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Description by Teebling
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Schnorki 5536Moderator

RotW PC
departure wrote: 2 days ago
Schnorki wrote: 2 days ago
Hard disagree.

As is, my side-show Heph (i.e. not even a demon build) can just about 1-shot TZ96
Andariel
. That's beyond broken and needs fixing. Or nerfing. Or whatever you'd like to call it.
P1?

I haven't found a bound demon that is as good at taking down Andy as max
Tainted
. At the moment I spend a fair amount of time killing andy on p7 with tainteds. If the concern is how fast a summon can kill andy, bound demon nerfs do not address that as far as I can tell.
P1 minimum. Haven't paid attention to what the max player count is where he still does it.
But even on P1, that should never happen and is just broken.

Certain other aspects of warlocks still also being completely broken doesn't make bind being broken any better. Sure, ideally, they should adjust all of those pieces but I'd still rather see one or two overdue fixes/adjustments than none. Baby steps and whatnot.
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Schnorki wrote: 2 days ago
Certain other aspects of warlocks still also being completely broken doesn't make bind being broken any better. Sure, ideally, they should adjust all of those pieces but I'd still rather see one or two overdue fixes/adjustments than none. Baby steps and whatnot.
Warlock is OP all over the place for sure. So if you don't like how strong your demon is, I do understand. But tainteds will wreck her faster, and you don't even have to invest lots of points and go find a demon... you just summon some tainteds.

Tainteds are actually faster for all boss kills than BD. The difference is that tainteds are actually intended to be that OP, and Bound Demon wasn't. That's the only difference. One is actually a bug and the other is not.

But... BD was such a cool bug. I'll probably end up playing tainteds with a defiler or something overall, but I think something has been lost in that. Chasing down a lancer and playing like it's HC to keep her alive... and being careful about not spamming BB... it was a very interesting dynamic.
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User avatar

ShadowHeart 6502Moderator

RotW Paladin Europe PC Playstation
krathkor wrote: 5 days ago
Manald Heal
-Added +10% Faster Run/Walk.
sweet!
Apparently they Stealth updated the patch notes and
Manald Heal
now says it's getting +10% Faster Cast Rate instead of FRW.

Doesn't look like they tweaked any of the other updated items in the patch notes.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
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ShadowHeart wrote: 1 hour ago
krathkor wrote: 5 days ago
Manald Heal
-Added +10% Faster Run/Walk.
sweet!
Apparently they Stealth updated the patch notes and
Manald Heal
now says it's getting +10% Faster Cast Rate instead of FRW.

Doesn't look like they tweaked any of the other updated items in the patch notes.
And 10 FCR makes much more sense for a ring. The 10 FRW were a mistake. But they should be more open about their errors and not just pretend they never made them.
7
Boo.. I thought the 10% FRW was super cool on Manald. FRW is amazing for leveling lower level characters before Enigma.
7
User avatar

kerph 249

RotW Americas PC
ShadowHeart wrote: 1 hour ago
Apparently they Stealth updated the patch notes and
Manald Heal
now says it's getting +10% Faster Cast Rate instead of FRW.

Doesn't look like they tweaked any of the other updated items in the patch notes.
Booo.... frw ring would've been so cool

♥♥♥ SC ladder & non-ladder ♥♥♥

Feel free to message me on discord @kerph for a quick reply 😊
7
OP
User avatar

oOKIWIOo 2146

RotW Paladin Europe PC
ShadowHeart wrote: 1 hour ago
krathkor wrote: 5 days ago
Manald Heal
-Added +10% Faster Run/Walk.
sweet!
Apparently they Stealth updated the patch notes and
Manald Heal
now says it's getting +10% Faster Cast Rate instead of FRW.

Doesn't look like they tweaked any of the other updated items in the patch notes.
Imo the most reasonable thing would have been to do something similar they did with
Opalvein
and let it drop with 10 FCR or 10 FRW. Then all Chars could profit from that change...

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
User avatar

Schnorki 5536Moderator

RotW PC
mikelessar wrote: 54 minutes ago
ShadowHeart wrote: 1 hour ago
krathkor wrote: 5 days ago
Manald Heal
-Added +10% Faster Run/Walk.
sweet!
Apparently they Stealth updated the patch notes and
Manald Heal
now says it's getting +10% Faster Cast Rate instead of FRW.

Doesn't look like they tweaked any of the other updated items in the patch notes.
And 10 FCR makes much more sense for a ring. The 10 FRW were a mistake. But they should be more open about their errors and not just pretend they never made them.
FRW would've actually made it rather unique as a ring and would've genuinely made it a contender for certain top-end builds.
FCR..I guess kinda makes sense for early to mid-game for it but ultimately just leaves it a bad
Opalvein
/
Sling
for nearly every (if not really every) build that might otherwise consider it.

Bummer imo. I was genuinely looking forward to a FRW manald. Would've made it a very solid option to add mana steal to some phys build that don't otherwise have it while not having it mostly be a complete waste beyond that. FCR..not so much.
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