15
replies
7831 views
Description
You know, those potions that constantly drop way too often in cow games. Have 3 different tiers of fire and poison damage they can do. While you could do something with them in normal mode, as a Barb player my brain always went “Why can’t my Barbarian really make use of these?”
It seems like he should be able to right? He’s got Throwing Mastery, and you can throw those potions for fire or poison AoE. Question that then needs to be asked is - if a barb could really make use of these potions, how would it work with Throwing Mastery? Should the damage of these potions scale with the amount of points into Throwing Mastery? Could their damaged be increased by items that grant +fire or +poison damage? And, should they be able to work with Double Throw? (I wish it did).
Seeing the changes the barb got to throwing in 2.4 made me wish something would change about these throwing potions too. While I have made Throw Potion barbs in the past, they were always confined to normal mode at best due to the lack of damage output from the potions themselves.
What do you guys think? Would implementing those potions somehow into Throwing Mastery be worth it? Or would the build simply be too niche for most people to care about.
It seems like he should be able to right? He’s got Throwing Mastery, and you can throw those potions for fire or poison AoE. Question that then needs to be asked is - if a barb could really make use of these potions, how would it work with Throwing Mastery? Should the damage of these potions scale with the amount of points into Throwing Mastery? Could their damaged be increased by items that grant +fire or +poison damage? And, should they be able to work with Double Throw? (I wish it did).
Seeing the changes the barb got to throwing in 2.4 made me wish something would change about these throwing potions too. While I have made Throw Potion barbs in the past, they were always confined to normal mode at best due to the lack of damage output from the potions themselves.
What do you guys think? Would implementing those potions somehow into Throwing Mastery be worth it? Or would the build simply be too niche for most people to care about.
Can be used to make Runewords:
Advertisment

Greetings stranger!
You don't appear to be logged in...Register an account
Start trading, earning trust, and levelling up. Get avatars, likes, bookmarks and more with an account! :)
Support Diablo2.io
You can donate to the site to help support the future of diablo2.io. Donating hides all ads forever.
Latest discussion
Item Database
Detailed stats & figures, auto-relations, version comparison, & community info on any D2R item.
Trading Market
A trading platform built excusively for D2R players. Earn trust, price check, and list with confidence.
D2R Tools
Various web browser tools for Diablo 2 Resurrected 2.8.
Dclone Tracker
Track the progress of Diablo Clone spawns across regions & modes.
Found a bug or glitch?
If something looks broken please let me know so I can fix it :)
No matches
LuckyAce
131