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Description

5

Can be used to make Runewords:

7
ShadowHeart wrote: 2 days ago
Bertram The Cursed wrote: 2 days ago
It says that
Conviction
and
Lower Resist
does not effect
Static Field
.
Yes, that part is not correct. It's an old "truth" but it was debunked years ago by people at Amazon Basin.

Conviction
&
Lower Resist
by themselves (without -ELR%) cannot increase damage of
Static Field
to be more than 25% of the monster's current HP. But if the monster starts with positive resistance (which reduces
Static Field
's damage to less than 25% of monster HP), they will increase the damage, just not more than equivalent of the monster having 0% resistance, even if they drop the resistance below 0%. That's... until you factor in -ELR%. That's when shit gets really complicated.

EDIT: I guess I should update the
Static Field
page, but it will take a some effort to make it clear & understandable...
So all of this is super nice. One more reason to farm for the missing
Ber
to make offline Infinity. I ve always wished for a good melee build with a lightning aoe damage component. Static makes it possible.

But one more question please. Does minus enemy res from gear or sunder counts for my merc (when i wear them) or for me too, when my merc wears them. For example
Crescent Moon
on my Act 2 merc + Lightning Sunder in my inventory. Or how does it add up. I mean for sure the enemies are sundered for my merc too, but do i get his -35 light res on my static procs with
Schaefer's Hammer
too?
7
User avatar

ShadowHeart 6503Moderator

RotW Paladin Europe PC Playstation
Bertram The Cursed wrote: 1 day ago
Does minus enemy res from gear or sunder counts for my merc (when i wear them) or for me too, when my merc wears them.
No, -ELR% only counts for the character wearing it, you or the merc. If it's on your gear, it only helps you, not the merc. And vice versa. IIRC the only stats that the merc inherit from the player are magic find and
Gold
find, and it's one way (you don't benefit from MF/GF on the merc's gear when you make the kill), and only when the merc gets the kill.

There are some summon/minion skills that inherit the -res% / +dmg% stats (snapshot at time of cast), but not all minion skills.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
Guys, can't stop theorizing the "Black hand" pally build (hello C&C fans here), need (professional) help..
double Dragon + Hand of Justice is clear. then I"m obsessed with adding an
Iron Golem
(
Metalgrid
also helps with defence) and a fitting merc
since the
Holy Fire
on-attack dmg only applies to the pally himself, we kinda need an elemental dmg merc to take advantage of our lvl ~30 (~175 res)
Conviction
(or convection oven)
that leaves us with
Faith rogue.. fine but generic and we don't really need that much more attack speed if we run
Phase Blade
and double horazon's
Phoenix rogue.. maybe?
Ice rogue.. also maybe but generic?
electro iron wolf.. also a bit generic and static kinda overlaps with the aura pulses?
fire iron wolf with 2x Phoenix and Flickering Flame.. that fits the theme and would be my preference as it fits the theme. although
Enchant
would add only like ~100 dmg? and would
Fireball
at least reach 2k per hit?
Resist Fire
aura is a welcome addition

then the difficult part, the
Iron Golem
. how to make it somewhat useful and either survivable or not insanely expensive? i understand that he'll have flat 100 attack rating (haha).. although
Conviction
will help still a problem

here is my short list
Schaefer's Hammer
- nice addition to attack rating, solid dmg, solid attack speed, lightning res, solid elemental dmg, and the
Static Field

Stormlash
- downgraded schaefer, without attack rating. crushing blow could be useful
Lawbringer - aura, elemental dmg
Azurewrath
-
Sanctuary Aura
, some elemental dmg, solid attack speed
Tiamat's Rebuke
- solid defence additions, some elemental dmg & procs
Steel Carapace
- solid defence (especially the missing cold res) and
Iron Maiden
could help
Djinn Slayer
- solid attack rating vs demons and fire dmg. could add 2 jewels
Medusa's Gaze
- well not really, don't really need the extra -res, life leech won't bring anything. cold res is good though and somewhat survivable
Dragonscale
- some survivability and some fire dmg
Voice of Reason - some cold dmg and attack rating
Rift - some elemental dmg & procs
Insight - could always use the aura
Duress - some survivability, some elemental dmg, crushing blow
Exile - the aura,
Life Tap
. if made in a good paladin shield would be survivable enough to justify the cost?
Delirium - will it even work??

Stormspire

Todesfaelle Flamme

Cranebeak
7
User avatar

vued 1649

Resurrected Sorceress Europe PC
Beast to give your Merc Dana aura.

forums/best-iron-golem-base-s-t1256025.html

If you want your IG to hit, you can look for ITD items. Crescent Moon Runeword and Grief would both provide this and fit your theme.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
vued wrote: 8 hours ago
Beast to give your Merc Dana aura.

forums/best-iron-golem-base-s-t1256025.html

If you want your IG to hit, you can look for ITD items. Crescent Moon Runeword and Grief would both provide this and fit your theme.
thx but Beast isn't exactly cheap nor is it survivavble nor any use with an iron wolf.. maybe with a barb or act 2 merc it would make sense

another option is Phoenix golem and a e.g. Faith rogue.. but then golem is just there for golem's survivavbility sake and again doesn't contribute anything, apart from the
Redemption
theme :(
7
User avatar

vued 1649

Resurrected Sorceress Europe PC
ganseng wrote: 7 hours ago
vued wrote: 8 hours ago
Beast to give your Merc Dana aura.

forums/best-iron-golem-base-s-t1256025.html

If you want your IG to hit, you can look for ITD items. Crescent Moon Runeword and Grief would both provide this and fit your theme.
thx but Beast isn't exactly cheap nor is it survivavble nor any use with an iron wolf.. maybe with a barb or act 2 merc it would make sense

another option is Phoenix golem and a e.g. Faith rogue.. but then golem is just there for golem's survivavbility sake and again doesn't contribute anything, apart from the
Redemption
theme :(
Phoenix isn't cheap either.
But I agree on the survivability part. Without
Golem Mastery
, you will lose the little guy at some point.

How about Vigilance / Spirit / Sanctuary / Rhyme / Ancient's Pledge in Pala shield then?

Or any elite Pala shield of deflecting with resistance automod.

Mind you, IG has low res in hell without
Summon Resist
.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
to my knowledge
Iron Golem
res isn't affected by the hell penalty, it's always 100 poison / 50 lightning + whatever you get from
Summon Resist
, buffs and gear. so a Phoenix in a good pala shield base would be kinda survivable and add some fireworks and perform body disposal service while healing itself

the options you mention didn't make it into my shortlist because, while providing some survivability, they don't provide any utility unfortunately
vued wrote: 7 hours ago
ganseng wrote: 7 hours ago
vued wrote: 8 hours ago
Beast to give your Merc Dana aura.

forums/best-iron-golem-base-s-t1256025.html

If you want your IG to hit, you can look for ITD items. Crescent Moon Runeword and Grief would both provide this and fit your theme.
thx but Beast isn't exactly cheap nor is it survivavble nor any use with an iron wolf.. maybe with a barb or act 2 merc it would make sense

another option is Phoenix golem and a e.g. Faith rogue.. but then golem is just there for golem's survivavbility sake and again doesn't contribute anything, apart from the
Redemption
theme :(
Phoenix isn't cheap either.
But I agree on the survivability part. Without
Golem Mastery
, you will lose the little guy at some point.

How about Vigilance / Spirit / Sanctuary / Rhyme / Ancient's Pledge in Pala shield then?

Or any elite Pala shield of deflecting with resistance automod.

Mind you, IG has low res in hell without
Summon Resist
.
7
hired a lvl 80 iron wolf to test.. 120
Enchant
dmg + 1.4k
Fireball
dmg. so i guuess at lvl 90 with double Phoenix, Flickering Flame and a jeweled up
Skin of the Vipermagi
he would contribute something to the build (also color fits the theme)

and before you judge me for wasting double Phoenix on that, a hypothetical fire claw druid could use it too

still cklueless which golem to make though.. guess just need to test
7
User avatar

ShadowHeart 6503Moderator

RotW Paladin Europe PC Playstation
ganseng wrote: 6 hours ago
so i guuess at lvl 90 with double Phoenix
ganseng wrote: 6 hours ago
and before you judge me for wasting double Phoenix on that
Not judging, just keep in mind that act 3 iron wolves max out at 153 strength (at level 98), so not enough to equip a
Monarch
. They can equip an ethereal
Monarch
(requires 146 strength) at level 92. If you want to equip it earlier you'd need an armor or helmet with +str.

(
Monarch
is the lowest strength requirement option available to act 3 iron wolves)

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
ShadowHeart wrote: 5 hours ago
ganseng wrote: 6 hours ago
so i guuess at lvl 90 with double Phoenix
ganseng wrote: 6 hours ago
and before you judge me for wasting double Phoenix on that
Not judging, just keep in mind that act 3 iron wolves max out at 153 strength (at level 98), so not enough to equip a
Monarch
. They can equip an ethereal
Monarch
(requires 146 strength) at level 92. If you want to equip it earlier you'd need an armor or helmet with +str.

(
Monarch
is the lowest strength requirement option available to act 3 iron wolves)
oh no, didn't think about it. maybe
Spirit Forge
with
Defender's Fire
and a facet then. but he's pretty cooked without fcr. all the more reasons to give mercs gloves, sashes,
Boots
and charms as suggested earlier :)
7
User avatar

vued 1649

Resurrected Sorceress Europe PC
ganseng wrote: 6 hours ago
to my knowledge
Iron Golem
res isn't affected by the hell penalty, it's always 100 poison / 50 lightning + whatever you get from
Summon Resist
, buffs and gear. so a Phoenix in a good pala shield base would be kinda survivable and add some fireworks and perform body disposal service while healing itself

the options you mention didn't make it into my shortlist because, while providing some survivability, they don't provide any utility unfortunately
True that. However, a dead golem does not provide any utility, either. So def > offense. I thought the main purpose of the golem is to run around with you and look cool. :D

Some more ideas:
- Pride:
Concentration
aura, Freezes and blinds target, cast Wirewall.
- Lawbringer:
Sanctuary Aura
, CTC decreptify, elemental damage
- Mania: Fana aura (looks cool)

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
vued wrote: 4 hours ago
ganseng wrote: 6 hours ago
to my knowledge
Iron Golem
res isn't affected by the hell penalty, it's always 100 poison / 50 lightning + whatever you get from
Summon Resist
, buffs and gear. so a Phoenix in a good pala shield base would be kinda survivable and add some fireworks and perform body disposal service while healing itself

the options you mention didn't make it into my shortlist because, while providing some survivability, they don't provide any utility unfortunately
True that. However, a dead golem does not provide any utility, either. So def > offense. I thought the main purpose of the golem is to run around with you and look cool. :D

Some more ideas:
- Pride:
Concentration
aura, Freezes and blinds target, cast Wirewall.
- Lawbringer:
Sanctuary Aura
, CTC decreptify, elemental damage
- Mania: Fana aura (looks cool)
a living and good looking golem for the win!

Lawbringer was on my shortlist. Pride is a bit too expensive for the lack of survivavbility, Mania could be an option actually..

Doom would also be nice for crowd control if it wasn't so damn expensive
7
ganseng wrote: 19 hours ago
to take advantage of our lvl ~30 (~175 res)
Conviction
AFAIK,
Conviction
doesn't go stronger than -150 res, so making its level past 25 is not recommended.
7
I think the best chance to get a survivable
Iron Golem
from
Metalgrid
is by using a shield.
Spirit Ward
,
Stormshield
, Sanctuary or Vigilance to get at least something visual with ctc
Ring of Fire
. But the
Iron Golem
doesn´t do much then.

Earth Shifter
with a high chance to cast
Fissure
would fit the theme the best and has at least some CB,
Windhammer
with ctc
Twister
, IAS and CB might be nice too.
The Cranium Basher
with all res, ctc AD and CB or as a cheap solution
Bonesnap
with CB and the missing cold+fire res.

Also keep in Mind that you need some IAS to get max attack speed, when you don´t have Fana. Using Cat´s Eye or Highlords might be the best way to get to max fps.
7
i think i got it guys..

if
Conviction
is capped at 150% the choice of
Metalgrid
was right. and the winner for the
Iron Golem
is..
Medusa's Gaze
for extra -51 res, affordability, survivability, and cold res

rings are 2x opalveins, head is
Crown of Ages
with
Defender's Fire
and a facet

we also hit max attack speed with
Zeal
without
Fanaticism
with Hand of Justice in a
Phase Blade
base, double horazon's and
Nosferatu's Coil


well, just needs to be implemented now

and as for the merc, either the crazy double Phoenix iron wolf (fire res is also great), or also crazy electric iron wolf, or Ice rogue for nice crowd control, or Faith / Phoenix rogue..

p.s. how many immunities won't be broken by lvl 25
Conviction
+ lvl 7
Lower Resist
?

p.p.s. headhunter's glory with three facets would be alternative to a Phoenix shield.. similarly expensive if perfect facets
9

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