For those that don't know, there is a way to read the map in almost every zone, making them significantly easier to navigate. This means faster mf runs, and initial play through speed.
Speed runners have been doing this for years, and with D2:R right around the corner, I thought it could be a good topic to put out there.
Good site with detailed explanation on how to read map layouts
[YouTube] RyuQuezacotl has a nice (long) map tutorial series
Act 3 jungle maps
[YouTube] MrLlamaSC Act 3 map reading
I am certainly no map reading expert, and found this information helpful, so I hope some you do too!
Act I | |
---|---|
Cold Plains | Not in corner |
Underground Passage | Straight |
Forgotten Tower | Left |
Outer Cloister | Based on WP |
Barracks | Left or Straight |
Jail Lvl 1 & 2 | Straight |
Catacombs Level 2 | Right of WP |
Act II | O ( [] * <<> |> O) |
---|---|
Sewers Lvl 2 | Straight |
Sewers Lvl 3 | Left |
Rocky Waste | Corner |
Dry Hills | Corner |
Far Oasis | Corner |
Lost City | Corner |
Halls of the Dead | Left |
Maggot Lair Lvl 1 & 2 | Right |
Maggot Lair Lvl 3 | Straight |
Claw Viper Temple | Left |
Tal Rasha's Tomb | Left |
Act III | |
---|---|
Flayer Dungeon Lvl 1 & 2 | Left |
Durance of Hate Lvl 1 | Left |
Durance of Hate Lvl 2 | WP: Left; Lvl 3: Straight |
Act V | |
---|---|
Crystalline Passage | Left |
Glacial Trail | Left |
The Ancients' Way | Left |
Worldstone Keep Lvl 2 | Right of WP |
Rain
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