Cold Mastery is mostly just to improve the effectiveness (freeze length) on Frozen Armor, though I also wanted it to mess around with for a +Frozen Orb sphere I have.
-60% cold res for 1 point seems like a pretty good deal, especially since I don't have many other compelling places to spend it.
I don't think Cold Mastery increases the freeze length. Do you have any information/data on this?
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Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
I don't think Cold Mastery increases the freeze length. Do you have any information/data on this?
Cold Mastery itself doesn't directly increase freeze length. But it does so indirectly due the the resistance piercing.
Cold Resist modifies cold damage and cold or freeze length (including Freezes Target) by a percentage, after Magic Damage Reduced has been applied; CR -100% is the floor, while CR > 99% makes a unit Immune to Cold and prevents it from being chilled or frozen.
(on top of this, mobs also have a chill effectiveness stat - a mob with 0 chill effectiveness cannot be chilled/frozen regardless of their effective resistance)
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I don't think Cold Mastery increases the freeze length. Do you have any information/data on this?
Cold Mastery itself doesn't directly increase freeze length. But it does so indirectly due the the resistance piercing.
Cold Resist modifies cold damage and cold or freeze length (including Freezes Target) by a percentage, after Magic Damage Reduced has been applied; CR -100% is the floor, while CR > 99% makes a unit Immune to Cold and prevents it from being chilled or frozen.
(on top of this, mobs also have a chill effectiveness stat - a mob with 0 chill effectiveness cannot be chilled/frozen regardless of their effective resistance)
Cool! Didn't know this.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
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