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So, I have been playing a Bone Necromancer for the past weeks and even if with GG gear
Bone Spear
only reaches around 5k damage. It's nice to have
Bone Prison
and
Bone Wall
and kind of makes killing bosses pretty easy. In terms of overall kill speed (with 125 fc) it's still kind of a disappointing experience. Would be nice to see some buffs in the next version. Maybe just increasing the synergy values or let
Concentration
aura also buff the necros Bone skill damage (similar to
Blessed Hammer
)? What is your take on it?
5

Can be used to make Runewords:

7
So, I have been playing a Bone Necromancer for the past weeks and even if with GG gear
Bone Spear
only reaches around 5k damage. It's nice to have
Bone Prison
and
Bone Wall
and kind of makes killing bosses pretty easy. In terms of overall kill speed (with 125 fc) it's still kind of a disappointing experience. Would be nice to see some buffs in the next version. Maybe just increasing the synergy values or let
Concentration
aura also buff the necros Bone skill damage (similar to
Blessed Hammer
)? What is your take on it?
7
Lower Resist
should include magic resist

HC RotW
7
User avatar

Schnorki 5173Moderator

RotW PC
No offense but 5k doesn't really sound like gg gear.
Bone Spear
and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
Got no problems clearing P8 with mine.

Teeth
could use a (significant) buff though as that does fall behind noticeably in many cases (higher player counts, larger mobs). Up to the synergy bonus for that to 25-30% and call it a day imo.

Lower res including magic really isn't needed and honestly would be a bit overkill for
Spear
/Spirit which are already rather strong.

Apart from the
Teeth
thing, Bone necros are honestly in a pretty good spot, now that we got the new RotW gear to play with.
The only things I would still reasonably see as potential fair changes would be lowering the mana cost of
Bone Spirit
a bit and increasing the synergy bonus for Spirit,
Spear
and
Teeth
by 33% across the board (on top of the
Teeth
buff noted above) while also removing
Bone Wall
as a synergy for all of them.
The latter would effectively leave the damage unchanged but would drop the comparably ridiculous skill point requirements for a Bone necro. Precious few other builds require a full 102 skill points solely to get their core abilities maxed out.
7
Schnorki wrote: 1 day ago
Bone Spear
and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
Is this even possible?

I have never seem or heard of
Bone Spear
reaching 10k in damage with full synergy and with max gears let alone 25+k in damage…

Unless Bone spears got ninja buff past year that i didnt know about…

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7
d2rppa69 wrote: 1 day ago
Schnorki wrote: 1 day ago
Bone Spear
and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
Is this even possible?

I have never seem or heard of
Bone Spear
reaching 10k in damage with full synergy and with max gears let alone 25+k in damage…

Unless Bone spears got ninja buff past year that i didnt know about…
Not just damage, it's damage per second he was talking about.
7
The main issue with necro is every necromancer build is really just a way to kill 1 monster than you become a
Corpse Explosion
necro
7
Flyhorse wrote: 1 day ago
d2rppa69 wrote: 1 day ago
Schnorki wrote: 1 day ago
Bone Spear
and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
Is this even possible?

I have never seem or heard of
Bone Spear
reaching 10k in damage with full synergy and with max gears let alone 25+k in damage…

Unless Bone spears got ninja buff past year that i didnt know about…
Not just damage, it's damage per second he was talking about.
I dont think Snorki is implying dmg per second.. otherwise he would stated so? If he did, it still doesnt apply well for
Bone Spear
.

One cant reliably stand still and shoot as fast as possible n expect 25-30k output within 1 second assuming the aiming is always perfect and not get interrupted by mobs, so to me, the sheet damage for
Bone Spear
tells a better story as its THAT amount of dmg one can expect it to deal per hit.

So my original statement still stands :)

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7
User avatar

Necrarch 3698Moderator

RotW Necromancer Europe PC
You should be a little above level 40 on BSpe / BSpi, I suppose. Adding the new reduction on magic res, it's better than before and still a good allrounder.

And Schnorki's suggestion is almost the same as mine, except that I'd unsynergize
Bone Prison
instead of
Bone Wall
(if I remember well
Bone Prison
is forbidden in PvP while BW is not).
Bone Prison
becomes a 1 point Wonder,
Bone Armor
less powerful.

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7
User avatar

Schnorki 5173Moderator

RotW PC
d2rppa69 wrote: 1 day ago
[..]
I dont think Snorki is implying dmg per second.. otherwise he would stated so? If he did, it still doesnt apply well for
Bone Spear
.

One cant reliably stand still and shoot as fast as possible n expect 25-30k output within 1 second assuming the aiming is always perfect and not get interrupted by mobs, so to me, the sheet damage for
Bone Spear
tells a better story as its THAT amount of dmg one can expect it to deal per hit.

So my original statement still stands :)
DPS is short for damage per second. So yes. :)
You can push both,
Spear
and Spirit to around 25-30k+ dps (depending on build priorities). And given some practice, that is absolutely real dps as you'll simply tele a few steps away so as not to get interrupted as your merc/golem take 1 step in and tank whatever might be thrown at you to interrupt. Aiming practice is the 2nd half of that, obviously.

In terms of real per hit dmg, you're instead looking at 10-11k+ for the two once geared, certainly not 5k.



Necrarch wrote: 1 day ago
[..] (if I remember well
Bone Prison
is forbidden in PvP while BW is not) [..]
Arbitrary PvP rules are arbitrary. Wouldn't use those as an argument for anything.
Besides, today's PvP rules are just watered down and silly anyways imo. League rules 25 yrs ago were far superior. :P
7
It would be cool if the spears had a little splash damage. or if you shoot through a
Bone Wall
that added some AOE damage.

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OP
Schnorki wrote: 1 day ago
No offense but 5k doesn't really sound like gg gear.
Bone Spear
and Spirit dmg is fine as you can reasonably push 25-30k dps with either of them.
Got no problems clearing P8 with mine.

Teeth
could use a (significant) buff though as that does fall behind noticeably in many cases (higher player counts, larger mobs). Up to the synergy bonus for that to 25-30% and call it a day imo.

Lower res including magic really isn't needed and honestly would be a bit overkill for
Spear
/Spirit which are already rather strong.

Apart from the
Teeth
thing, Bone necros are honestly in a pretty good spot, now that we got the new RotW gear to play with.
The only things I would still reasonably see as potential fair changes would be lowering the mana cost of
Bone Spirit
a bit and increasing the synergy bonus for Spirit,
Spear
and
Teeth
by 33% across the board (on top of the
Teeth
buff noted above) while also removing
Bone Wall
as a synergy for all of them.
The latter would effectively leave the damage unchanged but would drop the comparably ridiculous skill point requirements for a Bone necro. Precious few other builds require a full 102 skill points solely to get their core abilities maxed out.

Yeah, well lets say for me GG gear. :D

What gear are you running with yours to hit that high dps? Care to share your setup?


My Setup is:

Weapon: White (base +3
Bone Spear
)
Shield: Spirit
Armor: Enigma
Head:
Shako

Boots
: Sandstorm
Rings: 2x Opal Vein with +% Magic Damage
Amu: +1 Necro Skills, All res and FCR
Gloves: Trang Oul's
Belt
: Arachnid

Additionally, Torch, Anni and Sunder Charm, but just 1xPoison and Bone Skiller atm.


What's the meta about Hellwarden vs
Shako
? Is Hellwarden any good in comparison?
7
hmm don't know much about necro but i feel they, like many other builds, do need a buff..
you say 25-30k dps is attainable? okay, but compare it sorc
Fireball
+
Hydra
with 120k+ dps or a lightning zon?
i'm not saying all builds need to be equally strong but i'd say most should reach at least 50% of the top builds' power, not 25%..
7
User avatar

Schnorki 5173Moderator

RotW PC
ScionOfBalance wrote: 7 hours ago
[..]
Weapon: White (base +3
Bone Spear
)
Shield: Spirit
Armor: Enigma
Head:
Shako

Boots
: Sandstorm
Rings: 2x Opal Vein with +% Magic Damage
Amu: +1 Necro Skills, All res and FCR
Gloves: Trang Oul's
Belt
: Arachnid

Additionally, Torch, Anni and Sunder Charm, but just 1xPoison and Bone Skiller atm.


What's the meta about Hellwarden vs
Shako
? Is Hellwarden any good in comparison?
More skillers is the obvious "add this".
Apart from that, a decent White is solid but typically loses to Void once the rest is somewhat optimized.
Hellwarden or a 3/20
Circlet
both beat out
Shako
by a decent margin.
Spirit is just a worse alternative to the +3 necro heads, let alone a solid magic one.
Guardian's Light
.
Renewed sunder.
A few options for improvements left.
7
User avatar

Schnorki 5173Moderator

RotW PC
ganseng wrote: 7 hours ago
hmm don't know much about necro but i feel they, like many other builds, do need a buff..
you say 25-30k dps is attainable? okay, but compare it sorc
Fireball
+
Hydra
with 120k+ dps or a lightning zon?
i'm not saying all builds need to be equally strong but i'd say most should reach at least 50% of the top builds' power, not 25%..
I dare say meta builds shouldn't be the goal.

A properly built Bone necro can absolutely handle anything you throw at him on any player count. And come full BiS (or close to it) can do so at a very quick pace. Short of the "no proper AoE solution for magic" bit (see
Teeth
comment further up), they feel very much like one of the very few builds that actually is properly balanced. Similar to a phys bowzon which feels fairly well balanced if it wasn't for the "crap travel speed competing with chain-teleporters" bit (i.e. zon imo could use a better travel solution but doesn't need dmg buffs of any sort).

Sure, there are a number of meta builds that completely eclipse both of them but for me, the goal should be wider scale balance compared to the content you encounter, not compared to some random meta build. I.e. Bone necros shouldn't move up to 100k+ dps for completely insane overkill performance but instead, some of the more meta builds should be toned down a bit (or a lot, in some cases).

Side note:
DPS alone isn't everything. How that DPS is applied equally matters. As do travel speed and the like. And especially on that last point necros have a massive Edge over say your javazon example and her slow-motion
Teleport
.
7
User avatar

vued 1337

Resurrected Sorceress Europe PC
Bone Necro is like B/C tier. Definitely not S/A but not D/E/F either.
Before he gets a buff, others should come first.

Necros have never been the fastest clearers and that's OK. They have golems, summons, crowd control with curses, and CE. They are not the choice for you if you want to see fireworks that kill everything on the spot. But they are totally viable and fun to play, even with only OKish gear.

Looking for a cheap Cure on D2R HCNL? I got some!

I also have 100+ crafted amulets (from cheap to gg) on D2R SCNL. Let me know what you are looking for. 🙂
7
As someone who just hit lvl 98 on a fire sorc I beg to differ :)
She feels like overkill for 97% of P1 content, yes. But I wish we had P8 in multiplayer, and then she'd probably feel much better tuned. And I wouldn't mind a quicker path to lvl 99.. I think
And for example ubers, she either can't do or it's too loong and too frustratingly difficult

And about my lvl 95 lightning zon I can say a similar thing same, she needs P8, not a nerf!
Schnorki wrote: 3 hours ago
ganseng wrote: 7 hours ago
hmm don't know much about necro but i feel they, like many other builds, do need a buff..
you say 25-30k dps is attainable? okay, but compare it sorc
Fireball
+
Hydra
with 120k+ dps or a lightning zon?
i'm not saying all builds need to be equally strong but i'd say most should reach at least 50% of the top builds' power, not 25%..
I dare say meta builds shouldn't be the goal.

A properly built Bone necro can absolutely handle anything you throw at him on any player count. And come full BiS (or close to it) can do so at a very quick pace. Short of the "no proper AoE solution for magic" bit (see
Teeth
comment further up), they feel very much like one of the very few builds that actually is properly balanced. Similar to a phys bowzon which feels fairly well balanced if it wasn't for the "crap travel speed competing with chain-teleporters" bit (i.e. zon imo could use a better travel solution but doesn't need dmg buffs of any sort).

Sure, there are a number of meta builds that completely eclipse both of them but for me, the goal should be wider scale balance compared to the content you encounter, not compared to some random meta build. I.e. Bone necros shouldn't move up to 100k+ dps for completely insane overkill performance but instead, some of the more meta builds should be toned down a bit (or a lot, in some cases).

Side note:
DPS alone isn't everything. How that DPS is applied equally matters. As do travel speed and the like. And especially on that last point necros have a massive Edge over say your javazon example and her slow-motion
Teleport
.
7
To buff
Teeth
skill need to remove next hit delay.

Necromancer DPS with CE is insane.
And if your White
Wand
or Splendor head have 1 point in
Revive
you have real army at no cost .

I just took out my
Boneshade
for the first time . Very nice indeed against Mobs in A1-2 on P1 . Feels like Multishot Bowazon indeed.

And about P1-P8 I believe P8 Mobs should be tougher than now. So people will be able to do such content in real groups .
Killing
Baal
waves in group is just a massacre. 1 second and they are gone. Lots of builds clear P8 waves solo with almost same speed . All this business with sunder charms and -mob resist jewels made game content too easy. I afraid exploding dolls way more than Lester and his pack.
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