Description
Pros:
- Really, really chill. I also have a hammerdin, and it's really high effort, you have to Teleport around and spam hammers, which after a while gets repetitive and exhausting. With a Tesladin I walk around and things die. Occasionally I have to melee them if their light res is super high, but happens maybe 1-2 times per run.
- Can basically sleepwalk through Chaos and WSK. I was half asleep yesterday running Chaos, it is so minimal effort that you don't really need to worry much about dying. If you want to farm D-Keys, you walk up to Nihlathak's room and everything just melts after 2-3 ticks without the need to worry too much about his Corpse Explosion.
- Can get complete clears. With a hammerdin, I often just skipped monsters in dead spaces or smaller packs that weren't worth the effort to chase down. As a result, everything I cleared Chaos with a Hammerdin it was like an 85% clear. It's so easy to get a 100% clear with a Tesladin, you just have to worry about looking at what drops.
- Teleport is less necessary. If everything is melting around you there's less of a need to worry about monsters body-blocking you.
- Since you're technically a melee char, you're often in position to get drops in multiplayer games.
Cons:
- Scales poorly with player count. I can hold my own in 8 players cows with a Hammerdin by myself. With this there's no way. Those cows have way too much HP and do way too much damage for you to lone ranger. I have to walk with other people, but it's not always a bad thing (see last point in Pros)
- Can't get MF insanely high. On my hammerdin I can easily clear Chaos with 527% MF. On a Tesladin because there's no slot for a Shako and dual- Ist Alibaba, so I'm running at about 330% MF. But given that MF has diminishing returns, it's not the end of the world. I think on a per-pack basis, a unique has about a 20% less probability of dropping on my Tesladin vs Hammerdin. I could probably get to ~350% with a few more MF SCs and a better pair of Chance Guards (I have 28%)
Gear:
Helm & Shield: Dream (Mandatory)
Weapon: Crescent Moon. I put my Grief away and I'm using this instead. I think this is actually better. You get way more aura tick damage, and because it has a CtC Static Field, it's not substantially slower at slaying bosses. The only thing it's quite a bit slower at is the light immunes, and that's because its physical damage is much weaker than Grief, but your melee attack gets an insane light damage buff from Holy Shock. Of course, if you're rich, you can make a 6x 5/5 RBF Berzerker Axe or Phase Blade...but then you'll still need to switch to a better weapon for boss kills.
Armor: Tal Rasha's Guardianship with RBF (can also socket PTopaz, I don't think it's material either way)
Gloves: Chance Guards
Boots: War Traveler
Amulet: Tal Rasha's Adjudication. It sucks to not get + skills, but the 65% MF 3 piece bonus is sick.
Belt: Tal Rasha's Fine Spun Cloth for 15% MF and the 65% MF 3 piece bonus.
Rings: I'm wearing Stone of Jordan and Raven Frost, but I would probably prefer BK over SOJ for LL when I have to melee. I just don't have a BK right now.
Bonus: As you can see by the photo, it actually looks pretty unique and badass!
Can be used to make Runewords:
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