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I don't know if there is already a generally accepted workaround for this but for since Perfect Gems are traded in bulk it would be nice to be able to list/view trades as just "Perfect Gem" so the trades aren't split between all the gem types
Can be used to make Runewords:
I don't know if there is already a generally accepted workaround for this but for since Perfect Gems are traded in bulk it would be nice to be able to list/view trades as just "Perfect Gem" so the trades aren't split between all the gem types
That would make things easier, as you don't have enough fields to fill in every specific gem type!
Misanthropia#2220
OP
Also when creating a trade I'm currently having to look through all the different gems' pages to see where people are active.
Usually this ends up being Amethyst, which is not great for people who are specifically looking for Amethysts
Usually this ends up being Amethyst, which is not great for people who are specifically looking for Amethysts
It would be good to have item types (examples: flawed gem, amethyst, missile weapon, rod, healing potion) in the data base.
For example, Recipe: Hit Power Weapon is listed with Morning Star as a placeholder ingredient, whereas any blunt weapon suffices (although only of magic quality).
For example, Recipe: Hit Power Weapon is listed with Morning Star as a placeholder ingredient, whereas any blunt weapon suffices (although only of magic quality).
Well there in one sentence you summarised why I'm not doing extensive granular filters - because the itemisation and rules are too complex.Trang Oul wrote: 4 years agoFor example, Recipe: Hit Power Weapon is listed with Morning Star as a placeholder ingredient, whereas any blunt weapon suffices (although only of magic quality).
Item types are there of course on dev, but not things like blunt weapons or ingredients of recipe - which are all visible on the tooltip on dev too.
Just hang on a bit longer please guys, working my ass off here.
Thanks for this Teebling, It may not be "perfect" but it's awesome. I'm sure with the influx of new people there might be people who are willing to lend their time and knowledge. I know i'm not proficient with computer languages, but a lot are. Thank you truly, yet again for this wonderful site.Teebling wrote: 4 years ago
Well there in one sentence you summarised why I'm not doing extensive granular filters - because the itemisation and rules are too complex.
Item types are there of course on dev, but not things like blunt weapons or ingredients of recipe - which are all visible on the tooltip on dev too.
Just hang on a bit longer please guys, working my ass off here.
Time i'm most active 03:00am - 06:00am UTC on occasions 02:00pm-07:00pm
Fine, thank you.Teebling wrote: 4 years agoItem types are there of course on dev, but not things like blunt weapons or ingredients of recipe - which are all visible on the tooltip on dev too.
When designing the data base, just remember that item : item type mapping is many-to-many, as well as item subtype : item supertype.
Examples:
- Chipped Amethyst is both a chipped gem and an amethyst (multiple item types for one item)
- amazon bow is both a bow and an amazon item (multiple item supertypes for one item type)
@Trang Oul if I'd fully understood the game mechanics and how to model a database when I started making it one year ago things would be different hehe.
Added Perfect Gems in 1.34
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Humppasorsa
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