Description
- Performance is just...ugh. Not crashing as much as initial release (albeit more than pre-2.4) but the lag and rubberbanding is massive. Almost feels like they never really fixed servers but just sold it as such when decreasing population made things less bad (which ladder now undid).
- Merc pathing/AI is ridiculously bad, WAY worse than it has ever been. My merc (A2) reliably gets lost 5 screens back to where he should normally despawn due to distance or at least Teleport over but he does neither. He just gets lost in limbo and doesn't catch up for like 5 minutes. Additionally, when he is there, he literally just stands there not going after anything most of the time which for an A2 merc is somewhat unusual.
- FoH performance is significantly worse than expected. Mind you, it is still a very valid and strong build (started farming hell CS solo at 49) but nowhere near what it was on PTR (and yes, I did drop all gear on PTR to see how it'd perform without any). Specifically, on PTR, when you cast on a mob they would get hit with the light damage and then also get hit with the Bolts that it spawned from them which made it a ridiculously good skill to kill a specific mob (boss) within a pack with. That seems to be gone entirely and the mob that is actually the center of it only gets hit with the lightning damage, resulting in him usually being left standing after the pack around him is long gone. The Bolts then also seem to do less to the surrounding mobs than they did on PTR.
- Charge pathing got improved. This one is probably the most confusing of all to be honest but for some strange reason, I hardly get stuck on things with Charge anymore. It used to be that if you tried to Charge down to countess for example, you'd get stuck on basically every grave due to horrendous pathing. Now? It still gets stuck every so often but I'd say about 5% of what it used to be, if that.
Curious to see how much of that just my imagination.
Can be used to make Runewords:
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