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I mean...I can't say I'm surprised. But yeah...two (sadly) kinda predictable things happened, leading to a toooootally unforeseeable (right..) outcome:
1) Mosaic post-patch still stacks additively, leading to 100% chance to keep your Charge as well as an infinite refresh when dual wielding it. So far, ok, that was kind of the point.
2) Dragon Talon was left unchanged. Hell of an oversight there. Dragon Talon as of right now (patch just hit, works on SP) still applies finishers on every single hit, not once per full cycle.
Now, what does this mean?
It means MA sins just turned into not only the ultimate disco ball but also the single most ridiculous DPS I've seen on any legit build in this game to date. And that includes the prior multi-million DPS DT builds.
Given sufficient +skill, you can push talon to 8-9 strikes per cycle (i.e. 8-9 strikes at insane attack speed). Each of those triggers Phoenix Strike. And Blades of Ice. And Claws of Thunder. And Fists of Fire. And counts Cobra Strike. And just for good measure counts Tiger Strike as well. The lightshow is damn impressive. And the DPS this throws out is to the point where - I kid you not - I couldn't even time the dclone kill. I genuinely had to change it to P8 to even stand a chance at a non-instant-kill. On P8, you're looking at right around a second to just plain annihilate him while any mob around him still blows up instantly.
But damn...that light show...good lord!
In terms of normal farming (so not bosses), you literally just Dragon Flight from pack to pack and everything falls over dead, no questions asked.
It truly is just as insane as predicted. And honestly, maybe even more so.
Description by 1) Mosaic post-patch still stacks additively, leading to 100% chance to keep your Charge as well as an infinite refresh when dual wielding it. So far, ok, that was kind of the point.
2) Dragon Talon was left unchanged. Hell of an oversight there. Dragon Talon as of right now (patch just hit, works on SP) still applies finishers on every single hit, not once per full cycle.
Now, what does this mean?
It means MA sins just turned into not only the ultimate disco ball but also the single most ridiculous DPS I've seen on any legit build in this game to date. And that includes the prior multi-million DPS DT builds.
Given sufficient +skill, you can push talon to 8-9 strikes per cycle (i.e. 8-9 strikes at insane attack speed). Each of those triggers Phoenix Strike. And Blades of Ice. And Claws of Thunder. And Fists of Fire. And counts Cobra Strike. And just for good measure counts Tiger Strike as well. The lightshow is damn impressive. And the DPS this throws out is to the point where - I kid you not - I couldn't even time the dclone kill. I genuinely had to change it to P8 to even stand a chance at a non-instant-kill. On P8, you're looking at right around a second to just plain annihilate him while any mob around him still blows up instantly.
But damn...that light show...good lord!
In terms of normal farming (so not bosses), you literally just Dragon Flight from pack to pack and everything falls over dead, no questions asked.
It truly is just as insane as predicted. And honestly, maybe even more so.
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I mean...I can't say I'm surprised. But yeah...two (sadly) kinda predictable things happened, leading to a toooootally unforeseeable (right..) outcome:
1) Mosaic post-patch still stacks additively, leading to 100% chance to keep your Charge as well as an infinite refresh when dual wielding it. So far, ok, that was kind of the point.
2) Dragon Talon was left unchanged. Hell of an oversight there. Dragon Talon as of right now (patch just hit, works on SP) still applies finishers on every single hit, not once per full cycle.
Now, what does this mean?
It means MA sins just turned into not only the ultimate disco ball but also the single most ridiculous DPS I've seen on any legit build in this game to date. And that includes the prior multi-million DPS DT builds.
Given sufficient +skill, you can push talon to 8-9 strikes per cycle (i.e. 8-9 strikes at insane attack speed). Each of those triggers Phoenix Strike. And Blades of Ice. And Claws of Thunder. And Fists of Fire. And counts Cobra Strike. And just for good measure counts Tiger Strike as well. The lightshow is damn impressive. And the DPS this throws out is to the point where - I kid you not - I couldn't even time the dclone kill. I genuinely had to change it to P8 to even stand a chance at a non-instant-kill. On P8, you're looking at right around a second to just plain annihilate him while any mob around him still blows up instantly.
But damn...that light show...good lord!
In terms of normal farming (so not bosses), you literally just Dragon Flight from pack to pack and everything falls over dead, no questions asked.
It truly is just as insane as predicted. And honestly, maybe even more so.
1) Mosaic post-patch still stacks additively, leading to 100% chance to keep your Charge as well as an infinite refresh when dual wielding it. So far, ok, that was kind of the point.
2) Dragon Talon was left unchanged. Hell of an oversight there. Dragon Talon as of right now (patch just hit, works on SP) still applies finishers on every single hit, not once per full cycle.
Now, what does this mean?
It means MA sins just turned into not only the ultimate disco ball but also the single most ridiculous DPS I've seen on any legit build in this game to date. And that includes the prior multi-million DPS DT builds.
Given sufficient +skill, you can push talon to 8-9 strikes per cycle (i.e. 8-9 strikes at insane attack speed). Each of those triggers Phoenix Strike. And Blades of Ice. And Claws of Thunder. And Fists of Fire. And counts Cobra Strike. And just for good measure counts Tiger Strike as well. The lightshow is damn impressive. And the DPS this throws out is to the point where - I kid you not - I couldn't even time the dclone kill. I genuinely had to change it to P8 to even stand a chance at a non-instant-kill. On P8, you're looking at right around a second to just plain annihilate him while any mob around him still blows up instantly.
But damn...that light show...good lord!
In terms of normal farming (so not bosses), you literally just Dragon Flight from pack to pack and everything falls over dead, no questions asked.
It truly is just as insane as predicted. And honestly, maybe even more so.
_____
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There's no way this was ever tested internally, right? Or maybe the answer is obvious and I shouldn't bother asking.
Anyway, MA sins weren't given any love for a LONG time; I suppose it's well deserved by now.
Anyway, MA sins weren't given any love for a LONG time; I suppose it's well deserved by now.
OP
Talking about blizz here..so yeah, the answer is obvious.
_____
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I really hope you are right, cause as of now, I don't have a single chars who can really easily solo hell on p8 ssf.
cross my fingers.
cross my fingers.
goodluck, and may the RNG god be with you.
Hope they won't patch it.
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Nice, hope they don't change it
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You can always make alternative offers with Keys.
I don't really trade in pgems.
Can trade on PC and Switch
second account JuliePayette#1511
Wait, so is my HC trapsin now getting the - to enemy light res?
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Also, on topic... I never really thought of the ramifications of being able to Charge up all your Charge-based skills and then continuously releasing all of them at an insanely fast rate. I may have to consider making an MA sin on ladder.... >:D
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My Holy Grail Tracker is for Offline Hardcore.
Wow. Thanks for the info. I will give MA sin a try after farming for the runes needed.
OP
Yeah, it is properly ridiculous. In both approaches (DT + elemental).ShadowHeart wrote: 2 years ago
DT is a lot simpler to get going as all you need to Charge up is tiger (and perhaps cobra if you feel squishy). The downside is you need a lot more specific and expensive gear to really make it go insane. To the point where on live, that's fairly unrealistic.
Elemental takes a few seconds to Charge up on zoning as you're looking at 4-6 Charge up skills you want loaded but you can drive that to absolute insanity even without fully perfecting the gear. Though once you do..hard to tell a difference between P1 and P8 tbh.
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Does that make this the only viable MA build? "Viable" meaning in this case, "If your goal is to make the best MA build, here's your target"? Infinite charges + DT on every kick is beyond godly if you factor in high Fade and BO.
All from a couple of Gul. Bonkers.
All from a couple of Gul. Bonkers.
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OP
The only affordable one at that level at least. DT was bonkers even before the whole Mosaic idea but the gear was/is even harder to get than the Mosaic version.
But this..yeah..
Hell, you don't even need sunders for it since you're looking at 3 elements + physical on everything.
But this..yeah..
Hell, you don't even need sunders for it since you're looking at 3 elements + physical on everything.
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Fun side effect:
Your uber runs have 0 adds. Or at least 0 visible adds, seeing how anything that spawns would die instantly in the insane AoE all over. Kind of like meph did..at least dia lasted long enough to still be in Death animation while Baal gets killed. Meph really kinda just blew up instantly.
The mega lords are the only thing actually can survive you since they're immune to everything and its mom. But any single sunder quickly fixes that.
Your uber runs have 0 adds. Or at least 0 visible adds, seeing how anything that spawns would die instantly in the insane AoE all over. Kind of like meph did..at least dia lasted long enough to still be in Death animation while Baal gets killed. Meph really kinda just blew up instantly.
The mega lords are the only thing actually can survive you since they're immune to everything and its mom. But any single sunder quickly fixes that.
_____
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The images are nuts !
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OP
The gameplay even more.
Though there is some sort of super annoying bug that I haven't quite narrowed down yet...SOMETHING in this chain of explosions ends up breaking Cobra Strike. And when it does, it kills both Cobra Strike and any normal leech you'd have for the rest of the game, even if you let all charges expire. Plus it feels like the damage you take goes up massively as well. Weird...and annoying AF...only seems to happen when Tiger Strike and/or Fists of Fire are involved though. Sticking to Phoenix, Blades, Thunder and Cobra seems to reliably be working just fine.
Though there is some sort of super annoying bug that I haven't quite narrowed down yet...SOMETHING in this chain of explosions ends up breaking Cobra Strike. And when it does, it kills both Cobra Strike and any normal leech you'd have for the rest of the game, even if you let all charges expire. Plus it feels like the damage you take goes up massively as well. Weird...and annoying AF...only seems to happen when Tiger Strike and/or Fists of Fire are involved though. Sticking to Phoenix, Blades, Thunder and Cobra seems to reliably be working just fine.
_____
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And just because it wasn't silly enough yet...as it turns out, the above isn't just because my test sin was built with baller gear:
Double Mosaic + Boots and basically nothing else (just forgot to ditch the anni + torch) = still easily chewing through dclone and still 1-2 shotting everything in CS and the like. Cuz...yeah...
Double Mosaic + Boots and basically nothing else (just forgot to ditch the anni + torch) = still easily chewing through dclone and still 1-2 shotting everything in CS and the like. Cuz...yeah...
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Mosaic on blank Runic Talons with no + skills ? And upped gores ?
Crazy stuff.
Nerf hammer is coming !
Crazy stuff.
Nerf hammer is coming !
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
OP
I didn't quite go so far as to bother making new Claws so the talons do still have skills on them. But that's less impact than 6 plain skillers with 2 blank Claws would have. So..hardly game-changing.Necrarch wrote: 2 years agoMosaic on blank Runic Talons with no + skills ? And upped gores ?
Crazy stuff.
Nerf hammer is coming !
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Those screenshots are quite pretty in their way.
I wonder how long it will take to change this setup... and how they will break something else in the process.
I wonder how long it will take to change this setup... and how they will break something else in the process.
MA sins, even post D2R improvements, still sucked balls compared to most lol. This is incredible and i REALLY hope they either don't nerf it or, if they do, they don't nerf it too hard so it at least stays as a viable option
.
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