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Hi,
Is it worth to try rolling blue Monarch dropped by Hell Nihlathak in order to try get Jeweler's Monarch of Deflecting (JMoD)? Or it's a wasting of time and gems? What you would suggest? Thanks
Description by BillyMaysed
Is it worth to try rolling blue Monarch dropped by Hell Nihlathak in order to try get Jeweler's Monarch of Deflecting (JMoD)? Or it's a wasting of time and gems? What you would suggest? Thanks
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Hi,
Is it worth to try rolling blue Monarch dropped by Hell Nihlathak in order to try get Jeweler's Monarch of Deflecting (JMoD)? Or it's a wasting of time and gems? What you would suggest? Thanks
Is it worth to try rolling blue Monarch dropped by Hell Nihlathak in order to try get Jeweler's Monarch of Deflecting (JMoD)? Or it's a wasting of time and gems? What you would suggest? Thanks
Wasting time and gems. Way too many possible combinations, almost all are absolutely worthless.
Always roll grand charms with gems.
Always roll grand charms with gems.
From what I understood in the past people might reroll the blue Monarch 1 time and then sell it. The hidden iLvl drops each time you reroll and eventually makes the Monarch unable to roll with the mods you want. Rare Diadems and Baal GC's are the best for rerolling with Baal SC's being a decent option too.
The 3pgems + magic item keeps the ilvl.
Ya what Necropuddi said. Its way too high of a chance to ever get it and those resources are better spent re-rolling GC's for skillers.necropuddi wrote: 3 years ago Wasting time and gems. Way too many possible combinations, almost all are absolutely worthless.
Always roll grand charms with gems.
You'll sooner find every HR in the game than 1 of those GG monarchs. lol
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I have heard of ilevel dropping when rolling for new stats. Is there a resource somewhere that goes into this? I've been rolling the same Diablo GC but haven't gotten anything yet. Now I wonder if the item level has dropped.
1/14996 - odds of a unid magical Monarch being jewelers Monarch of deflecting
I'd say no it isn't worth it, but pick up the magical ones that drop.
I'd say no it isn't worth it, but pick up the magical ones that drop.
Really? where did you get this info? i feel like 1:15000 is "low". lol. Considering the drop rates of runes and you see way more HRs than you do jewelers monarchs. Maybe because barely anyone bothers to ID blue monarchs?
Diablo 2 New Player Guide (24 Key Topics)
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
Runewords & Runes Cheat Sheet (NEW incoming)
Trade Value Guides (Runes, Torches, Keys etc)
All Changes in Diablo 2 Resurrected (+More Soon)
Guides & Resource Links Collection
https://tools.harrogath.com/affixcalc.html its not the prettiest website but its very useful for this sort of stuff
Yeah, I don't find that many magical Monarchs, but I'd guess its also because lotsof people dont pick them up to check lol
Yeah, I don't find that many magical Monarchs, but I'd guess its also because lotsof people dont pick them up to check lol
Rerolling rare items with this recipe does drop the ilvl.shivercity321 wrote: 3 years ago I have heard of ilevel dropping when rolling for new stats. Is there a resource somewhere that goes into this? I've been rolling the same Diablo GC but haven't gotten anything yet. Now I wonder if the item level has dropped.
Rerolling magic items with this recipe does not.
This means your GC will keep the same ilvl no matter how many times you reroll it.
This is very true. I'm one Jah and one Ber away from this exact prediction xDBillyMaysed wrote: 3 years agoYa what Necropuddi said. Its way too high of a chance to ever get it and those resources are better spent re-rolling GC's for skillers.necropuddi wrote: 3 years ago Wasting time and gems. Way too many possible combinations, almost all are absolutely worthless.
Always roll grand charms with gems.
You'll sooner find every HR in the game than 1 of those GG monarchs. lol
(of COURSE it's these two runes that are the ones I haven't found yet)
its not that simple with rerolling charms its more about the qlvl of the magic item and the ilvlZelym wrote: 3 years agoRerolling rare items with this recipe does drop the ilvl.shivercity321 wrote: 3 years ago I have heard of ilevel dropping when rolling for new stats. Is there a resource somewhere that goes into this? I've been rolling the same Diablo GC but haven't gotten anything yet. Now I wonder if the item level has dropped.
Rerolling magic items with this recipe does not.
This means your GC will keep the same ilvl no matter how many times you reroll it.
note that charms equations are unique for charms and dont work with any other type or reroll
so In the case of charms ilvl is determined by the monster's level (mlvl) from which they dropped
the area lvl in the game is capped at 85 however ilvl 99 drops from Baal diablo and nithalak
qlvls are fixed at 28 for Small Charms 14 for Large Charms and 1 for Grand Charms.
if rerolling multiple times remember to plug in the new ilvl each time you roll to see if affixes and prefixes are still available as your ilvl may keep changeing
with crafting charms you can follow these formulas
grand Charms,
if ilvl < 92, then alvl = ilvl - 0 (the 0 is actually .5 and is confirmed to be converted to a zero as the game in this situation chooses to round this decimal number to zero)
if ilvl >= 92, then alvl = ilvl * 2 - 99.
so for grand charms ilvl 92 and up will just reroll up to 99
also with grand charms anything rerolled at or below 91 ilvl would return diminishing returns by .5 ilvls with each roll but since the .5 is reduced to zero in this case grand charms always reroll the same ilvl no matter what
(note that ive read d2 uses almost exclusively integer calculations this means it will not remember or use fractions In addition it won't round but truncate and ive also read that decimals and fractions are mostly always rounded down in d2 but there are however exceptions to this rule in short im not sure however ive heard that gcs will reroll at the same ilvl every time which would indicate that the game is rounding the .5 down to zero so that information may actually be the case )
large Charms,
if ilvl < 92, then alvl = ilvl - 7
if ilvl >= 92, then alvl = ilvl * 2 - 99
so for large charms ilvl 92 and up will just reroll up to 99
also with large charms anything rerolled at or below 91 ilvl will return diminishing returns by 7 ilvls with each roll
small charms :
if ilvl < 92 alvl = ilvl - 14 then
if ilvl >= 92, then alvl = ilvl * 2 - 99
so for small charms ilvl 92 and up scs will just reroll up to 99
also with small charm anything rerolled at or below 91 ilvl will return diminishing returns by 14 ilvls with each roll
edited im sure this is 100% accurate info for reals now
think we have here confusion with lvl required (shows) and ilvl (does not show).
as i know ilvl is always stays same when rerolling charms.
but maybe some more experienced player can in short explain this topic.
as i know ilvl is always stays same when rerolling charms.
but maybe some more experienced player can in short explain this topic.
...ladder also
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Lifted from Arreat Summit's page about the Horadric Cube (http://classic.battle.net/diablo2exp/items/cube.shtml);
I.e., the cube recipe for re-rolling magic items works the same way for all magic (blue) items and always preserves ilvl regardless of the type of item being re-
rolled.
If you don't trust Arreat Summit and/or you need more source, there are plentiful.
Blizzard wrote:3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type(emphasis mine)
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.
I.e., the cube recipe for re-rolling magic items works the same way for all magic (blue) items and always preserves ilvl regardless of the type of item being re-
rolled.
If you don't trust Arreat Summit and/or you need more source, there are plentiful.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
lvl required is not the same as ilvl the only way to know the ilvl is to know where you got your charm to drop and possibly what you have done to it like how many times you rerolled it for examplebrgljez wrote: 2 years ago think we have here confusion with lvl required (shows) and ilvl (does not show).
as i know ilvl is always stays same when rerolling charms.
but maybe some more experienced player can in short explain this topic.
ilvls of 99 charms rerolled are always the same ilvl anything below 92 which is everything other than the ilvl 99s from Baal diablo and Nihlathak will be at top ilvl 85 and lower and will always regress with each roll
unless all grand charms .5 value are treated as zero and rounded down (which im unsure if happens here or not) then all grand charms would maintain the same ilvl with each reroll large charms and small charms do not have the possibility to work this way as no decimal value so they always regress with each roll if the charms is ilvl 85 and lower to start with
your quoteing a statement that is more of a general statement then the actual formulas budShadowHeart wrote: 2 years ago Lifted from Arreat Summit's page about the Horadric Cube (http://classic.battle.net/diablo2exp/items/cube.shtml);
Blizzard wrote:3 Perfect Gems (of any type) + 1 Magic Item = 1 New Random Magic Item of the Same Type(emphasis mine)
You can use this formula to get another chance at a Magic Item of the same type. The ilvl = ilvl. This means to use 100% of the ilvl of the input item. It's important to note the difference between "the ilvl is set to a fixed number" like what happens in some recipes and "the ilvl of the output is exactly the same as the ilvl of the input" as is the case here. So if you're cubing for +skills Grand Charms, for example, you want to use Charms starting from late Nightmare, not ones that dropped in the Normal Blood Moor. You can use this formula (with an Amulet) to create a +2 Skills Amulet. And you cannot Gamble one before Character Level 84. Be warned however, that the chances of getting that on an Amulet might be very low (considering everything is available) and it might take a lot of tries. Rare Items cannot be used with this formula to create new Rare Items. You can also use this on Charms and Jewels.
I.e., the cube recipe for re-rolling magic items works the same way for all magic (blue) items and always preserves ilvl regardless of the type of item being re-
rolled.
If you don't trust Arreat Summit and/or you need more source, there are plentiful.
charms are magic items yes but unlike all other magic items they are calculated differently when rerolled and the formulas i provided above are those formulas which are 100% accurate
Do you have any source for this information and those formulas you presented?
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
some of the info i personally had to reverse engineer i guess is a good way of saying it but i can provide a few source links for ya to show how i got to where i didShadowHeart wrote: 2 years ago Do you have any source for this information and those formulas you presented?
https://www.diabloii.net/forums/threads ... ng.628300/
https://www.purediablo.com/diablo-2/dia ... ea-levels/
https://forums.d2jsp.org/topic.php?t=40498016&f=21
https://www.diabloii.net/forums/threads ... d2.445559/
https://www.diabloii.net/forums/threads ... on.646687/
question for icecoldblood.
how many rolls is needed for Baal's gc to loose posibility to drop 45 health suffix?
how many rolls is needed for Baal's gc to loose posibility to drop 45 health suffix?
...ladder also
if online, contact me via bn chat for fast trade or negotiations after placing reply here.
If u need help with SCNL "Socket" quest, ubers or waypoints, feel free to contact me. Will gladly help.
if online, contact me via bn chat for fast trade or negotiations after placing reply here.
If u need help with SCNL "Socket" quest, ubers or waypoints, feel free to contact me. Will gladly help.
it never can lose that ability
if ilvl >= 92, then alvl = ilvl * 2 - 99.
so this means if the item lvl is greater than 92 then the area lvl will equal the ilvl *2 - 99
and the only thing that can be greater than 92 is already ilvl 99 so it would go like this
alvl= 99 x 2
which is 198
then 198-99
which is 99
so 99=99
so the alvl will be 99
and charms alvls are the same as the ilvl so its a endless cycle of 99 rolls
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