As is, my side-show Heph (i.e. not even a demon build) can just about 1-shot TZ96 Andariel. That's beyond broken and needs fixing. Or nerfing. Or whatever you'd like to call it.
P1?
I haven't found a bound demon that is as good at taking down Andy as max Tainted. At the moment I spend a fair amount of time killing andy on p7 with tainteds. If the concern is how fast a summon can kill andy, bound demon nerfs do not address that as far as I can tell.
P1 minimum. Haven't paid attention to what the max player count is where he still does it.
But even on P1, that should never happen and is just broken.
Certain other aspects of warlocks still also being completely broken doesn't make bind being broken any better. Sure, ideally, they should adjust all of those pieces but I'd still rather see one or two overdue fixes/adjustments than none. Baby steps and whatnot.
Certain other aspects of warlocks still also being completely broken doesn't make bind being broken any better. Sure, ideally, they should adjust all of those pieces but I'd still rather see one or two overdue fixes/adjustments than none. Baby steps and whatnot.
Warlock is OP all over the place for sure. So if you don't like how strong your demon is, I do understand. But tainteds will wreck her faster, and you don't even have to invest lots of points and go find a demon... you just summon some tainteds.
Tainteds are actually faster for all boss kills than BD. The difference is that tainteds are actually intended to be that OP, and Bound Demon wasn't. That's the only difference. One is actually a bug and the other is not.
But... BD was such a cool bug. I'll probably end up playing tainteds with a defiler or something overall, but I think something has been lost in that. Chasing down a lancer and playing like it's HC to keep her alive... and being careful about not spamming BB... it was a very interesting dynamic.
Apparently they Stealth updated the patch notes and Manald Heal now says it's getting +10% Faster Cast Rate instead of FRW.
Doesn't look like they tweaked any of the other updated items in the patch notes.
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Apparently they Stealth updated the patch notes and Manald Heal now says it's getting +10% Faster Cast Rate instead of FRW.
Doesn't look like they tweaked any of the other updated items in the patch notes.
And 10 FCR makes much more sense for a ring. The 10 FRW were a mistake. But they should be more open about their errors and not just pretend they never made them.
Apparently they Stealth updated the patch notes and Manald Heal now says it's getting +10% Faster Cast Rate instead of FRW.
Doesn't look like they tweaked any of the other updated items in the patch notes.
Imo the most reasonable thing would have been to do something similar they did with Opalvein and let it drop with 10 FCR or 10 FRW. Then all Chars could profit from that change...
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Apparently they Stealth updated the patch notes and Manald Heal now says it's getting +10% Faster Cast Rate instead of FRW.
Doesn't look like they tweaked any of the other updated items in the patch notes.
And 10 FCR makes much more sense for a ring. The 10 FRW were a mistake. But they should be more open about their errors and not just pretend they never made them.
FRW would've actually made it rather unique as a ring and would've genuinely made it a contender for certain top-end (non-tele) builds where run speed directly impacts clear speed.
FCR..I guess kinda makes sense for early to mid-game for it but ultimately just leaves it a bad Opalvein/Sling for basically every build that might otherwise consider it.
Bummer imo. I was genuinely looking forward to a FRW manald. Would've made it a very solid option to add mana steal to some phys build that don't otherwise have it while not having it mostly be a complete waste beyond that. FCR..not so much.
Would've made it a very solid option to add mana steal to some phys build that don't otherwise have it while not having it mostly be a complete waste beyond that. FCR..not so much.
I wonder if this was the point. Manald drops all day long. I think maybe they were concerned that they accidentally made the ring end-game.
It seemed like the whole point of all those unique updates was to give them a little more power without making anything good enough to survive to end game.
when the season ends i understand that you can only take items out of the shared stash to put in your personal inventory or personal stash
what about the gems materials and runes?
do they simply transfer into the non ladder stash?
what if the amount exceeds 99?
You get remove-only versions of all shared stash tabs, including materials tabs as well
so if you have more than 100 gems and runes you can get them all out?
personal stash is 100 spots and personal inventory is 40 spots
ive never done this and just want to know if ill be able to move everything out or some ill have to lose
for me itll be more just alot of gems and runes the items not concerned with
but do i have to put the gems and runes into my own stash of 140 spots?
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so if you have more than 100 gems and runes you can get them all out?
personal stash is 100 spots and personal inventory is 40 spots
ive never done this and just want to know if ill be able to move everything out or some ill have to lose
for me itll be more just alot of gems and runes the items not concerned with
but do i have to put the gems and runes into my own stash of 140 spots?
Yes, it doesn't expire or anything. You can go in and out of them as much as you want, you just can't place any items in
There's a button to automatically move materials to your regular shared stash, anything that can't fit stays in the remove-only and you can move them out manually to a mule or wherever
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