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1 Polearms Staves Missile Weapons

Insight

Patch 1.10 Runeword

Ral
Tir
Tal
Sol


Req level: 27

4 socket  Polearms Staves Missile Weapons

Level 12-17 Meditation Aura When Equipped
+35% Faster Cast Rate
+200-260% Enhanced Damage
+9 To Minimum Damage
180-250% Bonus to Attack Rating
Adds 5-30 Fire Damage
+75 Poison Damage Over 5 Seconds
+1-6 To Critical Strike
+5 To All Attributes
+2 To Mana After Each Kill
23% Better Chance of Getting Magic Items

1237
2

Description

Insight is popular among casters because of the relatively cheap runes necessary for its creation, as well as for the
Meditation
aura it provides. Instead of wielding it themselves, most players let their Act 1 or Act 2 mercenaries carry it.

As of Patch 2.4, Insight can also be built in Missile Weapons.
Description by Trang Oul
5

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Insight
7
User avatar

Teebling Admin

Europe PC
Insight is popular among casters because of the relatively cheap runes necessary for its creation, as well as for the
Meditation
aura it provides. Instead of wielding it themselves, most players let their Act 1 or Act 2 mercenaries carry it.

As of Patch 2.4, Insight can also be built in Missile Weapons.
7

 Deleted User 632

 Guest
An Act 2 Mercenary with
Prayer
aura and holding Insight will have a double healing effect as
Prayer
is a synergy also activated through
Meditation
.
With Cure helmet on top you can get up to triple healing power as
Cleansing
shares the synergistic healing effect as well.
7
The
Meditation
aura really helps when you accidentally
Teleport
in the middle of a group and are instantly zero mana from
Energy Shield
!
7
It doesn't work with Pikes, just tried :(
7
Some necromancers create Iron Golems from an Insight weapon, retaining the possibility of equipping the hireling with another weapon with an aura. Thanks to low required runes, even if the golem dies, the loss is negligible.
7
https://us.forums.blizzard.com/en/d3/t/ ... unch/42973

11. Ladder-Only Runewords Unlocked for Single Player + Non-ladder

I am not sure if it is permanent but with this maybe database need to be updated. Or to Ladder only add * or something like that...
7
Polearms and Staves NOT spears.
7
User avatar

Beardozer Moderator

Sorceress Americas PC
Melee Sorceress meme build with an Insight weapon and
Energy Shield

7
User avatar

BillyMaysed Moderator

Sorceress Americas PC
7
Due to the cheap rune price and relatively easy-to-find base weapons it is common to re-roll Insight to find a Lvl 17
Meditation
aura roll on it (1 in 6 chance)
7
User avatar

Teebling Admin

Europe PC
Blizzard wrote:
Developer Comments: Insight is a popular Rune Word, and we feel that allowing it on ranged weapons will promote more build possibilities that complement the skill and mercenary changes seen above.
Blizzard's comment regarding the patch 2.4 change that now allows Insight to be built in Bows and Crossbows (Missile Weapons).
7

 Deleted User 632

 Guest
The Math on Insight: ED vs Critical Strike
Image

Image

TLDR: the level of
Critical Strike
has a similar impact on damage output as the amount of enhanced damage.
7

 Deleted User 632

 Guest
_DarkMaster wrote:
A1 mercs are capped at +3
Critical Strike
from oskills, so as long as you have +3 CS on her then she's maxed. This applies to CS from both Insight (+1-6 CS) and Peace runewords (+2 CS).
7
In a simple calculation, thanks to the 1-6 to
Critical Strike
, the "effective Enhanced Damage" can vary from 248% (200% + Level 1 - 16% CS) to 425.6% (260% + Level 6 - 46% CS).

Mod: that's a bit of a tricky way to show this. I leave it but better refer to the graph above.
7
While you could build Insight in any polearm base, you should think twice about making it in a
Colossus Voulge
because it's the only base your merc can't wield together with Cure due to its high strength requirement (that is unless you are opting for a non-Fortitude armor with + strength on it).
Cure is arguably the best-in-slot headgear for Act2 mercenary wielding Insight.

With Cure + Fortitude on, the strongest base in terms of DPS is
Great Poleaxe
, closely followed by
Giant Thresher
.
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A slvl 12
Meditation
aura will provide a +575% bonus to mana recovery rate.

Each additional slvl will increase the bonus to mana recovery rate by 25%. Thus, a slvl 17
Meditation
aura will provide a +700% bonus to mana recovery rate.
7
I like to make low-level Insights in a
Bill
, as an ethereal
Bill
can be wielded by an mlvl 27 Desert Mercenary, and Bills will gain 4 sockets from
Larzuk
regardless of where they are found (assuming
Recipe: Normal Quality Weapon of Same Type
was not involved).
7
If your Act 2 Merc is using
Twitchthroe
(which is one of the better low level armors for damage), Merc may use an Ethereal
Battle Scythe
Insight on level 27 (an Ethereal
Bill
Insight can be used on Level 27 without any Str/Dex bonus)
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