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Description

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Can be used to make Runewords:

7
ShadowHeart wrote: 2 days ago
Bertram The Cursed wrote: 2 days ago
It says that Conviction and Lower Resist does not effect Static Field.
Yes, that part is not correct. It's an old "truth" but it was debunked years ago by people at Amazon Basin.

Conviction & Lower Resist by themselves (without -ELR%) cannot increase damage of Static Field to be more than 25% of the monster's current HP. But if the monster starts with positive resistance (which reduces Static Field's damage to less than 25% of monster HP), they will increase the damage, just not more than equivalent of the monster having 0% resistance, even if they drop the resistance below 0%. That's... until you factor in -ELR%. That's when shit gets really complicated.

EDIT: I guess I should update the Static Field page, but it will take a some effort to make it clear & understandable...
So all of this is super nice. One more reason to farm for the missing Ber to make offline Infinity. I ve always wished for a good melee build with a lightning aoe damage component. Static makes it possible.

But one more question please. Does minus enemy res from gear or sunder counts for my merc (when i wear them) or for me too, when my merc wears them. For example Crescent Moon on my Act 2 merc + Lightning Sunder in my inventory. Or how does it add up. I mean for sure the enemies are sundered for my merc too, but do i get his -35 light res on my static procs with Schaefer's Hammer too?
7
User avatar

ShadowHeart 6505Moderator

RotW Paladin Europe PC Playstation
Bertram The Cursed wrote: 2 days ago
Does minus enemy res from gear or sunder counts for my merc (when i wear them) or for me too, when my merc wears them.
No, -ELR% only counts for the character wearing it, you or the merc. If it's on your gear, it only helps you, not the merc. And vice versa. IIRC the only stats that the merc inherit from the player are magic find and Gold find, and it's one way (you don't benefit from MF/GF on the merc's gear when you make the kill), and only when the merc gets the kill.

There are some summon/minion skills that inherit the -res% / +dmg% stats (snapshot at time of cast), but not all minion skills.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
Guys, can't stop theorizing the "Black hand" pally build (hello C&C fans here), need (professional) help..
double Dragon + Hand of Justice is clear. then I"m obsessed with adding an Iron Golem ( Metalgrid also helps with defence) and a fitting merc
since the Holy Fire on-attack dmg only applies to the pally himself, we kinda need an elemental dmg merc to take advantage of our lvl ~30 (~175 res) Conviction (or convection oven)
that leaves us with
Faith rogue.. fine but generic and we don't really need that much more attack speed if we run Phase Blade and double horazon's
Phoenix rogue.. maybe?
Ice rogue.. also maybe but generic?
electro iron wolf.. also a bit generic and static kinda overlaps with the aura pulses?
fire iron wolf with 2x Phoenix and Flickering Flame.. that fits the theme and would be my preference as it fits the theme. although Enchant would add only like ~100 dmg? and would Fireball at least reach 2k per hit? Resist Fire aura is a welcome addition

then the difficult part, the Iron Golem. how to make it somewhat useful and either survivable or not insanely expensive? i understand that he'll have flat 100 attack rating (haha).. although Conviction will help still a problem

here is my short list
Schaefer's Hammer - nice addition to attack rating, solid dmg, solid attack speed, lightning res, solid elemental dmg, and the Static Field
Stormlash - downgraded schaefer, without attack rating. crushing blow could be useful
Lawbringer - aura, elemental dmg
Azurewrath - Sanctuary Aura, some elemental dmg, solid attack speed
Tiamat's Rebuke - solid defence additions, some elemental dmg & procs
Steel Carapace - solid defence (especially the missing cold res) and Iron Maiden could help
Djinn Slayer - solid attack rating vs demons and fire dmg. could add 2 jewels
Medusa's Gaze - well not really, don't really need the extra -res, life leech won't bring anything. cold res is good though and somewhat survivable
Dragonscale - some survivability and some fire dmg
Voice of Reason - some cold dmg and attack rating
Rift - some elemental dmg & procs
Insight - could always use the aura
Duress - some survivability, some elemental dmg, crushing blow
Exile - the aura, Life Tap. if made in a good paladin shield would be survivable enough to justify the cost?
Delirium - will it even work??

Stormspire
Todesfaelle Flamme
Cranebeak
7
User avatar

vued 1654

Resurrected Sorceress Europe PC
Beast to give your Merc Dana aura.

forums/best-iron-golem-base-s-t1256025.html

If you want your IG to hit, you can look for ITD items. Crescent Moon Runeword and Grief would both provide this and fit your theme.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
vued wrote: 1 day ago
Beast to give your Merc Dana aura.

forums/best-iron-golem-base-s-t1256025.html

If you want your IG to hit, you can look for ITD items. Crescent Moon Runeword and Grief would both provide this and fit your theme.
thx but Beast isn't exactly cheap nor is it survivavble nor any use with an iron wolf.. maybe with a barb or act 2 merc it would make sense

another option is Phoenix golem and a e.g. Faith rogue.. but then golem is just there for golem's survivavbility sake and again doesn't contribute anything, apart from the Redemption theme :(
7
User avatar

vued 1654

Resurrected Sorceress Europe PC
ganseng wrote: 1 day ago
vued wrote: 1 day ago
Beast to give your Merc Dana aura.

forums/best-iron-golem-base-s-t1256025.html

If you want your IG to hit, you can look for ITD items. Crescent Moon Runeword and Grief would both provide this and fit your theme.
thx but Beast isn't exactly cheap nor is it survivavble nor any use with an iron wolf.. maybe with a barb or act 2 merc it would make sense

another option is Phoenix golem and a e.g. Faith rogue.. but then golem is just there for golem's survivavbility sake and again doesn't contribute anything, apart from the Redemption theme :(
Phoenix isn't cheap either.
But I agree on the survivability part. Without Golem Mastery, you will lose the little guy at some point.

How about Vigilance / Spirit / Sanctuary / Rhyme / Ancient's Pledge in Pala shield then?

Or any elite Pala shield of deflecting with resistance automod.

Mind you, IG has low res in hell without Summon Resist.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
to my knowledge Iron Golem res isn't affected by the hell penalty, it's always 100 poison / 50 lightning + whatever you get from Summon Resist, buffs and gear. so a Phoenix in a good pala shield base would be kinda survivable and add some fireworks and perform body disposal service while healing itself

the options you mention didn't make it into my shortlist because, while providing some survivability, they don't provide any utility unfortunately
vued wrote: 1 day ago
ganseng wrote: 1 day ago
vued wrote: 1 day ago
Beast to give your Merc Dana aura.

forums/best-iron-golem-base-s-t1256025.html

If you want your IG to hit, you can look for ITD items. Crescent Moon Runeword and Grief would both provide this and fit your theme.
thx but Beast isn't exactly cheap nor is it survivavble nor any use with an iron wolf.. maybe with a barb or act 2 merc it would make sense

another option is Phoenix golem and a e.g. Faith rogue.. but then golem is just there for golem's survivavbility sake and again doesn't contribute anything, apart from the Redemption theme :(
Phoenix isn't cheap either.
But I agree on the survivability part. Without Golem Mastery, you will lose the little guy at some point.

How about Vigilance / Spirit / Sanctuary / Rhyme / Ancient's Pledge in Pala shield then?

Or any elite Pala shield of deflecting with resistance automod.

Mind you, IG has low res in hell without Summon Resist.
7
hired a lvl 80 iron wolf to test.. 120 Enchant dmg + 1.4k Fireball dmg. so i guuess at lvl 90 with double Phoenix, Flickering Flame and a jeweled up Skin of the Vipermagi he would contribute something to the build (also color fits the theme)

and before you judge me for wasting double Phoenix on that, a hypothetical fire claw druid could use it too

still cklueless which golem to make though.. guess just need to test
7
User avatar

ShadowHeart 6505Moderator

RotW Paladin Europe PC Playstation
ganseng wrote: 1 day ago
so i guuess at lvl 90 with double Phoenix
ganseng wrote: 1 day ago
and before you judge me for wasting double Phoenix on that
Not judging, just keep in mind that act 3 iron wolves max out at 153 strength (at level 98), so not enough to equip a Monarch. They can equip an ethereal Monarch (requires 146 strength) at level 92. If you want to equip it earlier you'd need an armor or helmet with +str.

( Monarch is the lowest strength requirement option available to act 3 iron wolves)

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
ShadowHeart wrote: 1 day ago
ganseng wrote: 1 day ago
so i guuess at lvl 90 with double Phoenix
ganseng wrote: 1 day ago
and before you judge me for wasting double Phoenix on that
Not judging, just keep in mind that act 3 iron wolves max out at 153 strength (at level 98), so not enough to equip a Monarch. They can equip an ethereal Monarch (requires 146 strength) at level 92. If you want to equip it earlier you'd need an armor or helmet with +str.

( Monarch is the lowest strength requirement option available to act 3 iron wolves)
oh no, didn't think about it. maybe Spirit Forge with Defender's Fire and a facet then. but he's pretty cooked without fcr. all the more reasons to give mercs gloves, sashes, Boots and charms as suggested earlier :)
7
User avatar

vued 1654

Resurrected Sorceress Europe PC
ganseng wrote: 1 day ago
to my knowledge Iron Golem res isn't affected by the hell penalty, it's always 100 poison / 50 lightning + whatever you get from Summon Resist, buffs and gear. so a Phoenix in a good pala shield base would be kinda survivable and add some fireworks and perform body disposal service while healing itself

the options you mention didn't make it into my shortlist because, while providing some survivability, they don't provide any utility unfortunately
True that. However, a dead golem does not provide any utility, either. So def > offense. I thought the main purpose of the golem is to run around with you and look cool. :D

Some more ideas:
- Pride: Concentration aura, Freezes and blinds target, cast Wirewall.
- Lawbringer: Sanctuary Aura, CTC decreptify, elemental damage
- Mania: Fana aura (looks cool)

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
vued wrote: 1 day ago
ganseng wrote: 1 day ago
to my knowledge Iron Golem res isn't affected by the hell penalty, it's always 100 poison / 50 lightning + whatever you get from Summon Resist, buffs and gear. so a Phoenix in a good pala shield base would be kinda survivable and add some fireworks and perform body disposal service while healing itself

the options you mention didn't make it into my shortlist because, while providing some survivability, they don't provide any utility unfortunately
True that. However, a dead golem does not provide any utility, either. So def > offense. I thought the main purpose of the golem is to run around with you and look cool. :D

Some more ideas:
- Pride: Concentration aura, Freezes and blinds target, cast Wirewall.
- Lawbringer: Sanctuary Aura, CTC decreptify, elemental damage
- Mania: Fana aura (looks cool)
a living and good looking golem for the win!

Lawbringer was on my shortlist. Pride is a bit too expensive for the lack of survivavbility, Mania could be an option actually..

Doom would also be nice for crowd control if it wasn't so damn expensive
7
ganseng wrote: 1 day ago
to take advantage of our lvl ~30 (~175 res)
Conviction
AFAIK, Conviction doesn't go stronger than -150 res, so making its level past 25 is not recommended.
7
I think the best chance to get a survivable Iron Golem from Metalgrid is by using a shield. Spirit Ward, Stormshield, Sanctuary or Vigilance to get at least something visual with ctc Ring of Fire. But the Iron Golem doesn´t do much then.

Earth Shifter with a high chance to cast Fissure would fit the theme the best and has at least some CB, Windhammer with ctc Twister, IAS and CB might be nice too. The Cranium Basher with all res, ctc AD and CB or as a cheap solution Bonesnap with CB and the missing cold+fire res.

Also keep in Mind that you need some IAS to get max attack speed, when you don´t have Fana. Using Cat´s Eye or Highlords might be the best way to get to max fps.
7
i think i got it guys..

if Conviction is capped at 150% the choice of Metalgrid was right. and the winner for the Iron Golem is.. Medusa's Gaze for extra -51 res, affordability, survivability, and cold res

rings are 2x opalveins, head is Crown of Ages with Defender's Fire and a facet

we also hit max attack speed with Zeal without Fanaticism with Hand of Justice in a Phase Blade base, double horazon's and Nosferatu's Coil

well, just needs to be implemented now

and as for the merc, either the crazy double Phoenix iron wolf (fire res is also great), or also crazy electric iron wolf, or Ice rogue for nice crowd control, or Faith / Phoenix rogue..

p.s. how many immunities won't be broken by lvl 25 Conviction + lvl 7 Lower Resist?

p.p.s. headhunter's glory with three facets would be alternative to a Phoenix shield.. similarly expensive if perfect facets
7
coincidence? don't think so
7
User avatar

vued 1654

Resurrected Sorceress Europe PC
ganseng wrote: 22 hours ago
i think i got it guys..

if Conviction is capped at 150% the choice of Metalgrid was right. and the winner for the Iron Golem is.. Medusa's Gaze for extra -51 res, affordability, survivability, and cold res

rings are 2x opalveins, head is Crown of Ages with Defender's Fire and a facet

we also hit max attack speed with Zeal without Fanaticism with Hand of Justice in a Phase Blade base, double horazon's and Nosferatu's Coil

well, just needs to be implemented now

and as for the merc, either the crazy double Phoenix iron wolf (fire res is also great), or also crazy electric iron wolf, or Ice rogue for nice crowd control, or Faith / Phoenix rogue..

p.s. how many immunities won't be broken by lvl 25 Conviction + lvl 7 Lower Resist?

p.p.s. headhunter's glory with three facets would be alternative to a Phoenix shield.. similarly expensive if perfect facets
Your IG is very vulnerable vs. fire attacks so I'd recommend the fire Merc with FF to provide Resist Fire aura for the little guy.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

vued 1654

Resurrected Sorceress Europe PC
ganseng wrote: 16 hours ago
coincidence? don't think so
RNGesus has spoken.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
true that but i' more inclined to isolde with Flickering Flame and Faith atm. she'll have 10 fps, while the fire guy 15 fps at best. maybe he will hit harder with all the -res but with Conviction on not that critical..

or isolde with Ice, also 10 fps and keeps cows in place to be properly well done
vued wrote: 6 hours ago
ganseng wrote: 22 hours ago
i think i got it guys..

if Conviction is capped at 150% the choice of Metalgrid was right. and the winner for the Iron Golem is.. Medusa's Gaze for extra -51 res, affordability, survivability, and cold res

rings are 2x opalveins, head is Crown of Ages with Defender's Fire and a facet

we also hit max attack speed with Zeal without Fanaticism with Hand of Justice in a Phase Blade base, double horazon's and Nosferatu's Coil

well, just needs to be implemented now

and as for the merc, either the crazy double Phoenix iron wolf (fire res is also great), or also crazy electric iron wolf, or Ice rogue for nice crowd control, or Faith / Phoenix rogue..

p.s. how many immunities won't be broken by lvl 25 Conviction + lvl 7 Lower Resist?

p.p.s. headhunter's glory with three facets would be alternative to a Phoenix shield.. similarly expensive if perfect facets
Your IG is very vulnerable vs. fire attacks so I'd recommend the fire Merc with FF to provide Resist Fire aura for the little guy.
9

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