According to sources online a 451 poison dmg over 12 seconds small charm is still possible to find/reroll on a Nihlathak/Baal/Diablo small charm.
Pestilent (+175 over 6 s) of Anthrax (+50 over 6) for a 451 over 12s (odds of getting it through drop/reroll are 1:33k)
313 dmg over 11 seconds can be rerolled with the same odds of happening as above but on any high level small charm.
Your large charm is literally twice as rare (1:62k) as the twice as powerful small charm. Quite paradoxical. I'd say the value of your charm is at Vex.
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
Queegon wrote: 3 years ago
According to sources online a 451 poison dmg over 12 seconds small charm is still possible to find/reroll on a Nihlathak/Baal/Diablo small charm.
Pestilent (+175 over 6 s) of Anthrax (+50 over 6) for a 451 over 12s (odds of getting it through drop/reroll are 1:33k)
313 dmg over 11 seconds can be rerolled with the same odds of happening as above but on any high level small charm.
Your large charm is literally twice as rare (1:62k) as the twice as powerful small charm. Quite paradoxical. I'd say the value of your charm is at Vex.
I might not understand the mechanics, but how do the two affixes add up to the end result? I could see any combination of like 225 over 6 or 225 over 12, but where the heck does the 451 come from? Sounds like a glitch
ah I get it now. because it is both adding up the DPS and the time that the charms act, it essentially leads to doubling what I would expect. 225 damage over 6 seconds (one of the possibilities I pointed out earlier) but then applied over 12 instead
drostealth wrote: 3 years ago
ah I get it now. because it is both adding up the DPS and the time that the charms act, it essentially leads to doubling what I would expect. 225 damage over 6 seconds (one of the possibilities I pointed out earlier) but then applied over 12 instead
I'll try to break it down as simple as I can with the popular small damage charms.
Might be some prefixes/suffices I'm missing or wrong names forgive me but this is the gist by the "damage per second" rule.
Adding too many zeroes confuses some folks so let's break it down to simple math(cause it's simple math).
This is also not factoring in who/what you're attacking which has + or - poison resistance.
This is @ 0 for base. Once you factor in other variables, your brain will explode if you're not a math nerd haha
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Tulkaz10
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