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12 replies   3276 views
2

Description

I am not sure that this subject has not yet been considered inside out, just hope I won't get banned for this.

The question is what's the simplest way to find a necromancer's shield with +3 to both
Raise Skeleton
and
Skeleton Mastery
, with 2 sockets (for making later Rhyme or Splendor)? The last part is easiest as I understood, I just need to minimize MF, and then gray and normal (white) things will drop more often. If white , I can just add 2 sockets via socket quest (it always adds two to necro shield, no matter what its' ilvl was, right?).
The main part is more complicated. How do I imagine it, necro shields start to appear with "+x to necro skill" if their ilvl matches the skill's level or higher, so the only way to avoid all those useless skill bonuses is to search among shields with ilvl 1 to 5 only. So I need to return to act I normal, few locations before
Tamoe Highland
have area level 5 or less. Silospen's drop calculator says that the highest chances for regular mobs to drop a
Preserved Head
are for those in
Dark Wood
and
Black Marsh
, with their dungeons. So the path looks clear. But all of this may not make any sense just because, I presume, items with such low level will never generate with +3/+3 modifiers, won't they? I don't know how this mechanic works.
Can someone explain if I'm right or wrong?
Description by gor1ck
5

Can be used to make Runewords:

7
I am not sure that this subject has not yet been considered inside out, just hope I won't get banned for this.

The question is what's the simplest way to find a necromancer's shield with +3 to both
Raise Skeleton
and
Skeleton Mastery
, with 2 sockets (for making later Rhyme or Splendor)? The last part is easiest as I understood, I just need to minimize MF, and then gray and normal (white) things will drop more often. If white , I can just add 2 sockets via socket quest (it always adds two to necro shield, no matter what its' ilvl was, right?).
The main part is more complicated. How do I imagine it, necro shields start to appear with "+x to necro skill" if their ilvl matches the skill's level or higher, so the only way to avoid all those useless skill bonuses is to search among shields with ilvl 1 to 5 only. So I need to return to act I normal, few locations before
Tamoe Highland
have area level 5 or less. Silospen's drop calculator says that the highest chances for regular mobs to drop a
Preserved Head
are for those in
Dark Wood
and
Black Marsh
, with their dungeons. So the path looks clear. But all of this may not make any sense just because, I presume, items with such low level will never generate with +3/+3 modifiers, won't they? I don't know how this mechanic works.
Can someone explain if I'm right or wrong?

I don't mind negotiating, if it's within reason.
7
I found a +3/+3
Preserved Head
once from
Corpsefire
at lvl 2

Image
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less. ;)
7
Game may generate item with +3 RS and +3 SM, but chanses are extremely low. You may repair broken shrunken heads, repaired items also get ilvl 1.

Overconfidence is a slow and insidious killer.

GMT+2, I'm usually available for trades between 6:00-10:00 PM.

I play SC and HC, please check twice before adding me or making an offer, thank you.
7
You can get +3/+3 modifiers on Act 1 drops for these skills. Staff mods are weird.

The game has all skills that can be applied via Staff mods set in tiers. Eg.
Poison Nova
is tier 6, while
Poison Dagger
is tier 2 and
Skeleton Mastery
is tier 1. Item level determines what tiers of skills can be accessed by an item when it generates.

But, once tier has been rolled based on item level, the procedure for calculating how many skills appear on an item (0-3) or the skills' +x value (1-3) is mostly random. Random enough, for your purposes, anyway.

So, you most certainly can get +3/+3 on Act 1 drops.

Image

Can login for trades between 7-11pm EST
7
User avatar

ShadowHeart 2638Moderator

Europe PC
Morder07 wrote: 1 year ago
You may repair broken shrunken heads, repaired items also get ilvl 1.
To clarify, you can "upgrade" low quality items to normal using the cube, with an
El
rune and a chipped gem, this sets the ilvl to 1.

This should work for this purpose, right?

I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
7
ShadowHeart wrote: 1 year ago
Morder07 wrote: 1 year ago
You may repair broken shrunken heads, repaired items also get ilvl 1.
To clarify, you can "upgrade" low quality items to normal using the cube, with an
El
rune and a chipped gem, this sets the ilvl to 1.

This should work for this purpose, right?
Yes, this is what I meant

Overconfidence is a slow and insidious killer.

GMT+2, I'm usually available for trades between 6:00-10:00 PM.

I play SC and HC, please check twice before adding me or making an offer, thank you.
7
User avatar

Necrarch 2079Moderator

Necromancer Europe PC
These are very looked after and hard to get, just to let you know. Good luck !

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap
Annihilus
7
OP
Thanks you all for informative answers.
Morder07 wrote: 1 year ago
You may repair broken shrunken heads, repaired items also get ilvl 1.
I heard it, but never actually use this recipee. Why, do it rerolls staff mods? Or it's just a small addition?

I don't mind negotiating, if it's within reason.
7
gor1ck wrote: 1 year ago
I heard it, but never actually use this recipee. Why, do it rerolls staff mods? Or it's just a small addition?
Yes, It does.
I use this receipt for low quality
Rune Staff
.
If it had +3ES, +1-3CA so
Larzuk
would make it 5os.

pm me here (d2.
Io
) for trade
7
OP
Thanks.

I don't mind negotiating, if it's within reason.
7
mockingbirdreal wrote: 1 year ago
gor1ck wrote: 1 year ago
I heard it, but never actually use this recipee. Why, do it rerolls staff mods? Or it's just a small addition?
Yes, It does.
I use this receipt for low quality
Rune Staff
.
If it had +3ES, +1-3CA so
Larzuk
would make it 5os.
Is there a reason why you would want a 5os staff as oppose to a 4os? I assume people want to make Memory out of a 3 es staff.
7
Atomicharmony24 wrote: 1 year ago
mockingbirdreal wrote: 1 year ago
gor1ck wrote: 1 year ago
I heard it, but never actually use this recipee. Why, do it rerolls staff mods? Or it's just a small addition?
Yes, It does.
I use this receipt for low quality
Rune Staff
.
If it had +3ES, +1-3CA so
Larzuk
would make it 5os.
Is there a reason why you would want a 5os staff as oppose to a 4os? I assume people want to make Memory out of a 3 es staff.
You can make a Call To Arms out of it for space efficiency. Slightly worse than Memory in terms of the
Energy Shield
, but its still a great ES prebuff AND you get the usual CTA buffs.

Image

Can login for trades between 7-11pm EST
7
Oh got it. Thanks for the Insight.
9

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