Assuming 125 FCR, the Mana use for Flame Wave and Ring of Fire are quite different and so is the result, I use Flame Wave on swap. Ring of Fire hits roughly about 4:1 times compared to a single Flame Wave hit, and more hits means it uses more Mana at the same level. I adjusted my gear to drop Ring of Fire to the same level (38) as Flame Wave. At level 38 Ring of Fire's Mana use is 26.5 and Flame Wave's 25.5, so Ring of Fire is slightly more Mana intensive, and since it generates almost 4 times as many hits in the same frame of time, it's going to use considerably more Mana. Flame Wave has higher damage, but its damage is over a smaller area, and it hits less often. Ring of Fire not only hits more often, but it pushes back mobs, and keeps them back with each hit which increases mercenary and pet survival rate. I think a lot of Ring of Fire and Flame Wave builds are going to miss their Insight carrying merc, and Hex Siphon in my view comes at a cost and isn't an effective alternative.dionisy_cn wrote: 1 day agoSyphon gives you 1 mana and 1 life per every skill point (hard or soft) per any and every trash mob you kill.mhlg wrote: 1 day agoPerhaps you didn't fully understand my post? I always completely read the skill tree, and on a caster-summoner hybrid, I decided that siphon was not a workable choice and probably a waste of skill points. Have you tried Ring of Fire? Mana is an issue but not an workable issue with an Insight wielding mercenary, but remove that and I just don't see siphon on swap making up the difference. Also I never use guides or have used Maxroll for any of my builds, I prefer to do everything on my own through trial and error.
Only time I was facing mana troubles and need to chug options are : killing Diablo and long distance teleporting.
With + skills and skillers it will be 20+ per devilkin.
I played fire Warlock but I liked Flame Wave more. Personal preference.
And Metalgrid with Insights Golem is always an option (this I haven't tried yet) . And you can wear Insight by yourself too. Or Crystal Sword with 6* Tir runes or jewels in it.
Sorc have no Syphon and she does great. You have it , not using it and do complain. You made your own decision that investing 3 skill points somewhere else will benefit you more. OK , we all do builds we like. Just pay the price.
I personally see no issue here for my fire or boiler Warlock builds.
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good changes.. sunder drop rate will increase roughly 3x, or on target farming 4x.. feels just about right
i'd like to see other classes to be finetuned too, in terms of making non-mainstream builds stronger
i'd like to see other classes to be finetuned too, in terms of making non-mainstream builds stronger
You still haven't got the point. With your spells you are supposed to kill stuff. Not enough mana from Syphon (which as I see you still never tried) then put a Skull Collector on top. Or just Skull Collector. You will need to kill 3 Mobs with 2 casts to stay with full mana.mhlg wrote: 1 day agoAssuming 125 FCR, the Mana use for Flame Wave and Ring of Fire are quite different and so is the result, I use Flame Wave on swap. Ring of Fire hits roughly about 4:1 times compared to a single Flame Wave hit, and more hits means it uses more Mana at the same level. I adjusted my gear to drop Ring of Fire to the same level (38) as Flame Wave. At level 38 Ring of Fire's Mana use is 26.5 and Flame Wave's 25.5, so Ring of Fire is slightly more Mana intensive, and since it generates almost 4 times as many hits in the same frame of time, it's going to use considerably more Mana. Flame Wave has higher damage, but its damage is over a smaller area, and it hits less often. Ring of Fire not only hits more often, but it pushes back mobs, and keeps them back with each hit which increases mercenary and pet survival rate. I think a lot of Ring of Fire and Flame Wave builds are going to miss their Insight carrying merc, and Hex Siphon in my view comes at a cost and isn't an effective alternative.dionisy_cn wrote: 1 day agoSyphon gives you 1 mana and 1 life per every skill point (hard or soft) per any and every trash mob you kill.mhlg wrote: 1 day ago
Perhaps you didn't fully understand my post? I always completely read the skill tree, and on a caster-summoner hybrid, I decided that siphon was not a workable choice and probably a waste of skill points. Have you tried Ring of Fire? Mana is an issue but not an workable issue with an Insight wielding mercenary, but remove that and I just don't see siphon on swap making up the difference. Also I never use guides or have used Maxroll for any of my builds, I prefer to do everything on my own through trial and error.
Only time I was facing mana troubles and need to chug options are : killing Diablo and long distance teleporting.
With + skills and skillers it will be 20+ per devilkin.
I played fire Warlock but I liked Flame Wave more. Personal preference.
And Metalgrid with Insights Golem is always an option (this I haven't tried yet) . And you can wear Insight by yourself too. Or Crystal Sword with 6* Tir runes or jewels in it.
Sorc have no Syphon and she does great. You have it , not using it and do complain. You made your own decision that investing 3 skill points somewhere else will benefit you more. OK , we all do builds we like. Just pay the price.
I personally see no issue here for my fire or boiler Warlock builds.
I got your point, but having examined it I think it would be a waste of several skill points with nothing to show for it, and a change in gear would reduce the quality of the build. To go your route would render a lesser build. I can kill more than three mobs now and still not need to leech mana. Maybe this video will make my point.dionisy_cn wrote: 22 hours agoYou still haven't got the point. With your spells you are supposed to kill stuff. Not enough mana from Syphon (which as I see you still never tried) then put a Skull Collector on top. Or just Skull Collector. You will need to kill 3 Mobs with 2 casts to stay with full mana.mhlg wrote: 1 day agoAssuming 125 FCR, the Mana use for Flame Wave and Ring of Fire are quite different and so is the result, I use Flame Wave on swap. Ring of Fire hits roughly about 4:1 times compared to a single Flame Wave hit, and more hits means it uses more Mana at the same level. I adjusted my gear to drop Ring of Fire to the same level (38) as Flame Wave. At level 38 Ring of Fire's Mana use is 26.5 and Flame Wave's 25.5, so Ring of Fire is slightly more Mana intensive, and since it generates almost 4 times as many hits in the same frame of time, it's going to use considerably more Mana. Flame Wave has higher damage, but its damage is over a smaller area, and it hits less often. Ring of Fire not only hits more often, but it pushes back mobs, and keeps them back with each hit which increases mercenary and pet survival rate. I think a lot of Ring of Fire and Flame Wave builds are going to miss their Insight carrying merc, and Hex Siphon in my view comes at a cost and isn't an effective alternative.dionisy_cn wrote: 1 day ago
Syphon gives you 1 mana and 1 life per every skill point (hard or soft) per any and every trash mob you kill.
Only time I was facing mana troubles and need to chug options are : killing Diablo and long distance teleporting.
With + skills and skillers it will be 20+ per devilkin.
I played fire Warlock but I liked Flame Wave more. Personal preference.
And Metalgrid with Insights Golem is always an option (this I haven't tried yet) . And you can wear Insight by yourself too. Or Crystal Sword with 6* Tir runes or jewels in it.
Sorc have no Syphon and she does great. You have it , not using it and do complain. You made your own decision that investing 3 skill points somewhere else will benefit you more. OK , we all do builds we like. Just pay the price.
I personally see no issue here for my fire or boiler Warlock builds.
Really no need to downgrade your performance with a Skull Collector.dionisy_cn wrote: 22 hours ago[..] Not enough mana from Syphon (which as I see you still never tried) then put a Skull Collector on top. Or just Skull Collector. You will need to kill 3 Mobs with 2 casts to stay with full mana.
Simply investing some points into energy leaves fire locks with more than enough mana/regen to cover their needs in full-on dmg gear (and still more life than nearly every other caster build), including for P8 chain farming, with or without Insight. Did plenty of testing of that on the PTR. Siphon is already just icing on the cake and not necessary. Though considering that it takes a measly 3 skill points to get and also considering that fire locks have massive amounts of spare skill points (even with the changes requiring more for a proper bound demon and such), there's not really any reason not to get it I guess.
Am I correct in understanding that Blood Boil is not comsidered a Fire Skill and doesn not get + fire skills benefits? Looks like they made Tainted work with+ Fire Skills...
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Not sure were you've read that. Currently Blood Boil benefits from +fire skills and the patch doesn't change that. The only change is that Tainted will then also benefit from +fire skills.FerociousTerrier wrote: 3 hours agoAm I correct in understanding that Blood Boil is not comsidered a Fire Skill and doesn not get + fire skills benefits? Looks like they made Tainted work with+ Fire Skills...
I'm sure it was some highly reliable reddit thread--argument if I recall correctly was that it is half fire/half physical so isn't a "fire skill" per say. I am looking to get Magefist and was just wondering if the +1 fire skill increases the level of Blood Boil. Guess I'll find out soon enough!atari wrote: 3 hours agoNot sure were you've read that. Currently Blood Boil benefits from +fire skills and the patch doesn't change that. The only change is that Tainted will then also benefit from +fire skills.FerociousTerrier wrote: 3 hours agoAm I correct in understanding that Blood Boil is not comsidered a Fire Skill and doesn not get + fire skills benefits? Looks like they made Tainted work with+ Fire Skills...
Wait, they reduced the Blood Boil synergy for Tainted to 20%? Should be reduced to 10% or even 5%, the Tainted are ridiculous OP now with the synergy correctly working, one shotting everything in p8 lol. This is making the goatmen looking pretty weak now for endgame lol
So what happens post patch if you currently have a Cursed with Conviction Hephasto? Are they going to kill it and I have to re-bind another one under the new rules?
Even with max Mark I found goatmen weak in endgame except for the beginning of boss fights when crushing blow pulls weight. My Lister seemed to be carrying the team when I wasn't using defilers (e.g., hunting for a good Dark Lancer and not wanting to kill things too quickly). In fact, if hunting for a new Lister or other demon, I'd sometimes just unsummon the bound demon and pull out goats since they killed so slowly, allowing me to check the affixes of champions/uniques and casually bind them.Afura wrote: 2 hours agoWait, they reduced the Blood Boil synergy for Tainted to 20%? Should be reduced to 10% or even 5%, the Tainted are ridiculous OP now with the synergy correctly working, one shotting everything in p8 lol. This is making the goatmen looking pretty weak now for endgame lol
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