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3 replies   170 views
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Description

I've decided that I want to try some new build in the next season and created a palading since this season it about to end and I want to know how to play pala.
Previously I've played with
- Assassin (traps)
- Amazon (poison -> lightning build)
- Assassion (Mosaic)
- Sorceress (lightning)
- Warlock (fire, physical and magic echo)
But then playing paladin felt so dissapointing.
I know this build is legendary, maybe it's a skill issue or my previous build were too simple idk, I don't have a problem using multiple buttons I guess.
Hammers hit like a truck, that's true, melting everything that gets on their way and a magic damage is nice, since there are like 3 magic immune monsters in the game, but:
- It's slow, you need to wait like 5 seconds until these hammers start spinning and hitting stuff around you.
- It doesn't work in narrow spaces like Nihlatak temple or the worst place ever - the maggot lair, so the only way is to use TP
- It doesn't hit every mob, so in act 3 flayers shoot at you no matter how many hammers you launch
- It doesn't kill enemies in the corners
- It doesn't kill enemies which just run away from you, so you have to start the Benny Hill show chasing and trying to hit that bastard
If I see a stack of archers with a might aura somethere you run close to them and be like "wait guys, I'm just going to spin my hammers" while they just shoot you in the face and kill you in seconds.
Of course it's my impression after reaching like lvl 80 with a gear far away from perfect.
Is it just me or these things are pretty common?
5

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7
I've decided that I want to try some new build in the next season and created a palading since this season it about to end and I want to know how to play pala.
Previously I've played with
- Assassin (traps)
- Amazon (poison -> lightning build)
- Assassion (Mosaic)
- Sorceress (lightning)
- Warlock (fire, physical and magic echo)
But then playing paladin felt so dissapointing.
I know this build is legendary, maybe it's a skill issue or my previous build were too simple idk, I don't have a problem using multiple buttons I guess.
Hammers hit like a truck, that's true, melting everything that gets on their way and a magic damage is nice, since there are like 3 magic immune monsters in the game, but:
- It's slow, you need to wait like 5 seconds until these hammers start spinning and hitting stuff around you.
- It doesn't work in narrow spaces like Nihlatak temple or the worst place ever - the maggot lair, so the only way is to use TP
- It doesn't hit every mob, so in act 3 flayers shoot at you no matter how many hammers you launch
- It doesn't kill enemies in the corners
- It doesn't kill enemies which just run away from you, so you have to start the Benny Hill show chasing and trying to hit that bastard
If I see a stack of archers with a might aura somethere you run close to them and be like "wait guys, I'm just going to spin my hammers" while they just shoot you in the face and kill you in seconds.
Of course it's my impression after reaching like lvl 80 with a gear far away from perfect.
Is it just me or these things are pretty common?
7
User avatar

DasNarf 1048

RotW Europe PC
No, it's not you. Hammerdin is cool when you have Enigma. When not, things can be difficult.

I once played a ladder as Hammerdin and had the same problems like you.

Some tipps:

-Use
Charge
and/or
Vigor
to close in to archers. If they hit hard, stay in motion. Cast 1-2 hammers, move, repeat.
-Farm in areas where melee monsters are more common.
-
The Secret Cow Level
proved to be the best place to farm solo.
Hell Bovine
are 100% melee, they are slow, so you can build up your "Circle of Death" and let them come.
-FCR is your best friend.
-When the battle takes place in narrow spaces, try to hit them from the bottom in melee range. Hammers always appear at 12 o'clock, and they 100% hit a monster standing there.
-Rogue Scout with Insight and
Cold Arrow
is a good companion for Hammerdin. She stays out of danger, manages your mana needs and helps with crowd control.
-If you have a magic sunder charm, avoid Claw Vipers at all cost!

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).
7
Yea, hammers take practice and are not perfect. They have a clumsiness to them that persists even in late game. You can mitigate with FCR and Enigma, but it's still something of an acquired taste.

Mosaic sin has some similar clumsiness to her getting going. Once she's rolling she's very powerful, but building up charges and maintaining them is something to juggle.

These characters that have some hurdle actually have a uniqueness that appeals to many. If there is no challenge in learning the character, there is no way to show off your skills.

Personaly, hammerdin is not my favorite. But I appreciate that it's not super easy to play.
7
A good trick, assuming you are using
Teleport
, is to just tele onto the enemy and start flinging hammers while making sure your mouse is hovering over the enemy you are next to. For some reason if you hover the name, the hammers will hit as they exit you.

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Check out my "Free Stuff" tab for...FREE STUFF!
I can help with DClone/Ubers/Ancients/Socket Rushes, just ask!
Please only add me on bnet if you contact me here first.
9

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