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mhlg 3155

Americas PC
dionisy_cn wrote: 12 hours ago
mhlg wrote: 14 hours ago
dionisy_cn wrote: 15 hours ago

Fire Warlock with 1 point in Syphon (or
Dagger
with given skill on swap )have no mana problems at all. People just don't read skills description sticking strictly to Maxroll builds. Such people punish themselves and surely will need Insight on their merc.
Perhaps you didn't fully understand my post? I always completely read the skill tree, and on a caster-summoner hybrid, I decided that siphon was not a workable choice and probably a waste of skill points. Have you tried
Ring of Fire
? Mana is an issue but not an workable issue with an Insight wielding mercenary, but remove that and I just don't see siphon on swap making up the difference. Also I never use guides or have used Maxroll for any of my builds, I prefer to do everything on my own through trial and error.
Syphon gives you 1 mana and 1 life per every skill point (hard or soft) per any and every trash mob you kill.
Only time I was facing mana troubles and need to chug options are : killing Diablo and long distance teleporting.
With + skills and skillers it will be 20+ per devilkin.
I played fire Warlock but I liked
Flame Wave
more. Personal preference.

And
Metalgrid
with Insights Golem is always an option (this I haven't tried yet) . And you can wear Insight by yourself too. Or
Crystal Sword
with 6*
Tir
runes or jewels in it.
Sorc have no Syphon and she does great. You have it , not using it and do complain. You made your own decision that investing 3 skill points somewhere else will benefit you more. OK , we all do builds we like. Just pay the price.
I personally see no issue here for my fire or boiler Warlock builds.
Assuming 125 FCR, the Mana use for
Flame Wave
and
Ring of Fire
are quite different and so is the result, I use
Flame Wave
on swap.
Ring of Fire
hits roughly about 4:1 times compared to a single
Flame Wave
hit, and more hits means it uses more Mana at the same level. I adjusted my gear to drop
Ring of Fire
to the same level (38) as
Flame Wave
. At level 38
Ring of Fire
's Mana use is 26.5 and
Flame Wave
's 25.5, so
Ring of Fire
is slightly more Mana intensive, and since it generates almost 4 times as many hits in the same frame of time, it's going to use considerably more Mana.
Flame Wave
has higher damage, but its damage is over a smaller area, and it hits less often.
Ring of Fire
not only hits more often, but it pushes back mobs, and keeps them back with each hit which increases mercenary and pet survive rate. I think a lot of
Ring of Fire
and
Flame Wave
builds are going to miss their might carrying merc, and
Hex Siphon
in my view comes at a cost and isn't an effective alternative.
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