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Can be used to make Runewords:
the nice thing is that on single player offline apparently the poison bug is only for 1 frame instead of 8 frames online. I think?
SSF Offline
Javazon - 94 fire ball sorc - 93 WW barb - 87 psn necro (where Death's Web
)
91 Dragon Tail assassin - 87 Smiter - 95 fire warlock - 84 Fury druid
Offline milestones achieved: Enigma, Phoenix, Grief, Fortitude, Obsession, Infinity, Death
Javazon - 94 fire ball sorc - 93 WW barb - 87 psn necro (where Death's Web
91 Dragon Tail assassin - 87 Smiter - 95 fire warlock - 84 Fury druid
Offline milestones achieved: Enigma, Phoenix, Grief, Fortitude, Obsession, Infinity, Death
ehhm does golem life scale with difficulty? i believe on hell it's likfe 50% higher than on nightmare with the same skill level??
My experience is online P1, so may not fit everyone - have an OK Death's Web, pretty mid Bramble, and a decent amount of MF (something like 230? I'll check later) so its not really a pure damage build, but he is technically decked. currently i have no trouble with heralds, even if it manages to kill both Waheed and Clay Golem, i can repeatedly summon the golem, and I almost always use the corpses that already lie on the Ground when I spawn them - Amplify Damage, use the existing corpses to take out the pack, then use their corpses - and amp damage also lets waheed survive better, and depending on how they fare, i either change to Decrepify (less damage, slower attacks), or to Lower Resist as at this point there usualy are no more corpses around to use CE on, so i switch to Poison Nova. Clay Golem is pretty essential in this as with my current skill level it gives something around 60% slow? it makes a big difference, Waheed can put that slow to good use by not dying as often lol.Spectie wrote: 5 hours agothe a5 merc is interesting. I'm kinda stalling out with interest in my poison necro because heralds are such a pain. I basically terrorize every act and then play an a1-a5 clear. and I love the Nova/CE gameplay on p5, but man without Death's Web it's tough.
I'm considering trying Bramble instead of Enigma just for a change. I'm currently using trangs, Shako, Heart of the Oak, renewed poison sunder and Mara's Kaleidoscope.
I still haven't gotten a poison jewel from ubers. The poison damage is okay on p5 but the bosses and heralds are so annoyingly time-consuming. I'm currently using a might a2 merc with Infinity for the bonus Corpse Explosion damage.
was considering rerolling him to a Bone Spear necro, but may try act 5 merc. I have 2 Grief's on single player and arreats/Fortitude i could throw on him. I bet with amp damage he'd do good work.
@vued what do you think? You always have fun ideas for this. Is Bramble just so incredibly slow or do you enjoy it?
my necro is up to 90 or 91 now.
ok, did the checking: golem slow is 63%, have 231MF, +% poison damage is at 79%, minus res is at -54%
yeah p1 heralds aren't a problem, neither are p1 bosses. just trying to find a way to get those t5 heralds down on p3 or p5. I currently just swap the difficulty to p1 but it still goes pretty slowly.
SSF Offline
Javazon - 94 fire ball sorc - 93 WW barb - 87 psn necro (where Death's Web
)
91 Dragon Tail assassin - 87 Smiter - 95 fire warlock - 84 Fury druid
Offline milestones achieved: Enigma, Phoenix, Grief, Fortitude, Obsession, Infinity, Death
Javazon - 94 fire ball sorc - 93 WW barb - 87 psn necro (where Death's Web
91 Dragon Tail assassin - 87 Smiter - 95 fire warlock - 84 Fury druid
Offline milestones achieved: Enigma, Phoenix, Grief, Fortitude, Obsession, Infinity, Death
yeah, slow is the name of the game with poison damage sadly lol. is still pretty good for density clearing though - and really safe. i can just steamroll over everything with some nice dungeon synth album playing in the back.
Yes. Offline other damage stops poison for 1 frame, online it does for 8. And I believe it's not a but intended behavior. But the why of something like this being intentional is a miracle to me.Spectie wrote: 5 hours agothe nice thing is that on single player offline apparently the poison bug is only for 1 frame instead of 8 frames online. I think?
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Ok, finished hell. I guess it's one of those builds that are easier on hell than on nightmare. Baal fight took approximately forever, double Grief doesn't help much. will try double Death later
also tried first Iron Golem out of an Oath, tooltip says ~7k life. happy so far, no casualties, health almost never drops. in time some 9k life before cta should be possible, then the Beast is waiting!
btw what's the best base for Beast? ethereal Cryptic Axe or something?
everything else melts almost instantly. time to shop for some 5/5 facets
also tried first Iron Golem out of an Oath, tooltip says ~7k life. happy so far, no casualties, health almost never drops. in time some 9k life before cta should be possible, then the Beast is waiting!
btw what's the best base for Beast? ethereal Cryptic Axe or something?
everything else melts almost instantly. time to shop for some 5/5 facets
Beast doesnt go in polearmsganseng wrote: 1 hour agoOk, finished hell. I guess it's one of those builds that are easier on hell than on nightmare. Baal fight took approximately forever, double Grief doesn't help much. will try double Death later
also tried first Iron Golem out of an Oath, tooltip says ~7k life. happy so far, no casualties, health almost never drops. in time some 9k life before cta should be possible, then the Beast is waiting!
btw what's the best base for Beast? ethereal Cryptic Axe or something?
everything else melts almost instantly. time to shop for some 5/5 facets
only seen it in berserker axes so far
Baal is slow to kill with poison but diablo Duriel Mephisto , the council in trav all go down pretty fast with it
sick build, pun intended
i take offers of runes or Perfect Gems for the crafted items
Blood Ring
Blood Belt
Blood Gloves
Caster Gloves
Caster Belt
Caster Amulet
Caster Boots
2 skiller Caster Amulet
Blood Ring
Blood Belt
Blood Gloves
Caster Gloves
Caster Belt
Caster Amulet
Caster Boots
2 skiller Caster Amulet
but for the golem a 2h base is better?
Decapitator then?
golem can't be made out of Thunder Maul can it?
Decapitator then?
golem can't be made out of Thunder Maul can it?
crafty mccraft wrote: 1 hour agoBeast doesnt go in polearmsganseng wrote: 1 hour agoOk, finished hell. I guess it's one of those builds that are easier on hell than on nightmare. Baal fight took approximately forever, double Grief doesn't help much. will try double Death later
also tried first Iron Golem out of an Oath, tooltip says ~7k life. happy so far, no casualties, health almost never drops. in time some 9k life before cta should be possible, then the Beast is waiting!
btw what's the best base for Beast? ethereal Cryptic Axe or something?
everything else melts almost instantly. time to shop for some 5/5 facets
only seen it in berserker axes so far
Baal is slow to kill with poison but diablo Duriel Mephisto , the council in trav all go down pretty fast with it
sick build, pun intended
btw whose ias breakpoints apply to Iron Golem? necro's?
and how come sorc and druid swing Decapitator faster than barb??
and how come sorc and druid swing Decapitator faster than barb??
IG has it's own, you can check the break points here (not sure if they are still up to date but afaik they did not change):ganseng wrote: 55 minutes agobtw whose ias breakpoints apply to Iron Golem? necro's?
and how come sorc and druid swing Decapitator faster than barb??
http://www.theamazonbasin.com/wiki/index.php/Iron_Golem
Note that there is a 15 frame delay like for all summons. So the fastest you can get is 24 frames (~1 per second), while slowest is 35 frames.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Oath IG? That seams like a waste. You use IG for the aura and effects, not for damage. Insight would have been much cheaper and much better.ganseng wrote: 1 hour agoOk, finished hell. I guess it's one of those builds that are easier on hell than on nightmare. Baal fight took approximately forever, double Grief doesn't help much. will try double Death later
also tried first Iron Golem out of an Oath, tooltip says ~7k life. happy so far, no casualties, health almost never drops. in time some 9k life before cta should be possible, then the Beast is waiting!
btw what's the best base for Beast? ethereal Cryptic Axe or something?
everything else melts almost instantly. time to shop for some 5/5 facets
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
AFAIK a Thunder Maul is a hammer and as such "made out of metal" despite it not looking like that. Better double check with a random base before making a Beast.ganseng wrote: 1 hour agobut for the golem a 2h base is better?
Decapitator then?
golem can't be made out of Thunder Maul can it?
Even with a slow base speed of 20, a Thunder Maul Beast IG will attack at 10 (+15) frames, so it seams to be the best DPS you can get for your little metal soldier.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
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