To be fair, that "half and half" approach isn't new. "As usual" doesn't apply all too often in D2 as it is a game that's always been full of exceptions and special individual rulings for all sorts of skills, for better or for worse.Trang Oul wrote: 3 hours ago[..]
If it's a spell, it shouldn't apply weapon damage, like, say, Sorceress spells. Otherwise, if it does apply weapon damage, durability should deplete as usual.
Yet another bad design decision to cater the crowd.
Blade Fury for example follows the same concept of "use weapon dmg but don't drop durability".
Though personally, I'd love to see ES become a proper, full-on weapon attack. Not so much to enforce the loss of durability but rather to make weapon attack procs work with it, which they currently don't. Might need some additional nerfing after that, sure, but having 10 blades capable of each proccing various trigger effects could be quite entertaining and might make some currently completely unused weapon choices actually potentially very interesting.
Schnorki
5182Moderator