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Description
"Red and Blue become as the Sun" [D1 quote off a shrine]
Current Shrines
Shrines enhance quality of life in rather insignificant short lived ways don't they? Which do you find most useful? My thoughts on a few...
> Portal shrine - useless?
> Gem Shrine - nice for a quick upgrade but gems are abundant.
> XP - probably the most commonly used?
> Resistance shrines / mana recharge shrines - good for pre-battle buffs.
> Fire shrine - reduces all health by 50%. Always wondered if it would work on immunes. If such a shrine spawned in CS, would it reduce Diablo's health by 50%?
> Wells (not a shrine) - but as an instant Cure and rejuvenation 2-in-1, you can't beat it!
Shrine development ideas - boons and banes.
I think they could make some new rare shrines ("rare" like finding a Ber by yourself?), for one off boons or banes like the Gem Shrine, but in more significant ways? What about:
Boons (Good stuff) -
1. a socketing shrine. Rarely spawns, but essentially plants a random number of sockets in a socketable item. Would help out poor Larzuk get to retirement.
2. an ethereal shrine. Rarely spawns, but makes one item ethereal.
3. a shrine of renewal. Rarely spawns, but can repair any item to full health - including ethereals.
4. a shrine of perfecting. Rarely spawns, but randomly improves one aspect of an item e.g. that 198% enhanced damage could become a 199% or 200%?
5. a "gilding" shrine. Rarely spawns and costs 10 Million Gold to use, but will gild (adds a layer of Gold) to one of your items granting a +10% Gold drop stat?
6. a facet shrine. Rarely spawns but takes 1 of each perfect gem and deposits a combined rainbow facet gem which behaves like a rainbow facet gem.
Banes (bad stuff) -
1. an amnesia shrine. Rarely spawns, but accidentally click on this mid-battle and you are hit by a token reset whilst in the field. All stats and skills reset. (or maybe this is a neutral good and bad?!)
2. a monster revival shrine. Commonly spawns. Accidentally click on this mid-battle and the whole zone repopulates with the monsters you have just killed.
3. a rust shrine. Rarely spawns but all items with durability drop to 1 point.
4. a slow shrine. FRW drops to zero. You can only walk for the next 5 minutes of playing time (which can't be removed or healed as a curse). You cannot run, jump, warp, or Teleport.
5. a monster swap shrine. All the native monsters are replaced with nasties from Acts 4 and 5.
6. a "good behaviour" shrine. Your character is unable to gamble for anything for 2 days.
What shrines would you like to see included?
Aards.
Description by Current Shrines
Shrines enhance quality of life in rather insignificant short lived ways don't they? Which do you find most useful? My thoughts on a few...
> Portal shrine - useless?
> Gem Shrine - nice for a quick upgrade but gems are abundant.
> XP - probably the most commonly used?
> Resistance shrines / mana recharge shrines - good for pre-battle buffs.
> Fire shrine - reduces all health by 50%. Always wondered if it would work on immunes. If such a shrine spawned in CS, would it reduce Diablo's health by 50%?
> Wells (not a shrine) - but as an instant Cure and rejuvenation 2-in-1, you can't beat it!
Shrine development ideas - boons and banes.
I think they could make some new rare shrines ("rare" like finding a Ber by yourself?), for one off boons or banes like the Gem Shrine, but in more significant ways? What about:
Boons (Good stuff) -
1. a socketing shrine. Rarely spawns, but essentially plants a random number of sockets in a socketable item. Would help out poor Larzuk get to retirement.
2. an ethereal shrine. Rarely spawns, but makes one item ethereal.
3. a shrine of renewal. Rarely spawns, but can repair any item to full health - including ethereals.
4. a shrine of perfecting. Rarely spawns, but randomly improves one aspect of an item e.g. that 198% enhanced damage could become a 199% or 200%?
5. a "gilding" shrine. Rarely spawns and costs 10 Million Gold to use, but will gild (adds a layer of Gold) to one of your items granting a +10% Gold drop stat?
6. a facet shrine. Rarely spawns but takes 1 of each perfect gem and deposits a combined rainbow facet gem which behaves like a rainbow facet gem.
Banes (bad stuff) -
1. an amnesia shrine. Rarely spawns, but accidentally click on this mid-battle and you are hit by a token reset whilst in the field. All stats and skills reset. (or maybe this is a neutral good and bad?!)
2. a monster revival shrine. Commonly spawns. Accidentally click on this mid-battle and the whole zone repopulates with the monsters you have just killed.
3. a rust shrine. Rarely spawns but all items with durability drop to 1 point.
4. a slow shrine. FRW drops to zero. You can only walk for the next 5 minutes of playing time (which can't be removed or healed as a curse). You cannot run, jump, warp, or Teleport.
5. a monster swap shrine. All the native monsters are replaced with nasties from Acts 4 and 5.
6. a "good behaviour" shrine. Your character is unable to gamble for anything for 2 days.
What shrines would you like to see included?
Aards.
Can be used to make Runewords:
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