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Description

"Red and Blue become as the Sun" [D1 quote off a shrine]

Current Shrines


Shrines enhance quality of life in rather insignificant short lived ways don't they? Which do you find most useful? My thoughts on a few...

> Portal shrine - useless?
> Gem Shrine - nice for a quick upgrade but gems are abundant.
> XP - probably the most commonly used?
> Resistance shrines / mana recharge shrines - good for pre-battle buffs.
> Fire shrine - reduces all health by 50%. Always wondered if it would work on immunes. If such a shrine spawned in CS, would it reduce Diablo's health by 50%?
> Wells (not a shrine) - but as an instant Cure and rejuvenation 2-in-1, you can't beat it!

Shrine development ideas - boons and banes.

I think they could make some new rare shrines ("rare" like finding a
Ber
by yourself?), for one off boons or banes like the Gem Shrine, but in more significant ways? What about:

Boons (Good stuff) -

1. a socketing shrine. Rarely spawns, but essentially plants a random number of sockets in a socketable item. Would help out poor
Larzuk
get to retirement.

2. an ethereal shrine. Rarely spawns, but makes one item ethereal.

3. a shrine of renewal. Rarely spawns, but can repair any item to full health - including ethereals.

4. a shrine of perfecting. Rarely spawns, but randomly improves one aspect of an item e.g. that 198% enhanced damage could become a 199% or 200%?

5. a "gilding" shrine. Rarely spawns and costs 10 Million
Gold
to use, but will gild (adds a layer of
Gold
) to one of your items granting a +10%
Gold
drop stat?

6. a facet shrine. Rarely spawns but takes 1 of each perfect gem and deposits a combined rainbow facet gem which behaves like a rainbow facet gem.

Banes (bad stuff) -

1. an amnesia shrine. Rarely spawns, but accidentally click on this mid-battle and you are hit by a token reset whilst in the field. All stats and skills reset. (or maybe this is a neutral good and bad?!)

2. a monster revival shrine. Commonly spawns. Accidentally click on this mid-battle and the whole zone repopulates with the monsters you have just killed.

3. a rust shrine. Rarely spawns but all items with durability drop to 1 point.

4. a slow shrine. FRW drops to zero. You can only walk for the next 5 minutes of playing time (which can't be removed or healed as a curse). You cannot run, jump, warp, or
Teleport
.

5. a monster swap shrine. All the native monsters are replaced with nasties from Acts 4 and 5.

6. a "good behaviour" shrine. Your character is unable to gamble for anything for 2 days.

What shrines would you like to see included?

Aards.
Description by AardvarksAdvance
5

Can be used to make Runewords:

7
"Red and Blue become as the Sun" [D1 quote off a shrine]

Current Shrines


Shrines enhance quality of life in rather insignificant short lived ways don't they? Which do you find most useful? My thoughts on a few...

> Portal shrine - useless?
> Gem Shrine - nice for a quick upgrade but gems are abundant.
> XP - probably the most commonly used?
> Resistance shrines / mana recharge shrines - good for pre-battle buffs.
> Fire shrine - reduces all health by 50%. Always wondered if it would work on immunes. If such a shrine spawned in CS, would it reduce Diablo's health by 50%?
> Wells (not a shrine) - but as an instant Cure and rejuvenation 2-in-1, you can't beat it!

Shrine development ideas - boons and banes.

I think they could make some new rare shrines ("rare" like finding a
Ber
by yourself?), for one off boons or banes like the Gem Shrine, but in more significant ways? What about:

Boons (Good stuff) -

1. a socketing shrine. Rarely spawns, but essentially plants a random number of sockets in a socketable item. Would help out poor
Larzuk
get to retirement.

2. an ethereal shrine. Rarely spawns, but makes one item ethereal.

3. a shrine of renewal. Rarely spawns, but can repair any item to full health - including ethereals.

4. a shrine of perfecting. Rarely spawns, but randomly improves one aspect of an item e.g. that 198% enhanced damage could become a 199% or 200%?

5. a "gilding" shrine. Rarely spawns and costs 10 Million
Gold
to use, but will gild (adds a layer of
Gold
) to one of your items granting a +10%
Gold
drop stat?

6. a facet shrine. Rarely spawns but takes 1 of each perfect gem and deposits a combined rainbow facet gem which behaves like a rainbow facet gem.

Banes (bad stuff) -

1. an amnesia shrine. Rarely spawns, but accidentally click on this mid-battle and you are hit by a token reset whilst in the field. All stats and skills reset. (or maybe this is a neutral good and bad?!)

2. a monster revival shrine. Commonly spawns. Accidentally click on this mid-battle and the whole zone repopulates with the monsters you have just killed.

3. a rust shrine. Rarely spawns but all items with durability drop to 1 point.

4. a slow shrine. FRW drops to zero. You can only walk for the next 5 minutes of playing time (which can't be removed or healed as a curse). You cannot run, jump, warp, or
Teleport
.

5. a monster swap shrine. All the native monsters are replaced with nasties from Acts 4 and 5.

6. a "good behaviour" shrine. Your character is unable to gamble for anything for 2 days.

What shrines would you like to see included?

Aards.
7
AardvarksAdvance wrote: 2 hours ago
> Gem Shrine - nice for a quick upgrade but gems are abundant.
I'm always out of gems. I have a dedicated gem shrine runner who is a 200fcr sorc with a set of 8 shrines off of 3 waypoints in normal act 1. I use her to upgrade flawless amethysts, which there are never enough of.
9

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