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Can be used to make Runewords:

7
User avatar

mhlg 3158

Americas PC
dionisy_cn wrote: 1 day ago
mhlg wrote: 1 day ago
dionisy_cn wrote: 1 day ago

Fire Warlock with 1 point in Syphon (or
Dagger
with given skill on swap )have no mana problems at all. People just don't read skills description sticking strictly to Maxroll builds. Such people punish themselves and surely will need Insight on their merc.
Perhaps you didn't fully understand my post? I always completely read the skill tree, and on a caster-summoner hybrid, I decided that siphon was not a workable choice and probably a waste of skill points. Have you tried
Ring of Fire
? Mana is an issue but not an workable issue with an Insight wielding mercenary, but remove that and I just don't see siphon on swap making up the difference. Also I never use guides or have used Maxroll for any of my builds, I prefer to do everything on my own through trial and error.
Syphon gives you 1 mana and 1 life per every skill point (hard or soft) per any and every trash mob you kill.
Only time I was facing mana troubles and need to chug options are : killing Diablo and long distance teleporting.
With + skills and skillers it will be 20+ per devilkin.
I played fire Warlock but I liked
Flame Wave
more. Personal preference.

And
Metalgrid
with Insights Golem is always an option (this I haven't tried yet) . And you can wear Insight by yourself too. Or
Crystal Sword
with 6*
Tir
runes or jewels in it.
Sorc have no Syphon and she does great. You have it , not using it and do complain. You made your own decision that investing 3 skill points somewhere else will benefit you more. OK , we all do builds we like. Just pay the price.
I personally see no issue here for my fire or boiler Warlock builds.
Assuming 125 FCR, the Mana use for
Flame Wave
and
Ring of Fire
are quite different and so is the result, I use
Flame Wave
on swap.
Ring of Fire
hits roughly about 4:1 times compared to a single
Flame Wave
hit, and more hits means it uses more Mana at the same level. I adjusted my gear to drop
Ring of Fire
to the same level (38) as
Flame Wave
. At level 38
Ring of Fire
's Mana use is 26.5 and
Flame Wave
's 25.5, so
Ring of Fire
is slightly more Mana intensive, and since it generates almost 4 times as many hits in the same frame of time, it's going to use considerably more Mana.
Flame Wave
has higher damage, but its damage is over a smaller area, and it hits less often.
Ring of Fire
not only hits more often, but it pushes back mobs, and keeps them back with each hit which increases mercenary and pet survival rate. I think a lot of
Ring of Fire
and
Flame Wave
builds are going to miss their Insight carrying merc, and
Hex Siphon
in my view comes at a cost and isn't an effective alternative.
7
good changes.. sunder drop rate will increase roughly 3x, or on target farming 4x.. feels just about right

i'd like to see other classes to be finetuned too, in terms of making non-mainstream builds stronger
7
mhlg wrote: 1 day ago
dionisy_cn wrote: 1 day ago
mhlg wrote: 1 day ago


Perhaps you didn't fully understand my post? I always completely read the skill tree, and on a caster-summoner hybrid, I decided that siphon was not a workable choice and probably a waste of skill points. Have you tried
Ring of Fire
? Mana is an issue but not an workable issue with an Insight wielding mercenary, but remove that and I just don't see siphon on swap making up the difference. Also I never use guides or have used Maxroll for any of my builds, I prefer to do everything on my own through trial and error.
Syphon gives you 1 mana and 1 life per every skill point (hard or soft) per any and every trash mob you kill.
Only time I was facing mana troubles and need to chug options are : killing Diablo and long distance teleporting.
With + skills and skillers it will be 20+ per devilkin.
I played fire Warlock but I liked
Flame Wave
more. Personal preference.

And
Metalgrid
with Insights Golem is always an option (this I haven't tried yet) . And you can wear Insight by yourself too. Or
Crystal Sword
with 6*
Tir
runes or jewels in it.
Sorc have no Syphon and she does great. You have it , not using it and do complain. You made your own decision that investing 3 skill points somewhere else will benefit you more. OK , we all do builds we like. Just pay the price.
I personally see no issue here for my fire or boiler Warlock builds.
Assuming 125 FCR, the Mana use for
Flame Wave
and
Ring of Fire
are quite different and so is the result, I use
Flame Wave
on swap.
Ring of Fire
hits roughly about 4:1 times compared to a single
Flame Wave
hit, and more hits means it uses more Mana at the same level. I adjusted my gear to drop
Ring of Fire
to the same level (38) as
Flame Wave
. At level 38
Ring of Fire
's Mana use is 26.5 and
Flame Wave
's 25.5, so
Ring of Fire
is slightly more Mana intensive, and since it generates almost 4 times as many hits in the same frame of time, it's going to use considerably more Mana.
Flame Wave
has higher damage, but its damage is over a smaller area, and it hits less often.
Ring of Fire
not only hits more often, but it pushes back mobs, and keeps them back with each hit which increases mercenary and pet survival rate. I think a lot of
Ring of Fire
and
Flame Wave
builds are going to miss their Insight carrying merc, and
Hex Siphon
in my view comes at a cost and isn't an effective alternative.
You still haven't got the point. With your spells you are supposed to kill stuff. Not enough mana from Syphon (which as I see you still never tried) then put a
Skull Collector
on top. Or just
Skull Collector
. You will need to kill 3 Mobs with 2 casts to stay with full mana.
7
User avatar

mhlg 3158

Americas PC
dionisy_cn wrote: 22 hours ago
mhlg wrote: 1 day ago
dionisy_cn wrote: 1 day ago

Syphon gives you 1 mana and 1 life per every skill point (hard or soft) per any and every trash mob you kill.
Only time I was facing mana troubles and need to chug options are : killing Diablo and long distance teleporting.
With + skills and skillers it will be 20+ per devilkin.
I played fire Warlock but I liked
Flame Wave
more. Personal preference.

And
Metalgrid
with Insights Golem is always an option (this I haven't tried yet) . And you can wear Insight by yourself too. Or
Crystal Sword
with 6*
Tir
runes or jewels in it.
Sorc have no Syphon and she does great. You have it , not using it and do complain. You made your own decision that investing 3 skill points somewhere else will benefit you more. OK , we all do builds we like. Just pay the price.
I personally see no issue here for my fire or boiler Warlock builds.
Assuming 125 FCR, the Mana use for
Flame Wave
and
Ring of Fire
are quite different and so is the result, I use
Flame Wave
on swap.
Ring of Fire
hits roughly about 4:1 times compared to a single
Flame Wave
hit, and more hits means it uses more Mana at the same level. I adjusted my gear to drop
Ring of Fire
to the same level (38) as
Flame Wave
. At level 38
Ring of Fire
's Mana use is 26.5 and
Flame Wave
's 25.5, so
Ring of Fire
is slightly more Mana intensive, and since it generates almost 4 times as many hits in the same frame of time, it's going to use considerably more Mana.
Flame Wave
has higher damage, but its damage is over a smaller area, and it hits less often.
Ring of Fire
not only hits more often, but it pushes back mobs, and keeps them back with each hit which increases mercenary and pet survival rate. I think a lot of
Ring of Fire
and
Flame Wave
builds are going to miss their Insight carrying merc, and
Hex Siphon
in my view comes at a cost and isn't an effective alternative.
You still haven't got the point. With your spells you are supposed to kill stuff. Not enough mana from Syphon (which as I see you still never tried) then put a
Skull Collector
on top. Or just
Skull Collector
. You will need to kill 3 Mobs with 2 casts to stay with full mana.
I got your point, but having examined it I think it would be a waste of several skill points with nothing to show for it, and a change in gear would reduce the quality of the build. To go your route would render a lesser build. I can kill more than three mobs now and still not need to leech mana. Maybe this video will make my point.

7
User avatar

Schnorki 5174Moderator

RotW PC
dionisy_cn wrote: 22 hours ago
[..] Not enough mana from Syphon (which as I see you still never tried) then put a
Skull Collector
on top. Or just
Skull Collector
. You will need to kill 3 Mobs with 2 casts to stay with full mana.
Really no need to downgrade your performance with a
Skull Collector
.
Simply investing some points into energy leaves fire locks with more than enough mana/regen to cover their needs in full-on dmg gear (and still more life than nearly every other caster build), including for P8 chain farming, with or without Insight. Did plenty of testing of that on the PTR. Siphon is already just icing on the cake and not necessary. Though considering that it takes a measly 3 skill points to get and also considering that fire locks have massive amounts of spare skill points (even with the changes requiring more for a proper bound demon and such), there's not really any reason not to get it I guess.
7
Am I correct in understanding that
Blood Boil
is not comsidered a Fire Skill and doesn not get + fire skills benefits? Looks like they made
Tainted
work with+ Fire Skills...
7
OP
User avatar

atari 1451

RotW Europe XLinux
FerociousTerrier wrote: 3 hours ago
Am I correct in understanding that
Blood Boil
is not comsidered a Fire Skill and doesn not get + fire skills benefits? Looks like they made
Tainted
work with+ Fire Skills...
Not sure were you've read that. Currently
Blood Boil
benefits from +fire skills and the patch doesn't change that. The only change is that
Tainted
will then also benefit from +fire skills.

Image
7
atari wrote: 3 hours ago
FerociousTerrier wrote: 3 hours ago
Am I correct in understanding that
Blood Boil
is not comsidered a Fire Skill and doesn not get + fire skills benefits? Looks like they made
Tainted
work with+ Fire Skills...
Not sure were you've read that. Currently
Blood Boil
benefits from +fire skills and the patch doesn't change that. The only change is that
Tainted
will then also benefit from +fire skills.
I'm sure it was some highly reliable reddit thread--argument if I recall correctly was that it is half fire/half physical so isn't a "fire skill" per say. I am looking to get
Magefist
and was just wondering if the +1 fire skill increases the level of
Blood Boil
. Guess I'll find out soon enough!
7
User avatar

Afura 13

Druid Europe PC
Wait, they reduced the
Blood Boil
synergy for
Tainted
to 20%? Should be reduced to 10% or even 5%, the
Tainted
are ridiculous OP now with the synergy correctly working, one shotting everything in p8 lol. This is making the goatmen looking pretty weak now for endgame lol
7
So what happens post patch if you currently have a Cursed with
Conviction
Hephasto? Are they going to kill it and I have to re-bind another one under the new rules?
7
Afura wrote: 2 hours ago
Wait, they reduced the
Blood Boil
synergy for
Tainted
to 20%? Should be reduced to 10% or even 5%, the
Tainted
are ridiculous OP now with the synergy correctly working, one shotting everything in p8 lol. This is making the goatmen looking pretty weak now for endgame lol
Even with max Mark I found goatmen weak in endgame except for the beginning of boss fights when crushing blow pulls weight. My Lister seemed to be carrying the team when I wasn't using defilers (e.g., hunting for a good Dark Lancer and not wanting to kill things too quickly). In fact, if hunting for a new Lister or other demon, I'd sometimes just unsummon the bound demon and pull out goats since they killed so slowly, allowing me to check the affixes of champions/uniques and casually bind them.
9

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