
The more they try to fix the game the more broken it gets, I love it

They do pretty much ANYTHING but what the community is asking for
Why would you hope before?
Blizzard wrote:Sunder is applied before other resistance reducing modifiers and only affects non-players
louner wrote: 2 years ago Cold sorc is the new meta now I think.Hammerdins became obsolete, now everyone will go with Blizzard
The more they try to fix the game the more broken it gets, I love it
They do pretty much ANYTHING but what the community is asking for
Re-quoted for emphasis, seeing how it is probably the single least-expected sentence ever in all of D2 history.
Yeah, but the fact is with Ist you can have 8k Blizzard + Teleport + 350mf and with Jah, Ohm, Ber whatever you can have just a mediocre (compared to other classes) bowazon.Schnorki wrote: 2 years agolouner wrote: 2 years ago Cold sorc is the new meta now I think.Hammerdins became obsolete, now everyone will go with Blizzard
The more they try to fix the game the more broken it gets, I love it
They do pretty much ANYTHING but what the community is asking for
Blizzard is for amateurs.
Just saying..
(It does take my "how has it taken me 20 years to come up with this?!" sorc build from insane to unchallenged though, weeee!)
Re-quoted for emphasis, seeing how it is probably the single least-expected sentence ever in all of D2 history.
(Albeit highly exaggerated..they'll remain a top build either way)
It depends on how this is implemented. I know that -res on a Mercenary does not count for you. Is it the same the other way around as well? If those charms work similar to for example a facet, then I'd expect that Infinity would try to Pierce, then ,if resistances are not below 95%, sunder would apply, then everything else.mockingbirdreal wrote: 2 years ago That was cleared. Sunder before Infinity.Blizzard wrote:Sunder is applied before other resistance reducing modifiers and only affects non-players
If you have a charm it will first break the immunity and then Infinity will drop it with Conviction aura by a further massive amount. The -light res on Infinity does not buff you directly, just the aura. Now you can just delete the immunity completely with Sunder + Infinity.Verband wrote: 2 years agoIt depends on how this is implemented. I know that -res on a Mercenary does not count for you. Is it the same the other way around as well? If those charms work similar to for example a facet, then I'd expect that Infinity would try to Pierce, then ,if resistances are not below 95%, sunder would apply, then everything else.mockingbirdreal wrote: 2 years ago That was cleared. Sunder before Infinity.Blizzard wrote:Sunder is applied before other resistance reducing modifiers and only affects non-players
I wouldn't have counted on that, seeing how intricate all of those mechanics are and how "overly simplified" that statement is as compared to the craptons of exceptions in d2 mechanics buuut I just went ahead and tested this to find out. Had to respec the pally to do so since apparently noone gets an Infinity on PTR anymore but based on that, Conviction most definitely applies AFTER the charms. As a result, not only does it still do "something" after immunity is broken but it hits with full effect and not the 1/5 you normally get on immunes.mockingbirdreal wrote: 2 years ago That was cleared. Sunder before Infinity.Blizzard wrote:Sunder is applied before other resistance reducing modifiers and only affects non-players
I don't know why you put a smiley behind this. Diablo is already not very difficult. That would just be so damn OP, it would not even be fun anymore.
It was a laugh through tears.
Just for good measure:Schnorki wrote: 2 years agoI wouldn't have counted on that, seeing how intricate all of those mechanics are and how "overly simplified" that statement is as compared to the craptons of exceptions in d2 mechanics buuut I just went ahead and tested this to find out. Had to respec the pally to do so since apparently noone gets an Infinity on PTR anymore but based on that, Conviction most definitely applies AFTER the charms. As a result, not only does it still do "something" after immunity is broken but it hits with full effect and not the 1/5 you normally get on immunes.mockingbirdreal wrote: 2 years ago That was cleared. Sunder before Infinity.Blizzard wrote:Sunder is applied before other resistance reducing modifiers and only affects non-players
So basically..Infinity just got less essential but even better (at least for some builds) at the same time. Well..damn..
Same thing in numbers:
Sunder + Infinity (and nothing else) = the highest res you'll ever face is 10% (95 Cap from sunder - 85 Infinity Conviction = 10). Add some facets or the like and nothing will be left in the positives.
(I'd assume the same is true for lower res since it follows the Conviction mechanics which would be very good news for poison necs - didn't specifically test that one though)
When you don't want to mess thing by modifying the complicated d2 mechanic.Schnorki wrote: 2 years ago I wouldn't have counted on that, seeing how intricate all of those mechanics are and how "overly simplified" that statement is as compared to the craptons of exceptions in d2 mechanics
Well, you're looking at 3 different mechanics either way. The order in which they happen is kind of a moot point and specifically in Blizzard's case more often than not has nothing to do with logic or the like.mockingbirdreal wrote: 2 years agoWhen you don't want to mess thing by modifying the complicated d2 mechanic.Schnorki wrote: 2 years ago I wouldn't have counted on that, seeing how intricate all of those mechanics are and how "overly simplified" that statement is as compared to the craptons of exceptions in d2 mechanics
The safe way is to modifier monster's resist before (or after) entering that mechanic.
Seeing how the same 2 people raise that over and over, do note that "public demands" and "noone" and whatnot are very different things from "what you specifically want/don't want".basicnecromancy wrote: 2 years ago I can't believe the fact that instead of improving things p public demands like loot filter or more stash page/char, they just simply screwed the game hard all the time.
Unbelievable!
They kinda stop being efficient once you get high enough, unless you're talking about a set 3-man team. If you assume a fuller game, the Baal-p3-bug kills the xp efficiency.Snakecharmed wrote: 2 years ago Because they're predictable, efficient, and there's still a nonzero chance of getting nuked by enemy mobs before the minion waves. Boosting the mlvl of bestiary in the rest of the game doesn't make them more challenging when they don't have the arsenal to hurt you.
Users browsing Forums: DotNetDotCom.org [Bot],
Flyhorse,
Google Adsense [Bot],
ShadowHeart and 101 guests.
Damage vs. Bots: 69
Durability: 420
Permabans Account
Permabans Email
Deletes all Posts
Deletes all Profile Fields
Deletes all Private Messages
Deletes Signature
Slain Bots Rest in Peace
List trades and earn trust
Level up as you post
Give and Receive Likes
Discreet Notifications
Avatar & Profile customisation
Private Messaging
Bookmark Pages & Posts
Use Drafts & Revisions
Attach Images
Registering is quick & easy :)
Create account
Top right dropdown > Account Prefs > Squelches
.
louner
228