highest damage Aura is not Fire LOL. I spelled it out in my last post. 8400 is the highest damage. I think you can read? Does it have a low AF min? OFC. My point is my point. Nothing else matters.
I was never talking about average damage so yes I agree you need to leave this ping pong. I was always talking about Strength of the build and HIGHEST Max Aura. Both of which reside with Tesladin, and Dream Sorc. You could never clear as fast as my Tesladin, and you already know about the Dream Sorc.
Just understand it was you who came to my post, so remind yourself that the specific points I made are the only topics I care about. You can have you average tick dmg, I couldn't care less.
Dream Sorc online? It flattens out past P3 this is why - I told you this when we played. People still play Solo and as an alternative to Nova but hardcore farmers just want simplicity and Nova does it really well, and is more simple to run, there's no competition.
You're really hot and heavy for Fire and I can understand that but when talking about clear speed your COWS reference is actually the worst reference you could make. The entire game is not Cows. You have problems elsewhere with Fire resistant and immunes? Then that means your build isn't powerful and those ticks are doing not their full damage like you claim. Going to the only neutral farming site in the game doesn't say anything about the build at all besides umm 44 is higher than 30? I already commended the Cow clearing it's great.
Your build isn't impressive at all, besides Cows. Your swing damage is lacklustre to say the least and everybody knows this about Dragondins. especially in higher players games - you never see them for this reason. I understand Chaos and the issue with Fire, I've always known. It was your video, so talking about 6300 tick damage being stronger than 1-8400 when you can't even kill anything without a swing in the main farming area Chaos Sanctuary - is you shooting yourself in the foot. Your 'higher average damage' makes my 1-8400 look really really good in comparison there - as I don't have to hit every demon or undead.
"Who cares about higher aura damage"? Can I remind you that YOU came to my post with this and started going off about it. I made a point before you got here, so yeah I care and don't give a slight toss if you do or not - but my point has always been the same whether you deem it pointless or not is no concern. You can have your "average damage" and enjoy your day. The highest damage Aura is not Fire LOL. I spelled it out in my last post. 8400 is the highest damage. I think you can read? Does it have a low AF min? OFC. My point is my point. Nothing else matters.
I was never talking about average damage so yes I agree you need to leave this ping pong. I was always talking about Strength of the build and HIGHEST Max Aura. Both of which reside with Tesladin, and Dream Sorc. You could never clear as fast as my Tesladin, and you already know about the Dream Sorc.
Just understand it was you who came to my post, so remind yourself that the specific points I made are the only topics I care about. You can have you average tick dmg, I couldn't care less.
Dream Sorc online? It flattens out past P3 this is why - I told you this when we played. People still play Solo and as an alternative to Nova but hardcore farmers just want simplicity and Nova does it really well, and is more simple to run, there's no competition.
You're really hot and heavy for Fire and I can understand that but when talking about clear speed your COWS reference is actually the worst reference you could make. The entire game is not Cows. You have problems elsewhere with Fire resistant and immunes? Then that means your build isn't powerful and those ticks are doing not their full damage like you claim. Going to the only neutral farming site in the game doesn't say anything about the build at all besides umm 44 is higher than 30? I already commended the Cow clearing it's great.
Any build in this game (except a few OP builds) struggles with immunes. This is nothing to complain or wonder about.D369 wrote: 4 days agoYou have problems elsewhere with Fire resistant and immunes? Then that means your build isn't powerful and those ticks are doing not their full damage like you claim.
Nope, I am hot for the truth, technically speaking. Especially in a forum, where users ask and other users answer questions to help.
No, it's just one of the top 3 ever runned online areas with the highest chance to find high runes and other stuff with dozens of games per hour. But what do I know, I play this game for a few days...D369 wrote: 4 days ago but when talking about clear speed your COWS reference is actually the worst reference you could make. The entire game is not Cows.
So, the bestest of all aura builds struggles in a multiplayer game? Now, that's a plot twist!
Let's see how my Dragondin does in a 6 player online game, shall we? I wished it was 8 players, but not many folks around these days...
Enjoy!
I never run into issues with my Tesladin...DasNarf wrote: 3 days ago
Any build in this game (except a few OP builds) struggles with immunes. This is nothing to complain or wonder about.
Level 44 is higher than 30, but the build is not stronger than a Tesladin and never will be. You are LOCKED to that Weapon, Armor and they are absolutely not the strongest individual pieces in the game by any means.DasNarf wrote: 3 days ago
Nope, I am hot for the truth, technically speaking. Especially in a forum, where users ask and other users answer questions to help.
You're not listening and hear what you want......DasNarf wrote: 3 days ago
No, it's just one of the top 3 ever runned online areas with the highest chance to find high runes and other stuff with dozens of games per hour. But what do I know, I play this game for a few days...
Cows is a great farming area we all know this. It is just not reflective of the rest of the game where demons/undead can be immune and fire resists is very common. Doing well in there doesn't mean it'll do exactly the same in other areas does it. We saw that....
Bestest? Are you actually serious!? Wow I've not seen bias like this in many days..DasNarf wrote: 3 days ago
So, the bestest of all aura builds struggles in a multiplayer game? Now, that's a plot twist!
Let me share the Auradin Testing link again:
https://us.forums.blizzard.com/en/d2r/t ... etc/156954
Let me crop the Summary for the Dragondin:
"The most fun of them all, especially with F R/W, variable Gear (MF, or survivability, or dmg), due to the large AOE he clear p1 cows faster than a javazon. IMO the 2nd best aura dmg dealing Paladin. Can do P8 with survival gear".
I totally disagree about "fun", but that's neither here nor there.
The Summary for the Tesladin:
"By far the strongest and best P8 Aura dmg dealing Paladin. He can even do Ubers with the right gear. 48 FCR Bp makes him traverse quite quickly, especially in dungeons. He is like a hybrid of a Zealer and Dragondin, with tele. Can do P8".
I rest my case..
Here I crunched some numbers in maxroll and copied the Tesladin build from the site you are referring to:
And compared to my build:
Bro, are you kidding me? This is like 60% difference in melee damage and 200% difference in aura damage (lightning aura damage has to be doubled, fire damage has to be tripled to be correct, maxroll doesn't take this into account)!
To be fair, Static Field proc of CM is not calculated also. Sure this is helpful fighting Baal and his minions and in higher player counts.
But, know what? I have most items at hand, I have time, I am a kind person. Only thing I trust is my own eyes. I will build that guy again, and upload a video, since you seem not be able to prove your words, quoting some random guys instead.
Give me a day or two.
And compared to my build:
dmg vs act 4 Venom lord
Bro, are you kidding me? This is like 60% difference in melee damage and 200% difference in aura damage (lightning aura damage has to be doubled, fire damage has to be tripled to be correct, maxroll doesn't take this into account)!
To be fair, Static Field proc of CM is not calculated also. Sure this is helpful fighting Baal and his minions and in higher player counts.
But, know what? I have most items at hand, I have time, I am a kind person. Only thing I trust is my own eyes. I will build that guy again, and upload a video, since you seem not be able to prove your words, quoting some random guys instead.
Give me a day or two.
Hello again!
Well, I built that guy on my 92 Paladin and spent a whole day comparing both of them. I sticked to the guide you posted, and geared him with all he needed. The only thing I didn't have at hand was that 18 FCR amulet, so I replaced it with a Highlords, which is a good choice as well.
The missing breakpoint is no big issue, teleport speed is decent. After a first test, which was a disaster, I immediately swapped those IAS gloves with Draculs. Both Auradins NEED that item to stay alive.
Why the hell does this guy recommend those gloves anyway? You don't need any more IAS for maximum attack speed if you have Fanaticism and a Phase Blade...
From then on, the Tesladin played safe and well!
Gear is as follows:
Crescent Moon PB
Enigma
Dream Kurast Shield with 60 allres
Dream Tiara
10 FCR dual leech ring with allres
perfect Raven
Arachnid belt
Draculs gloves
Gore Riders
gg Anni
shared Torch with my Dragondin, because I don't have a spare one
Merc is an ordinary might guy with Infinity CA, eth CoH and eth Cure.
Skills are maxed synergies, maxed Fana, maxed HS, 1 point Zeal, remaining points into Sacrifice. I could have maxed Zeal instead of HS, but for my players 8 test, I prefered to have higher def and additional life. Leech isn't enough on its own and LT doesn't proc as reliable as with my Dragondin, who is escorted by a Last Wish companion.
Both Paladins are high level, have maxed fire, lightning and poison resistance, 75% block and 2 fpa attack speed. Both have a +6 BO Redemption Scepter and Spirit on swap.
Of course, the Tesladin is a formidable build, no question. But both have their individual strengths and weaknesses. In principle, it's just another enigma/infinity build like many others. But this is just my personal preference and no objective judgement. I just find it boring to gear, boring to play.
During my test sessions in doing several terror zones, chaos runs, cow runs and baalruns, I noticed the following:
-We don't need to talk about Enigma. It's great. If you don't hate it like me, because it breaks so many builds in this game. *cry*
-Tesladin is leaning more towards a Zealot and has to be played very actively and aggressively, because his aura isn't that of a help. It is a matter of playstyle which one is to be preferred. I like the more leaned back style of the Dragondin, whose aura really feels like having power.
-Dragondin aura is, as I said before, absurdly strong! He shines in all open areas, be it cows, river of flame, city of the damned, jungle, desert and so on. The aura scales linearly with the number of enemies and takes out dangerous foes behind the lines. The more mobs on the screen, the higher the difference to the Tesladin!
-This scaling doesn't work out for the Tesladin, first because of the weaker aura, and second because of the high chance to proc confuse. Confused enemies stop engaging you, or worse, run away, which is what we DON'T want to maximize aura and melee damage. Very often, Tesladin has to follow them like a poodle or ignore them.
-The fire aura just eats Souls, Succubi and Oblivion Knights like popcorn. This is highly safe and convenient.
-Tesladin is stronger versus most immunes in melee. He hates all kinds of Bugs, and Souls may harm him even with 85 resistance. Dragondin doesn't like Megademons and Fire Boars. Blood Lord boss packs may pose a threat for both Paladins.
-As Tesladin, you have to keep an eye on your merc. He died twice during my tests. The barb is not invincible, but can stand his ground more reliably.
-Considering build cost, Tesladin wins over my build (7 high runes to 12 if I counted right).
Lastly said, I am aware there is some "modern" form of the Tesladin, made with self-used HS, Griffons instead of Dream and so on. But this guy leans even more into a Zealer, and I wanted to challenge the quoted "classic Tesladin", who is supposed to be superior in P8. Which is wrong.
Now for the video I joined some online games with both Paladins, solo'ed Worldstone Keep, recorded some footage and made a video out of it. I tried to cover all possible enemies (which didn't work 100%), and cut it that way to compare how both Paladins perform in similar situations. Most of the time we have a full 8 player online game.
All in all I must say, there is no clear winner.
Worldstone Keep 2: Very few fire immunes, souls are a joke, masses of enemies possible. Dragondin reigns supreme here.
Worldstone Keep 3: Exactly the opposite. Many fire immunes can make it nasty. No dangerous light immunes. Tesladin wins here.
Throne Room: Nearly all enemies from the previous levels may appear here. It's just a matter of luck for both. Tied.
Cow level: Dragondin wins, hands down.
Chaos Sanctuary: Tesladin wins, hands down.
All in all, if we consider the "holy trinity of farming areas", it's a tie. For terror zones, those are so diverse, and it's luck again which of them to get in your playtime. Another tie.
If you happen to be that kind of player who can't live without an Enigma, then it's the Tesla for you.
Now enjoy the video:
Well, I built that guy on my 92 Paladin and spent a whole day comparing both of them. I sticked to the guide you posted, and geared him with all he needed. The only thing I didn't have at hand was that 18 FCR amulet, so I replaced it with a Highlords, which is a good choice as well.
The missing breakpoint is no big issue, teleport speed is decent. After a first test, which was a disaster, I immediately swapped those IAS gloves with Draculs. Both Auradins NEED that item to stay alive.
Why the hell does this guy recommend those gloves anyway? You don't need any more IAS for maximum attack speed if you have Fanaticism and a Phase Blade...
From then on, the Tesladin played safe and well!
Gear is as follows:
Crescent Moon PB
Enigma
Dream Kurast Shield with 60 allres
Dream Tiara
10 FCR dual leech ring with allres
perfect Raven
Arachnid belt
Draculs gloves
Gore Riders
gg Anni
shared Torch with my Dragondin, because I don't have a spare one
Merc is an ordinary might guy with Infinity CA, eth CoH and eth Cure.
Skills are maxed synergies, maxed Fana, maxed HS, 1 point Zeal, remaining points into Sacrifice. I could have maxed Zeal instead of HS, but for my players 8 test, I prefered to have higher def and additional life. Leech isn't enough on its own and LT doesn't proc as reliable as with my Dragondin, who is escorted by a Last Wish companion.
Both Paladins are high level, have maxed fire, lightning and poison resistance, 75% block and 2 fpa attack speed. Both have a +6 BO Redemption Scepter and Spirit on swap.
Of course, the Tesladin is a formidable build, no question. But both have their individual strengths and weaknesses. In principle, it's just another enigma/infinity build like many others. But this is just my personal preference and no objective judgement. I just find it boring to gear, boring to play.
During my test sessions in doing several terror zones, chaos runs, cow runs and baalruns, I noticed the following:
-We don't need to talk about Enigma. It's great. If you don't hate it like me, because it breaks so many builds in this game. *cry*
-Tesladin is leaning more towards a Zealot and has to be played very actively and aggressively, because his aura isn't that of a help. It is a matter of playstyle which one is to be preferred. I like the more leaned back style of the Dragondin, whose aura really feels like having power.
-Dragondin aura is, as I said before, absurdly strong! He shines in all open areas, be it cows, river of flame, city of the damned, jungle, desert and so on. The aura scales linearly with the number of enemies and takes out dangerous foes behind the lines. The more mobs on the screen, the higher the difference to the Tesladin!
-This scaling doesn't work out for the Tesladin, first because of the weaker aura, and second because of the high chance to proc confuse. Confused enemies stop engaging you, or worse, run away, which is what we DON'T want to maximize aura and melee damage. Very often, Tesladin has to follow them like a poodle or ignore them.
-The fire aura just eats Souls, Succubi and Oblivion Knights like popcorn. This is highly safe and convenient.
-Tesladin is stronger versus most immunes in melee. He hates all kinds of Bugs, and Souls may harm him even with 85 resistance. Dragondin doesn't like Megademons and Fire Boars. Blood Lord boss packs may pose a threat for both Paladins.
-As Tesladin, you have to keep an eye on your merc. He died twice during my tests. The barb is not invincible, but can stand his ground more reliably.
-Considering build cost, Tesladin wins over my build (7 high runes to 12 if I counted right).
Lastly said, I am aware there is some "modern" form of the Tesladin, made with self-used HS, Griffons instead of Dream and so on. But this guy leans even more into a Zealer, and I wanted to challenge the quoted "classic Tesladin", who is supposed to be superior in P8. Which is wrong.
Now for the video I joined some online games with both Paladins, solo'ed Worldstone Keep, recorded some footage and made a video out of it. I tried to cover all possible enemies (which didn't work 100%), and cut it that way to compare how both Paladins perform in similar situations. Most of the time we have a full 8 player online game.
All in all I must say, there is no clear winner.
Worldstone Keep 2: Very few fire immunes, souls are a joke, masses of enemies possible. Dragondin reigns supreme here.
Worldstone Keep 3: Exactly the opposite. Many fire immunes can make it nasty. No dangerous light immunes. Tesladin wins here.
Throne Room: Nearly all enemies from the previous levels may appear here. It's just a matter of luck for both. Tied.
Cow level: Dragondin wins, hands down.
Chaos Sanctuary: Tesladin wins, hands down.
All in all, if we consider the "holy trinity of farming areas", it's a tie. For terror zones, those are so diverse, and it's luck again which of them to get in your playtime. Another tie.
If you happen to be that kind of player who can't live without an Enigma, then it's the Tesla for you.

Now enjoy the video:
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