Do you know how does it work on pvp? I guess it works same, but what about break points?
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Just because it doesn't take out immunities doesn't mean you should underestimate it. If you get -100 from Cold Mastery (not counting any -res you may have on gear), your damage against non-resistant/immune mobs is flat out doubled. That's nothing to be unhappy with for a few skill points invested.The Flash wrote: 2 years agospeaking of Cold Mastery. If I dont have Infinity on my merc (he has Insight) then this only increases dmg vs not cold immunes. Well that sux. My sorc is lvl88, so not all maxed. I maxed Cold Mastery, and now with my next skill point it goes to synergies. Got damn it. This is so frustrating how it works if u dont trully understand it.Schnorki wrote: 2 years ago There was a bug upon release where
Cold Mastery was breaking immunities but even that was taken out again as well.
Thx again for explaining. I understand it now.
On resistant mobs (say 50%), Cold Mastery can take their res from 50 to -100 quite easily with realistic skill level. In that case, it not just doubles the damage you do but it actually quadruples it.
Cold Mastery starts out great and then just becomes even better with mobs that have cold resist.
Up until you hit immunities. Those just suck for cold...
Not just because Cold Mastery can't break them but also because cold immune's actual resistances are (on average) significantly higher than light or fire. Due to that, most of them simply can't be broken with Infinity or even with a fully skilled lower res nec. In fact, even a full conv pally (which is the single highest -res you can get) still finds tons of cold immunes that he can't break.
Only if you combine both, a pally and a necro (so conv and lower res) can you finally break most cold immunities. But even then, you can only break about 75% of the cold immunes out there (educated estimate, can't remember the exact ratio atm).
Personally, I always keep my Cold Mastery + facets combined at -195 res on a cold sorc.
Well, -200 actually atm but that's only because my current build has 1 skill point to waste. -195 is the highest that will ever make a difference in PvE. Anything beyond that will only ever become useful against high res targets in PvP.
It generally works the same way in pvp in that you can't take players below -100 res either. Your -res stacks with difficulty. So if you're in a hell game, players get the usual -100 hell penalty and your -res would be added on top of that.
Since player resistances are capped below 100, a player cannot technically become immune to an element. Ever. Because of that, you don't need to worry about breakpoints or breaking immunities in that case.
Note the "technically". A player can of course stack enough resistances, combined with elemental absorb to effectively become immune against (or even get healed by) a specific element or even multiple ones at the same time. However, that is not a technical immunity and cannot just be broken. That could only be countered by your -res and damage outperforming the target's +res to the point where the target's absorb can't keep up anymore.
i did some fun PvP with friend, we both javas both on same gear, his were just few % higher.Schnorki wrote: 2 years ago That could only be countered by your -res and damage outperforming the target's +res to the point where the target's absorb can't keep up anymore.
My java has 1500hp, 50%light res. My Charged Strike is 1-6230. My friend has slightly more of everything because of his perfect roll in all the gear.
We tried to do one Charge strike hit against each other (we did more hits vs full health). and I havent died.
If I do simple math. Then he would need to do 2500dmg to kill me? (my res 50% -20% on his griffon) and him being at 1-6k it is even below average dmg.
Why I havent died? I lost like 700hp. Is dmg reduced somehow too? But his merc was hitting me very heavy so did mine.
check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
All damage you do against other players is reduced by a factor of 6. So his 1-6k Charged Strike actually becomes 1-1k in PvP.The Flash wrote: 2 years agoi did some fun PvP with friend, we both javas both on same gear, his were just few % higher.Schnorki wrote: 2 years ago That could only be countered by your -res and damage outperforming the target's +res to the point where the target's absorb can't keep up anymore.
My java has 1500hp, 50%light res. My Charged Strike is 1-6230. My friend has slightly more of everything because of his perfect roll in all the gear.
We tried to do one Charge strike hit against each other (we did more hits vs full health). and I havent died.
If I do simple math. Then he would need to do 2500dmg to kill me? (my res 50% -20% on his griffon) and him being at 1-6k it is even below average dmg.
Why I havent died? I lost like 700hp. Is dmg reduced somehow too? But his merc was hitting me very heavy so did mine.
Merc damage against players is also reduced but only by a factor of..errm..2 I believe it was.
thanks a lot man. I wasnt expecting perfect answer like yours were you are kinda rare in the internetSchnorki wrote: 2 years ago All damage you do against other players is reduced by a factor of 6. So his 1-6k
Charged Strike actually becomes 1-1k in PvP.
Merc damage against players is also reduced but only by a factor of..errm..2 I believe it was.
if will ever buy anything from you. I will throw something extra or discount depends on who will be buying
check my other trades: member/The%20Flash/
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
my free items: simple t4t is fine with me what you pay is up to you
free anni to my WTS
LF Ral, Nef, keys, pame, pruby, jewel
All good. No discounts needed.The Flash wrote: 2 years agothanks a lot man. I wasnt expecting perfect answer like yours were you are kinda rare in the internetSchnorki wrote: 2 years ago All damage you do against other players is reduced by a factor of 6. So his 1-6k
Charged Strike actually becomes 1-1k in PvP.
Merc damage against players is also reduced but only by a factor of..errm..2 I believe it was.
if will ever buy anything from you. I will throw something extra or discount depends on who will be buying
Coincidentally though, I did just add you for your essence offer.
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