This issue is not Warlock specific, it’s an old issue that’s been around forever but only really affected necros before RoTW. Some monsters when Revived, especially Blunderbore, will cause the exact same behavior - all skeletons and your golem will remain fixed on your feet until you move, and necro doesn’t even have a Death Mark equivalent! Also, only a few steps are necessary for the minions to start moving, not 10 yards, that’s a massive over-exaggeration (yes, I’ve played warlock extensively with bound Blunderbore). This issue is as old as the game itself, Warlock just made more people aware of it because the class is way more popular than necro ever was.jrlafrance wrote: 10 hours agoI didn't read through all the pages, but I'm a little disappointed that the Warlock Teleport issue wasn't even mentioned! I hate it when I Teleport and my minions and merc don't move until all the monsters on the screen are dead, THEN they move "freely" around. My wife has the same buid, but her minions don't behave like that, so it doesn't happen to everyone the same.
It is triggered by having a large minion. Bind a medium sized or small sized minion and it will stop happening if you find it too annoying. But yes, of course, most of us wish Blizzard would do something about it.
ShadowHeart
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