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Description

5

Can be used to make Runewords:

7
the nice thing is that on single player offline apparently the poison bug is only for 1 frame instead of 8 frames online. I think?

SSF Offline
Javazon - 94 fire ball sorc - 93 WW barb - 87 psn necro (where Death's Web :( )
91 Dragon Tail assassin - 87 Smiter - 95 fire warlock - 84 Fury druid
Offline milestones achieved: Enigma, Phoenix, Grief, Fortitude, Obsession, Infinity, Death
7
ehhm does golem life scale with difficulty? i believe on hell it's likfe 50% higher than on nightmare with the same skill level??
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Spectie wrote: 6 hours ago
the a5 merc is interesting. I'm kinda stalling out with interest in my poison necro because heralds are such a pain. I basically terrorize every act and then play an a1-a5 clear. and I love the Nova/CE gameplay on p5, but man without Death's Web it's tough.

I'm considering trying Bramble instead of Enigma just for a change. I'm currently using trangs, Shako, Heart of the Oak, renewed poison sunder and Mara's Kaleidoscope.
I still haven't gotten a poison jewel from ubers. The poison damage is okay on p5 but the bosses and heralds are so annoyingly time-consuming. I'm currently using a might a2 merc with Infinity for the bonus Corpse Explosion damage.

was considering rerolling him to a Bone Spear necro, but may try act 5 merc. I have 2 Grief's on single player and arreats/Fortitude i could throw on him. I bet with amp damage he'd do good work.
@vued what do you think? You always have fun ideas for this. Is Bramble just so incredibly slow or do you enjoy it?

my necro is up to 90 or 91 now.
My experience is online P1, so may not fit everyone - have an OK Death's Web, pretty mid Bramble, and a decent amount of MF (something like 230? I'll check later) so its not really a pure damage build, but he is technically decked. currently i have no trouble with heralds, even if it manages to kill both Waheed and Clay Golem, i can repeatedly summon the golem, and I almost always use the corpses that already lie on the Ground when I spawn them - Amplify Damage, use the existing corpses to take out the pack, then use their corpses - and amp damage also lets waheed survive better, and depending on how they fare, i either change to Decrepify (less damage, slower attacks), or to Lower Resist as at this point there usualy are no more corpses around to use CE on, so i switch to Poison Nova. Clay Golem is pretty essential in this as with my current skill level it gives something around 60% slow? it makes a big difference, Waheed can put that slow to good use by not dying as often lol.

ok, did the checking: golem slow is 63%, have 231MF, +% poison damage is at 79%, minus res is at -54%
7
yeah p1 heralds aren't a problem, neither are p1 bosses. just trying to find a way to get those t5 heralds down on p3 or p5. I currently just swap the difficulty to p1 but it still goes pretty slowly.

SSF Offline
Javazon - 94 fire ball sorc - 93 WW barb - 87 psn necro (where Death's Web :( )
91 Dragon Tail assassin - 87 Smiter - 95 fire warlock - 84 Fury druid
Offline milestones achieved: Enigma, Phoenix, Grief, Fortitude, Obsession, Infinity, Death
7
yeah, slow is the name of the game with poison damage sadly lol. is still pretty good for density clearing though - and really safe. i can just steamroll over everything with some nice dungeon synth album playing in the back.
7
User avatar

vued 1890

Resurrected Sorceress Europe PC
Spectie wrote: 5 hours ago
the nice thing is that on single player offline apparently the poison bug is only for 1 frame instead of 8 frames online. I think?
Yes. Offline other damage stops poison for 1 frame, online it does for 8. And I believe it's not a but intended behavior. But the why of something like this being intentional is a miracle to me.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
Ok, finished hell. I guess it's one of those builds that are easier on hell than on nightmare. Baal fight took approximately forever, double Grief doesn't help much. will try double Death later

also tried first Iron Golem out of an Oath, tooltip says ~7k life. happy so far, no casualties, health almost never drops. in time some 9k life before cta should be possible, then the Beast is waiting!

btw what's the best base for Beast? ethereal Cryptic Axe or something?

everything else melts almost instantly. time to shop for some 5/5 facets
7
ganseng wrote: 2 hours ago
Ok, finished hell. I guess it's one of those builds that are easier on hell than on nightmare. Baal fight took approximately forever, double Grief doesn't help much. will try double Death later

also tried first Iron Golem out of an Oath, tooltip says ~7k life. happy so far, no casualties, health almost never drops. in time some 9k life before cta should be possible, then the Beast is waiting!

btw what's the best base for Beast? ethereal Cryptic Axe or something?

everything else melts almost instantly. time to shop for some 5/5 facets
Beast doesnt go in polearms
only seen it in berserker axes so far

Baal is slow to kill with poison but diablo Duriel Mephisto , the council in trav all go down pretty fast with it
sick build, pun intended

7
but for the golem a 2h base is better?

Decapitator then?

golem can't be made out of Thunder Maul can it?
crafty mccraft wrote: 2 hours ago
ganseng wrote: 2 hours ago
Ok, finished hell. I guess it's one of those builds that are easier on hell than on nightmare. Baal fight took approximately forever, double Grief doesn't help much. will try double Death later

also tried first Iron Golem out of an Oath, tooltip says ~7k life. happy so far, no casualties, health almost never drops. in time some 9k life before cta should be possible, then the Beast is waiting!

btw what's the best base for Beast? ethereal Cryptic Axe or something?

everything else melts almost instantly. time to shop for some 5/5 facets
Beast doesnt go in polearms
only seen it in berserker axes so far

Baal is slow to kill with poison but diablo Duriel Mephisto , the council in trav all go down pretty fast with it
sick build, pun intended
7
btw whose ias breakpoints apply to Iron Golem? necro's?

and how come sorc and druid swing Decapitator faster than barb??
7
User avatar

vued 1890

Resurrected Sorceress Europe PC
ganseng wrote: 1 hour ago
btw whose ias breakpoints apply to Iron Golem? necro's?

and how come sorc and druid swing Decapitator faster than barb??
IG has it's own, you can check the break points here (not sure if they are still up to date but afaik they did not change):
http://www.theamazonbasin.com/wiki/index.php/Iron_Golem

Note that there is a 15 frame delay like for all summons. So the fastest you can get is 24 frames (~1 per second), while slowest is 35 frames.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

vued 1890

Resurrected Sorceress Europe PC
ganseng wrote: 2 hours ago
Ok, finished hell. I guess it's one of those builds that are easier on hell than on nightmare. Baal fight took approximately forever, double Grief doesn't help much. will try double Death later

also tried first Iron Golem out of an Oath, tooltip says ~7k life. happy so far, no casualties, health almost never drops. in time some 9k life before cta should be possible, then the Beast is waiting!

btw what's the best base for Beast? ethereal Cryptic Axe or something?

everything else melts almost instantly. time to shop for some 5/5 facets
Oath IG? That seams like a waste. You use IG for the aura and effects, not for damage. Insight would have been much cheaper and much better.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

vued 1890

Resurrected Sorceress Europe PC
ganseng wrote: 1 hour ago
but for the golem a 2h base is better?

Decapitator then?

golem can't be made out of Thunder Maul can it?
AFAIK a Thunder Maul is a hammer and as such "made out of metal" despite it not looking like that. Better double check with a random base before making a Beast.

Even with a slow base speed of 20, a Thunder Maul Beast IG will attack at 10 (+15) frames, so it seams to be the best DPS you can get for your little metal soldier.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
9

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