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You know, those potions that constantly drop way too often in cow games. Have 3 different tiers of fire and poison damage they can do. While you could do something with them in normal mode, as a Barb player my brain always went “Why can’t my Barbarian really make use of these?”
It seems like he should be able to right? He’s got Throwing Mastery, and you can throw those potions for fire or poison AoE. Question that then needs to be asked is - if a barb could really make use of these potions, how would it work with Throwing Mastery? Should the damage of these potions scale with the amount of points into Throwing Mastery? Could their damaged be increased by items that grant +fire or +poison damage? And, should they be able to work with Double Throw? (I wish it did).
Seeing the changes the barb got to throwing in 2.4 made me wish something would change about these throwing potions too. While I have made Throw Potion barbs in the past, they were always confined to normal mode at best due to the lack of damage output from the potions themselves.
What do you guys think? Would implementing those potions somehow into Throwing Mastery be worth it? Or would the build simply be too niche for most people to care about.
It seems like he should be able to right? He’s got Throwing Mastery, and you can throw those potions for fire or poison AoE. Question that then needs to be asked is - if a barb could really make use of these potions, how would it work with Throwing Mastery? Should the damage of these potions scale with the amount of points into Throwing Mastery? Could their damaged be increased by items that grant +fire or +poison damage? And, should they be able to work with Double Throw? (I wish it did).
Seeing the changes the barb got to throwing in 2.4 made me wish something would change about these throwing potions too. While I have made Throw Potion barbs in the past, they were always confined to normal mode at best due to the lack of damage output from the potions themselves.
What do you guys think? Would implementing those potions somehow into Throwing Mastery be worth it? Or would the build simply be too niche for most people to care about.
Can be used to make Runewords:
You know, those potions that constantly drop way too often in cow games. Have 3 different tiers of fire and poison damage they can do. While you could do something with them in normal mode, as a Barb player my brain always went “Why can’t my Barbarian really make use of these?”
It seems like he should be able to right? He’s got Throwing Mastery, and you can throw those potions for fire or poison AoE. Question that then needs to be asked is - if a barb could really make use of these potions, how would it work with Throwing Mastery? Should the damage of these potions scale with the amount of points into Throwing Mastery? Could their damaged be increased by items that grant +fire or +poison damage? And, should they be able to work with Double Throw? (I wish it did).
Seeing the changes the barb got to throwing in 2.4 made me wish something would change about these throwing potions too. While I have made Throw Potion barbs in the past, they were always confined to normal mode at best due to the lack of damage output from the potions themselves.
What do you guys think? Would implementing those potions somehow into Throwing Mastery be worth it? Or would the build simply be too niche for most people to care about.
It seems like he should be able to right? He’s got Throwing Mastery, and you can throw those potions for fire or poison AoE. Question that then needs to be asked is - if a barb could really make use of these potions, how would it work with Throwing Mastery? Should the damage of these potions scale with the amount of points into Throwing Mastery? Could their damaged be increased by items that grant +fire or +poison damage? And, should they be able to work with Double Throw? (I wish it did).
Seeing the changes the barb got to throwing in 2.4 made me wish something would change about these throwing potions too. While I have made Throw Potion barbs in the past, they were always confined to normal mode at best due to the lack of damage output from the potions themselves.
What do you guys think? Would implementing those potions somehow into Throwing Mastery be worth it? Or would the build simply be too niche for most people to care about.
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
Deleted User 632
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never used the potions much but i was told that they do scale with Throwing Mastery. is it not true?
OP
It isn’t. They don’t scale with any skill or +fire / +poison modifiers.Udyret wrote: 2 years ago never used the potions much but i was told that they do scale with Throwing Mastery. is it not true?
This leads me to believe whatever ideas the original D2 team had for these potions went unfinished and were just simply left in the games code due to time constraints. At least, I want to believe that’s the case anyway.
But no, as of right now they’re kind of just a pointless drop in the loot table and it makes me sad they can’t be used to make a really interesting barb build
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
Deleted User 632
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Guest
"Its effect applies to all thrown categories, including potions and Double Throw." - Diablo Wiki
OP
Huh… just read about it. That’s news to me. Could’ve swore that it never used to work in the past or maybe I’m misremembering. Regardless - I still wish the potions were effective enough to be used late gameUdyret wrote: 2 years ago "Its effect applies to all thrown categories, including potions and Double Throw." - Diablo Wiki
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
Deleted User 632
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Guest
agree. i think it would be cool if you got synergy from Find Potion. and chance to find some stronger potions when you use the Find Potion skill.LuckyAce wrote: 2 years ago Huh… just read about it. That’s news to me. Could’ve swore that it never used to work in the past or maybe I’m misremembering. Regardless - I still wish the potions were effective enough to be used late game
OP
That would be great! I’ve always liked the idea of a Barbarian chucking gas potions to the point where the screen is just covered in a toxic green cloud. Pair that with 2.4’s Grim Ward and it would work surprisingly well I think
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
Imagine getting some magic, rare or unique potions to create something entirely new and unusual.
OP
Oh how I wish - I’m actually in game right now (Hell) throwing potions at monsters in Act 1. It’s actually killing them … just very slowly.
Surprisingly, the changes to Throwing Mastery, “the replenish quantity on critical strike” and “chance to not consume quantity” is actually applying to the potions too, despite the description saying “improves throwing weapon skill”. I wonder if this wasn’t intentional. Either way, I can infinitely throw gas potions and I’m having a blast right now, even if I’m not killing things super fast haha.
Surprisingly, the changes to Throwing Mastery, “the replenish quantity on critical strike” and “chance to not consume quantity” is actually applying to the potions too, despite the description saying “improves throwing weapon skill”. I wonder if this wasn’t intentional. Either way, I can infinitely throw gas potions and I’m having a blast right now, even if I’m not killing things super fast haha.
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
Deleted User 632
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Guest
that sounds pretty cool. wonder how it's like to do a potion barb play-through. added the info to Throwing Mastery in the database.LuckyAce wrote: 2 years ago Surprisingly, the changes to Throwing Mastery, “the replenish quantity on critical strike” and “chance to not consume quantity” is actually applying to the potions too, despite the description saying “improves throwing weapon skill”. I wonder if this wasn’t intentional. Either way, I can infinitely throw gas potions and I’m having a blast right now, even if I’m not killing things super fast haha.
OP
I’d imagine it would a fairly good challenge if anything! I would think most of Normal would be doable, with the exception of some monsters and bosses.wonder how it's like to do a potion barb play-through.
Glad to have been able to contribute something barb related here!added the info to Throwing Mastery in the database.
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
OP
Another thought I just had was - would items like Trang Oul's gloves, Bramble, and a Poison Facet increase the damage done with the potions while using Double Throw? Since they add raw poison damage. Or would any piece of gear that has +poison / + fire damage do the same for the potions?
Sadly I only have the Poison Facet to test this with and no other + poison / +fire damage gear. But, when I get some I'll come back to this thread and post any other discoveries I make.
___
Update:
The answer to this is sadly no. On a run of the Swampy Pit, I found Lava Gout gloves and decided to try them with the Oil Potions. Despite the +fire damage on it, there was no increase to the damage of the potions. This means the damage on them is fixed and adding raw fire damage (or poison for the gas potions) won't increase it.
I then wondered if I could increase the damage done with the oil potions while using Double Throw if I enchanted myself. I had Demon Limb on-hand which has lvl 23 Enchant, so I enchanted myself. The answer to this is also a resounding nope.
This confirms the damage of these potions is 100% fixed damage. A shame really, I wish they would allow them to scale with +fire or +poison damage since they work with Double Throw.
Sadly I only have the Poison Facet to test this with and no other + poison / +fire damage gear. But, when I get some I'll come back to this thread and post any other discoveries I make.
___
Update:
would items like Trang Oul's gloves, Bramble, and a Poison Facet increase the damage done with the potions while using Double Throw?
The answer to this is sadly no. On a run of the Swampy Pit, I found Lava Gout gloves and decided to try them with the Oil Potions. Despite the +fire damage on it, there was no increase to the damage of the potions. This means the damage on them is fixed and adding raw fire damage (or poison for the gas potions) won't increase it.
I then wondered if I could increase the damage done with the oil potions while using Double Throw if I enchanted myself. I had Demon Limb on-hand which has lvl 23 Enchant, so I enchanted myself. The answer to this is also a resounding nope.
This confirms the damage of these potions is 100% fixed damage. A shame really, I wish they would allow them to scale with +fire or +poison damage since they work with Double Throw.
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
Deleted User 632
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Guest
That's a shame. but maybe the % To Poison Skill Damage and % To Enemy Poison Resistance from Trang-Oul's Claws, Bramble, and Rainbow Facet: Poison Death work. i guess it's unlikely. hopefully more changes from blizz can bring this fun build to be hell viable.
OP
If I can get Trang-Oul's Claws and make Bramble I'll let everyone here know.Udyret wrote: 2 years ago That's a shame. but maybe the % To Poison Skill Damage and % To Enemy Poison Resistance from Trang-Oul's Claws, Bramble, and Rainbow Facet: Poison Death work. i guess it's unlikely. hopefully more changes from blizz can bring this fun build to be hell viable.
What I can say is, the potions (Oil and Rancid Gas) can totally clear Normal. For fun, I killed Diablo with gas potions, and it was probably the most fun I'd had with something so silly in quite some time. It didn't take too long either haha
But I agree, Blizzard should fix this (at some point). It's never a bad thing to give a class more build options. Barb doesn't really have an "elemental" build of any kind, and letting him do that with the oil and gas potions would probably end up becoming my favorite build in the game.
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
-% resist should work for both potion types, and +% skill damage is ignored. I don't recall Throwing Mastery ever increasing damage.
That said, Amplify Damage increases the physical damage on exploding pots. Now that'd be humorous to see.
That said, Amplify Damage increases the physical damage on exploding pots. Now that'd be humorous to see.
OP
So what you're saying is, I need to get Atma's Scarab and throw oil potions like the Wind?That said, Amplify Damage increases the physical damage on exploding pots. Now that'd be humorous to see.
Check out my Barbarian guides here:
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
—
Theorycrafting with The Barbarian: A Guide for New Players
Guide to Playing a MF Concentrate Barbarian
Guide to Playing an Elemental Throw Barbarian
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