Somewhat ironically, the one I would personally hard exclude is your preferred choice. Kicksins are just painfully "mweh" without runes (and hence without Mosaic).
You can still play through, sure, but you're certainly making things unnecessarily hard for ya.
Trapsins are just brilliant allrounder characters. They do use a fair bit of mana, yes, but that won't be as bad for you as your "no runes" removes Enigma and hence all of the mana consumption that goes with chain teleporting, giving your mana time to regen while running instead. Insight is still nice and all but even without it, you can make them work with little to no mana pots (mine runs on infinite mana without pots or Insight, despite Enigma spam-tele-mana-usage between traps).
Blade sins are fairly fun (subjective, naturally) and equally work well enough without runes, though they do work far better if you get the rune-based dmg scaling options (weapon variety, fort, ...). Mana usage usually isn't an issue at all because mana steal does work with Blade Fury.
Hell, even a shadow sin works surprisingly well (for playthrough purposes, not so much for speed farming later on, obv). Get your master buffed to hell and back, start Venom-sniping stuff alongside him, .. gimmicky but actually kinda fun and surprisingly not-terrible.
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