CE is not stronger on higher levels. The damage dealt is based on base monster health, not on player count adjusted monster health.
I know. But poison is weaker on higher player counts (same damage but monsters have more life) and CE is the same (its damage is linked to the monsters' life), so CE is relatively stronger than all other Necro skills the more players there are in a game. Static Field and Crushing Blow work the same.
And it makes sense that CE suffers the same scaling as all the other skills.
I had slight suspicions that something is off when I noticed in P4 games that some monsters needed 3 instead of 1-2 CE but I always thought this was due to their res and unique affixes etc. (Too lazy to do the math in my head.) But since I run Infinity for higher fire damage, always cast Amp Damage and always spam CE as soon as the first monster falls (for the mana I have an Insight IG), my kill speed is almost as fast as in P1. But I mostly play the Necro in Cows where there are always plenty of corpses.
In P8 this effect should be much, much stronger, I need to test it there.
Poison necros only use Spirit as temp, if at all. You want a DWeb and 3 piece trang wing.
That's my thought, but i see it a lot in public games! In build guides i've seen it as well
In early game you can use Spirit sword. DWeb is expensive and needs a high level. Hoto is obviously better and White is my favorite, even though it lacks the res. SpiritMonarch only makes sense if you want to reach 125 (or maybe 75) fcr bp. This is the case if you need to tele fast, e.g. in PvP. In PvM I'm totally happy with more damage and 48 or even 30 fcr BP.
The Maxroll guide is a CE necro that uses poinson just for the first kill. For CE having faster cast rates makes more sense compared to a pnova only necro.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
I know. But poison is weaker on higher player counts (same damage but monsters have more life) and CE is the same (its damage is linked to the monsters' life), so CE is relatively stronger than all other Necro skills the more players there are in a game. Static Field and Crushing Blow work the same.
And it makes sense that CE suffers the same scaling as all the other skills.
I had slight suspicions that something is off when I noticed in P4 games that some monsters needed 3 instead of 1-2 CE but I always thought this was due to their res and unique affixes etc. (Too lazy to do the math in my head.) But since I run Infinity for higher fire damage, always cast Amp Damage and always spam CE as soon as the first monster falls (for the mana I have an Insight IG), my kill speed is almost as fast as in P1. But I mostly play the Necro in Cows where there are always plenty of corpses.
In P8 this effect should be much, much stronger, I need to test it there.
Yeah, I also uncovered it this (or last) year. From the skill's decription you'd assume otherwise.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
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kerph
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