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Throwing with The Elements: Guide to an Elemental Throw Barbarian

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Description

Harpoons, War Darts and Flying Axes, oh my! Ever wished you could throw all the elements at once infinitely at monsters? Do you enjoy watching things burn, freeze and being electrocuted simultaneously?

Then welcome to an alternative build of the D2R Patch [2.4] Throw Barbarian, "The Elemental Thrower"! - by LuckyAce

Prior toPatch 2.4, this build was almost impossible to play. You could play it sure, but who wants to keep 3 sets of
Gimmershred
's on hand at a time just to clear an area. Sounds pretty crappy right? Well not anymore!

Speaking of
Gimmershred
, and as you might have guessed from the guide's title, this build variant makes exclusive use of them.

As usual, let's get those Pros and Cons out the way:
Pros
- Over 4K Life
- Super Fast Attack Speed
- Makes use of
Frenzy
to further increase
Double Throw
Attack Speed
- Never runs out of throwing weapons
- Makes use of
Grim Ward
(yay!)
- Does Fire/Lightning/Cold/Physical Damage
- Has no issues with Physical Immune monsters
- Can Self-
Enchant
to further increase damage output
- Over 4K
Double Throw
damage
- Over 70% IAS
- Over 50% Deadly Strike Damage
Cons
- Single-Target Attacker
- Needs specific items to function properly
- Constantly has to reposition to throw weapons

Introduction

Ah The
Double Throw
Barbarian, once seen as an "odd ball" build by the D2 LoD community is now a force to be reckoned with. Thanks to significant updates to
Double Throw
and
Throwing Mastery
in D2R Patch 2.4, after 20 years, it's this builds time to shine! Most Throw Barbarians focus on the physical damage side of things, with lots of
Amplify Damage
and deadly strike. This variant however does (almost) the opposite of that, it focuses on the elements (with a side of physical damage for good measure).

[1] Gear, Stats & Skills

This build requires specific items to function properly and as such, I recommend acquiring a majority of them before trying it out for yourself. Some of the gear slots will have alternative items, based on what you prefer.
Gear
Weapon: Ethereal
Gimmershred
(x2), or Ethereal
Gimmershred
and Ethereal
Demon's Arch

Off-hand: Call To Arms in a
Crystal Sword
or
Flail
, Echoing Weapon, or 2x Echoing Weapons (+3 to Warcries) (for BO/Shouting)

Helm
:
Vampire Gaze
or
Arreat's Face
(depend on what your Barb needs, both are BiS for this build)

Gloves: *[1]
Lava Gout
or
Laying of Hands


Armor: *[2]Enigma, Fortitude, or Duress

Belt
:
Thundergod's Vigor
(for the added lightning damage and massive boost to Strength / Vitality)

Boots
: *[3]
Infernostride
or
Gore Rider
's

Amulet:
Highlord's Wrath
,
The Rising Sun
, or
Atma's Scarab
(for the chance to cast
Amplify Damage
)

Rings:
Bul-Kathos' Wedding Band
,
Raven Frost
, or 2x
Raven Frost


Charms: Small charms with life, Res, MF, FHR. Grand Charms with +Masteries, +Combat Skills, +Warcries, +Life / +AR +Min/Max damage. |
Annihilus
, Barbarian Torch|

[1]:
Lava Gout
is important here for it's added fire damage and its chance to cast Lvl 10
Enchant
. Despite it being only a 2% chance to cast, it procs more often than you think when you're throwing your Gimmdershred's faster than the Wind.

[2]: Depending on your playstyle, you can use Enigma, Fortitude or Duress for this build. I personally prefer Fortitude for its massive boost to life, defense, enhanced damage and the ability to cast
Chilling Armor
when struck. Duress is my second choice here for the added cold damage, open wounds and its relative ease to make in comparison to Enigma and Fortitude.

[3]:
Infernostride
is great for added fire damage, which then synergizes well with
Lava Gout
's fire damage and
Enchant
. Also a great boost to Fire Resistance if your Barb's happens to be too low. Alternatively if you prefer more deadly strike, and open wounds damage,
Gore Rider
's are the way to go.

Image
Mercenary Gear
The Elemental Throw Barbarian (and the regular Throw Barbarian for that matter) Require the Act 1 Rogue Merc. This is for 2 reasons: Choosing
Cold Arrow
/
Freezing Arrow
helps crowd control for your Barbarian as he throws, and she is able to equip Faith, which comes with Lvl 12
Fanaticism
. This is very important as it greatly increases his attack speed while using
Double Throw
and
Frenzy
.

Weapon: Faith in a Ethereal
Grand Matron Bow
or
Matriarchal Bow


Helm
Ethereal
Andariel's Visage
or
Vampire Gaze


Armor: Ethereal Fortitude in a
Archon Plate
,
Wyrmhide
or
Dusk Shroud

Diving into Stat Point distribution, Skill Point distribution and Early Leveling:
Stat Point Distribution
- Strength: Enough to wear your highest requirement piece of gear. (This should total around 115-130 depending on the runeword armor base you plan to use)
- Dexterity: Around 110-115 (this is to make sure you have enough to wear your
Gimmershred
's)
- Vitality: All remaining points go here.
- Energy: No points here. Barbs get all of their Life/Mana from
Battle Orders
.

*An example of what your stats may look like at Lvl. 90 (with
Battle Command
,
Battle Orders
, and
Shout
casted):

Image

Skill Point Distribution
- Warcries: 1 Pt to
Howl
, 1 Pt to
Shout
, 20 pts to
Battle Orders
, 1 Pt to
Battle Command

4-5 Pts to *[1]
Find Potion
, 1 Pt to
Find Item
1 pt to *[2]
Grim Ward
.

*[1]: Adding points to
Find Potion
increases the damage monsters take when they come within range of
Grim Ward
.

*[2]:While testing
Grim Ward
I noticed adding points into it doesn't increase it's radius by much. Therefore it makes more sense to give
Find Potion
more points to increase damage monsters take from
Grim Ward
.

- Combat Masteries: 20 Pts to
Throwing Mastery
, 1 Pt to *[1]
Axe Mastery
1 Pt to
Iron Skin
, 5 Pts to
Natural Resistance
, 1 Pt to
Increased Stamina
, 1 Pt into
Increased Speed
.

[1]: Adding a single point into
Axe Mastery
helps with damage output for
Frenzy
, since
Gimmershred
is classified as both a throwing weapon, and an
Axe
.

- Combat Skills: 1 Pt to
Bash
, 20 Pts to
Double Swing
, 20 Pts to
Double Throw
, 1 Pt to
Frenzy
(this is to help increase the attack speed of
Double Throw
after using it for a few attacks)
, 1 Pt into
Leap


*Extra Points: Depending on your Barbs needs, you have a few options to place your extra skill points into:-
Find Potion
:
Great for adding more damage to
Grim Ward
. Add as many extra points as you desire here.

-
Shout
:
If you find your defense is a little lacking, about 3 points into
Shout
should help.

-
Natural Resistance
:
If your resists are a bit lacking in Hell, adding 3 points into this skill should fix things.

Early Leveling Guide
Because this build requires specific gear to use, there are a few paths you could take to level your Barb:

[1] Start off as a budget
Frenzy
, or
Whirlwind
Barb and farm / trade for the required gear. Then, respec around Lvl. 80-85.

[2] Play the Physical version of this build using budget gear until you can swap your items around.

[3] If playing on Battle.net, have a friend rush you, then power-level in the Cow Level,
Chaos Sanctuary
and
Baal
in each difficulty.

[2] Gameplay Tips

Below are some helpful tips I've come up with playing this build:
Tips
- Make use of
Grim Ward
.
Grim Ward
is now your best friend on a Throw Barbarian. It slows enemies, causes them to flee and is a very effective form of crowd control. Combine that with your Cold Rogue and you won't have to reposition yourself too much. Throw to your hearts content.

*An example of
Grim Ward
being used to crowd control cows in Hell, Players 8:
- Make sure you keep
Enchant
up (if you're using
Lava Gout
's)
Enchant
unexpectedly makes this build shine and is super useful for keeping your Barbs damage output high as he's throwing.

- Use
Frenzy
,
Leap
or
Howl
to escape from combat (especially if you aren't using Engima)
. If you find yourself in a tight situation, use a combination of
Leap
and
Frenzy
to escape from monsters who move quick from Extra Fast, or use
Howl
if you find yourself surrounded.

[3] Build Preformance

This build preforms very well in Hell due to the massive amount of elemental damage, as well as added in physical damage. Against bosses in Players 1, they go down fairly quickly. In Players 5-8 monsters take a tiny bit longer to kill but are still killed fairly quickly.
Frenzy
and
Fanaticism
along with
Enchant
are this build's highlights. Not only are you reaching IAS breakpoints with
Double Throw
, but you can move around quickly while doing so. The added elemental damage from using 2
Gimmershred
's is a very nice damage bonus as well. Something Physical Throw Barbs often struggle with is damage output. They rely on
Amplify Damage
and Deadly Strike more than the Elemental Thrower, so in this case, the Elemental Thrower can outperform them.

[4] Closing Thoughts

After 20 years, the might of the Throw Barbarian can finally be seen by all. It's about time for Arreat's sake! While most will probably opt for the physical variant of this build, I still highly recommend trying out the elemental version if you can acquire the gear. Not only is it satisfying to throw axes at stupidly fast speed, and watch monsters burn, shatter and be electrocuted simultaneously, but its also satisfying to know that this build is no longer considered an "odd ball" build by the D2 community.

- LuckyAce
Description by LuckyAce
5

Can be used to make Runewords:

7
Harpoons, War Darts and Flying Axes, oh my! Ever wished you could throw all the elements at once infinitely at monsters? Do you enjoy watching things burn, freeze and being electrocuted simultaneously?

Then welcome to an alternative build of the D2R Patch [2.4] Throw Barbarian, "The Elemental Thrower"! - by LuckyAce

Prior toPatch 2.4, this build was almost impossible to play. You could play it sure, but who wants to keep 3 sets of
Gimmershred
's on hand at a time just to clear an area. Sounds pretty crappy right? Well not anymore!

Speaking of
Gimmershred
, and as you might have guessed from the guide's title, this build variant makes exclusive use of them.

As usual, let's get those Pros and Cons out the way:
Pros
- Over 4K Life
- Super Fast Attack Speed
- Makes use of
Frenzy
to further increase
Double Throw
Attack Speed
- Never runs out of throwing weapons
- Makes use of
Grim Ward
(yay!)
- Does Fire/Lightning/Cold/Physical Damage
- Has no issues with Physical Immune monsters
- Can Self-
Enchant
to further increase damage output
- Over 4K
Double Throw
damage
- Over 70% IAS
- Over 50% Deadly Strike Damage
Cons
- Single-Target Attacker
- Needs specific items to function properly
- Constantly has to reposition to throw weapons

Introduction

Ah The
Double Throw
Barbarian, once seen as an "odd ball" build by the D2 LoD community is now a force to be reckoned with. Thanks to significant updates to
Double Throw
and
Throwing Mastery
in D2R Patch 2.4, after 20 years, it's this builds time to shine! Most Throw Barbarians focus on the physical damage side of things, with lots of
Amplify Damage
and deadly strike. This variant however does (almost) the opposite of that, it focuses on the elements (with a side of physical damage for good measure).

[1] Gear, Stats & Skills

This build requires specific items to function properly and as such, I recommend acquiring a majority of them before trying it out for yourself. Some of the gear slots will have alternative items, based on what you prefer.
Gear
Weapon: Ethereal
Gimmershred
(x2), or Ethereal
Gimmershred
and Ethereal
Demon's Arch

Off-hand: Call To Arms in a
Crystal Sword
or
Flail
, Echoing Weapon, or 2x Echoing Weapons (+3 to Warcries) (for BO/Shouting)

Helm
:
Vampire Gaze
or
Arreat's Face
(depend on what your Barb needs, both are BiS for this build)

Gloves: *[1]
Lava Gout
or
Laying of Hands


Armor: *[2]Enigma, Fortitude, or Duress

Belt
:
Thundergod's Vigor
(for the added lightning damage and massive boost to Strength / Vitality)

Boots
: *[3]
Infernostride
or
Gore Rider
's

Amulet:
Highlord's Wrath
,
The Rising Sun
, or
Atma's Scarab
(for the chance to cast
Amplify Damage
)

Rings:
Bul-Kathos' Wedding Band
,
Raven Frost
, or 2x
Raven Frost


Charms: Small charms with life, Res, MF, FHR. Grand Charms with +Masteries, +Combat Skills, +Warcries, +Life / +AR +Min/Max damage. |
Annihilus
, Barbarian Torch|

[1]:
Lava Gout
is important here for it's added fire damage and its chance to cast Lvl 10
Enchant
. Despite it being only a 2% chance to cast, it procs more often than you think when you're throwing your Gimmdershred's faster than the Wind.

[2]: Depending on your playstyle, you can use Enigma, Fortitude or Duress for this build. I personally prefer Fortitude for its massive boost to life, defense, enhanced damage and the ability to cast
Chilling Armor
when struck. Duress is my second choice here for the added cold damage, open wounds and its relative ease to make in comparison to Enigma and Fortitude.

[3]:
Infernostride
is great for added fire damage, which then synergizes well with
Lava Gout
's fire damage and
Enchant
. Also a great boost to Fire Resistance if your Barb's happens to be too low. Alternatively if you prefer more deadly strike, and open wounds damage,
Gore Rider
's are the way to go.

Image
Mercenary Gear
The Elemental Throw Barbarian (and the regular Throw Barbarian for that matter) Require the Act 1 Rogue Merc. This is for 2 reasons: Choosing
Cold Arrow
/
Freezing Arrow
helps crowd control for your Barbarian as he throws, and she is able to equip Faith, which comes with Lvl 12
Fanaticism
. This is very important as it greatly increases his attack speed while using
Double Throw
and
Frenzy
.

Weapon: Faith in a Ethereal
Grand Matron Bow
or
Matriarchal Bow


Helm
Ethereal
Andariel's Visage
or
Vampire Gaze


Armor: Ethereal Fortitude in a
Archon Plate
,
Wyrmhide
or
Dusk Shroud

Diving into Stat Point distribution, Skill Point distribution and Early Leveling:
Stat Point Distribution
- Strength: Enough to wear your highest requirement piece of gear. (This should total around 115-130 depending on the runeword armor base you plan to use)
- Dexterity: Around 110-115 (this is to make sure you have enough to wear your
Gimmershred
's)
- Vitality: All remaining points go here.
- Energy: No points here. Barbs get all of their Life/Mana from
Battle Orders
.

*An example of what your stats may look like at Lvl. 90 (with
Battle Command
,
Battle Orders
, and
Shout
casted):

Image

Skill Point Distribution
- Warcries: 1 Pt to
Howl
, 1 Pt to
Shout
, 20 pts to
Battle Orders
, 1 Pt to
Battle Command

4-5 Pts to *[1]
Find Potion
, 1 Pt to
Find Item
1 pt to *[2]
Grim Ward
.

*[1]: Adding points to
Find Potion
increases the damage monsters take when they come within range of
Grim Ward
.

*[2]:While testing
Grim Ward
I noticed adding points into it doesn't increase it's radius by much. Therefore it makes more sense to give
Find Potion
more points to increase damage monsters take from
Grim Ward
.

- Combat Masteries: 20 Pts to
Throwing Mastery
, 1 Pt to *[1]
Axe Mastery
1 Pt to
Iron Skin
, 5 Pts to
Natural Resistance
, 1 Pt to
Increased Stamina
, 1 Pt into
Increased Speed
.

[1]: Adding a single point into
Axe Mastery
helps with damage output for
Frenzy
, since
Gimmershred
is classified as both a throwing weapon, and an
Axe
.

- Combat Skills: 1 Pt to
Bash
, 20 Pts to
Double Swing
, 20 Pts to
Double Throw
, 1 Pt to
Frenzy
(this is to help increase the attack speed of
Double Throw
after using it for a few attacks)
, 1 Pt into
Leap


*Extra Points: Depending on your Barbs needs, you have a few options to place your extra skill points into:-
Find Potion
:
Great for adding more damage to
Grim Ward
. Add as many extra points as you desire here.

-
Shout
:
If you find your defense is a little lacking, about 3 points into
Shout
should help.

-
Natural Resistance
:
If your resists are a bit lacking in Hell, adding 3 points into this skill should fix things.

Early Leveling Guide
Because this build requires specific gear to use, there are a few paths you could take to level your Barb:

[1] Start off as a budget
Frenzy
, or
Whirlwind
Barb and farm / trade for the required gear. Then, respec around Lvl. 80-85.

[2] Play the Physical version of this build using budget gear until you can swap your items around.

[3] If playing on Battle.net, have a friend rush you, then power-level in the Cow Level,
Chaos Sanctuary
and
Baal
in each difficulty.

[2] Gameplay Tips

Below are some helpful tips I've come up with playing this build:
Tips
- Make use of
Grim Ward
.
Grim Ward
is now your best friend on a Throw Barbarian. It slows enemies, causes them to flee and is a very effective form of crowd control. Combine that with your Cold Rogue and you won't have to reposition yourself too much. Throw to your hearts content.

*An example of
Grim Ward
being used to crowd control cows in Hell, Players 8:
- Make sure you keep
Enchant
up (if you're using
Lava Gout
's)
Enchant
unexpectedly makes this build shine and is super useful for keeping your Barbs damage output high as he's throwing.

- Use
Frenzy
,
Leap
or
Howl
to escape from combat (especially if you aren't using Engima)
. If you find yourself in a tight situation, use a combination of
Leap
and
Frenzy
to escape from monsters who move quick from Extra Fast, or use
Howl
if you find yourself surrounded.

[3] Build Preformance

This build preforms very well in Hell due to the massive amount of elemental damage, as well as added in physical damage. Against bosses in Players 1, they go down fairly quickly. In Players 5-8 monsters take a tiny bit longer to kill but are still killed fairly quickly.
Frenzy
and
Fanaticism
along with
Enchant
are this build's highlights. Not only are you reaching IAS breakpoints with
Double Throw
, but you can move around quickly while doing so. The added elemental damage from using 2
Gimmershred
's is a very nice damage bonus as well. Something Physical Throw Barbs often struggle with is damage output. They rely on
Amplify Damage
and Deadly Strike more than the Elemental Thrower, so in this case, the Elemental Thrower can outperform them.

[4] Closing Thoughts

After 20 years, the might of the Throw Barbarian can finally be seen by all. It's about time for Arreat's sake! While most will probably opt for the physical variant of this build, I still highly recommend trying out the elemental version if you can acquire the gear. Not only is it satisfying to throw axes at stupidly fast speed, and watch monsters burn, shatter and be electrocuted simultaneously, but its also satisfying to know that this build is no longer considered an "odd ball" build by the D2 community.

- LuckyAce

7
User avatar

Khegan 376

Nice format. Just one minor correction: you can't socket throwing weapons.
7
OP
Khegan wrote: 2 years ago
Nice format. Just one minor correction: you can't socket throwing weapons.
Yeah you're right, slipped my mine because they look like regular axes! lmao. Will fix.

But honestly? You should be able to socket unique throwing weapons. Maybe someday.

7
Thanks. Your guides are so simple and interesting that a little more and I will decide to create the first barbarian in my life))
7
I really like your guides, not only because Barb is one of my Favs too.
They are interesting, well formated and full of relevant Information - and as a result very nice to read.

Thank you, your intense work is highly appreciated!

Stood Awhile and listend.

PSN: Seltsem
PSN: Wiesenliese
PC: Inkunzi#2318

Only trading items for items - no RMT, no FG.

To trade on PlayStation, it is not necessary to first send and confirm a friend request
7
OP
Moondew wrote: 2 years ago
Thanks. Your guides are so simple and interesting that a little more and I will decide to create the first barbarian in my life))
Seltsem wrote: 2 years ago
I really like your guides, not only because Barb is one of my Favs too.
They are interesting, well formated and full of relevant Information - and as a result very nice to read.

Thank you, your intense work is highly appreciated!
Thank you both for the praise, it is greatly appreciated! I have a lot of fun writing these guides, even if it’s for niche builds most people won’t play. It’s an outlet to finally let 20ish years of barb knowledge out of my brain 😄

9

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