Enchants equipped weapon of targeted character or minion. Adds fire damage to melee weapons. Adds one-third fire damage to ranged weapons.
Enchant can be cast on other party members, Minions and Hirelings. Once active, you can switch between weapons and they will all have additional fire damage.
Enchant will even work to improve
Arrows, so cast it on Amazons.
Enchant works very well with Hirelings, especially Act II and Act V Hirelings. Find an Orb or Staff with +1-3 to
Enchant and place it in your alternate Weapon Tab. Switch to that weapon, cast
Enchant on your Hireling, then switch back to your main Weapon Tab. You can tell when
Enchant has worn off by opening your Hireling Screen and noting the damage for the Hireling. If it's not red,
Enchant has worn off. Using
Enchant you can significantly increase the damage of your Hireling. You can place "real" points into
Enchant or use + Skills/Skill Tab Items to further enhance
Enchant on your Hireling.
Using
Enchant on ranged weapons boosts the damage by a variable amount.
Teebling Admin