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New D2R patch 2.4 info summarised from the official developer update stream today

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Description by BillyMaysed
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Can be used to make Runewords:

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BillyMaysed 2260Moderator

Sorceress Americas PC
Asha wrote: 2 years ago
I only want they remove that single damn arrow forcin the player to invest 5 more skill pts to open
Armageddon
- effectively just wasting it. And yes - fixin that arrow DOESNT mean that fire synergies for a dru "should be nerfed accordingly, blah-blah-blah" The rest is basically ok.
the devs said they are re-working some synergies and pre-reqs so perhaps removing that is one of them? its a pretty obvious design flaw for that druid skill tree that should've been changed long ago.
Asha wrote: 2 years ago
Btw, people: how about addin some delay to
Teleport
? 😉 Even 1-2 seconds will change the game greatly - less sorc farm, less nigma-huntin, less leechin other ppl games, less ninja-lootin, etc. More of a fair and slow gameplay, right?
nah, i think that would just make farming certain bosses or areas extremely tedious. i honestly think they should just make a different runeword thats cheaper than Enigma so more classes can be farmers and you don't have to farm for 3 months like a full time job to be able to make a 2nd farmer class lol. something like the cost of Treachery but with +1
Teleport
.

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BillyMaysed wrote: 2 years ago
nah, i think that would just make farming certain bosses or areas extremely tedious. i honestly think they should just make a different runeword thats cheaper than Enigma so more classes can be farmers and you don't have to farm for 3 months like a full time job to be able to make a 2nd farmer class lol. something like the cost of Treachery but with +1
Teleport
.
It'd be cool to see +
Teleport
added to more items or runewords. To add diversity in item builds. Can even be charges if they don't want it too accessible.

I like the idea of a
Helm
runeword that includes it. Opens up body slot for different options, and incentivizes shift away from current preferred helms.
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